PSM3 Fallout 3 hands-on preview

Discussion in 'NMA News and Information' started by Brother None, Jul 6, 2008.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    So, the first hands-on preview of Fallout 3 is generally available, and it's big. Quite a bit of it is repeating info from previous demos and explaining what the Fallout franchise is, but there's more than just that. Some bits:<blockquote>- The previewer played Fallout 3 for 3 hours and could do whatever he wanted, rather than being set on a linear demo
    - Springvale appears deserted, but "the school holds an intriguing secret in its basement"
    - "If you cause a ruckus near an Enclave-controlled area, these Vertibirds in and drop off reinforcements"
    - "Bethesda have stated Fallout 3 has no vehicles. But evidence leads us to think there'll be a robot horse. Madness? Well, when the game loads, retro '50s-style adverts cycle past for things in the game. 'Giddyup buttercup', a robot pony for little girls. "He neighs, he trots, he loves you a lot!" says the ad. Such a huge game without any transport? Really?"
    - "This one is called Galaxy News, presented by a DJ called Three Dawg and broadcast from a secure bunker in the heart of DC. Dawg reports on current events between records."
    - "You’ll also come across the Enclave; the remains of the US government who have access to incredible technology and broadcast patriotic marching band music. Their President is voiced by Malcolm “A Clockwork Orange” McDowell. He’s a major villain."
    - They list a few skills: barter, big guns, energy weapons, explosives, lockpick, medicine (determines how many points stimpaks and other healing items actually heal) melee combat, repair (description only lists its usage for repairing guns), science, small guns, sneak, unarmed.
    - "We left Megaton, chose a random direction (west) and walked. And it didn't take long to find paying work. Bigtown used to be a sprawl of suburban housing, but now it's a makeshift fortress. Walls made of debris, car shells and a single, pathetic guard watches over the entrance with a rusting hunting rifle. Inside we learn that the Supermutants - giant, violent monsters spawned from the fallout of the nuclear war - have kidnapped some of their people, including a vital medic. We agree to rescue them, but only in exchange for bottle caps, Fallout's bizarre currency. The Supermutants, we learn, have set up a camp in a place called Germantown."
    - "Say you have five Action Points, you could fire at their head five times, or disable them by shooting at their legs. You can even aim for their gun and disarm them. When you've cued up your attacks, press X and the game unpauses and switches to third-person view for a better view of the action. (...)
    We take the mutants down with our shotgun - a few point-blank blasts to the chest did the job - and continue onwards, fighting our way through the enemy's defences until we reach the police station. Inside, it's Fallout's version of an RPG 'dungeon' - loot to hoard, keys to find and enemies to kill. We snuck through the station using stealth (crouch to hide yourself in shadows) and used VATS with melee weapons (police baton, sledgehammer) behind enemies to quickly and quietly dispose of them."
    - "In fact, at times it feels exactly like Oblivion in terms of mission structure and the way you navigate the world. We loved Oblivion so we aren't complaining, but if you found Cyrodiil's vast openness daunting or the RPG mechanics too complicated, Fallout 3 might not be the game for you. Especially since the game is ten times as customisable. You can create new weapons from scratch by scavenging for parts. For example, find an old leaf blower, combine it with a lawnmower blade and another few items and you create your own portable rocket launcher that's able to fire any object you see in the world at high speeds; almost like a retro-fit Half-Life gravity gun." [note: this is the same as Arcanum's system of schematics, so it's not "customising" in the traditional sense]
    - "We find an elementary school crawling with raiders who've been trying to tunnel into Vault 101, but have failed after disturbing a nest of giant radioactive ants. We find an old sentry bot lying in a junk pile and manage to activate it, after which it becomes our personal body guard...until a Deathclaw - a monster mutated from a grizzle bear - tears it to pieces, then kills us. Later, in a moment of madness, we wander into the heart of DC, despite warnings from the developers, and get vaporized by a remote sentry gun and a gang on Enclave soldiers."
    - [Todd Howard loads up a game 70 hours in] "He was in the heart of DC and fought a group of Enclave troopers with a portable nuclear missile launcher called the Fat Man - the game's most powerful weapon."</blockquote>Thanks AtomicGarden.
  2. Seymour the spore plant

    Seymour the spore plant Still Mildly Glowing

    Mar 5, 2008
    I'm sorry, I can't have read that right: a ROBOT HORSE? Will I be able to buy DLC armor for him, as well, for a couple of bucks?

    Dear God, I hope that's just tongue-in-cheek in-game advertisement. It's bad enough even as such.
  3. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    And to immediately negate all my transcribing work, scans available here.

    Can't see a lot of new stuff in the screens, but there's a lot of Vault Boy images which I assume will be used as skill-tags. There's also the vertibird, and you can see the "Fusion Flea Supreme" in the Chain Gang screen.

    That said:


    Meh, just speculation. Sounds unlikely.

    "Three Dawg"?


    Adapted to the good old RPGFPS standard, I see.

    Magazine mistakes.

    I hope.

    Yeah...kind of missing the charm of Fallout 1's naming there, aren't we?

    No, it's not "almost like", it's a blatant rip-off.

    So much for the Fat Man being this big unique rare thing you only use for the boss-fight with the Behemoth.
  4. Moving Target

    Moving Target Mildly Dipped

    Oct 25, 2007
    Wow. I really didn't know they could pile crap so high.

    .... Enclave reinforcements? "Three Dawg?" Supemutants as "rawr... we orks!!!"? (OK, we've known that for months, but it's just so damn stupid it's worth repeating).... Yeesh. Just.... gah.

    Oh, and the fact that this hand-picked "journalist" is getting all "aww, shucks, it's just like Oblivion, which was a good game... well, unless you're one of *those* people who didn't like it" speaks volumes upon volumes for how the game's going to come out.

    IE- it's looking out to be EXACTLY like what we all think it will be: an Oblivion mod with the names taken from Fallout lore and used as something radically different. Or just copy/pasted with the proviso that "hey, y'know, they can *really* DIE!"

    I'm sorry... I've been hoping this game would at least be a good post-apoc RPG in general, but I'm holding out less hope as more information's coming out.

    It's just starting to sound more like Bethsoft's standard anti-LARP design process. And quite honestly, I don't want to play a game based around endless wandering, random quests and an illogical stream of supermutants and heal-aura glowing ghouls. It's not even close to Fallout, and it's far from what I consider "entertaining." Which is pretty much why I hated Morrowind as well.
  5. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Actually, funny thing is the people he mentions as not liking Oblivion are not the people who thought it was too stupid, but the people who thought it too daunting or complex.

    As far as I know, such people do not exist. But it's good to know that if you thought Oblivion was too complex, Fallout 3 is too complex as well.

    (seriously, what kind of readers does PSM3 have?)
  6. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Oh God, I just went through this.

    I don't know if Bethesda has hired a team specifically to be this bad or if this is some freak possibility of reality.
    As a Fallout fan I do not only feel being pissed on but also being stabbed in the back over and over again.

    Brother None, you were not going to get this game right?
    May I join you in this worthy goal?
  7. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    You can do whatever you want.

    I'm not going to buy this game, but not due to righteous indignation or moral reasons, but simply because the game doesn't sound very interesting to me. Bargain bin material, really.
  8. Simeon

    Simeon First time out of the vault

    Oct 7, 2007
    Well, looks like we're reaching the beginning of the end.
    Honestly, my expectations were so low that nothing like this surprises me anymore.
    Sign me up for not purchasing the game along with you guys.
  9. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    I'll probably get a free copy.
  10. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Actually those are the same reasons for me.
    I am just extra pissed because for a long time I really liked the setting.
  11. Ranne

    Ranne Look, Ma! Two Heads!

    May 15, 2008
    What the fuck?
  12. Moving Target

    Moving Target Mildly Dipped

    Oct 25, 2007
    Ah yea. Slight misreading on my part. Still, though... if that's not a clear case of dumbing down (and not just slinging around the term) I really couldn't say what is.
  13. BearBomber

    BearBomber First time out of the vault

    Jul 6, 2008
    Great fun! You were talking about some hypothetical mechanical horse when I've found this:

    Have a nice day!

    Har! Har! Har!
  14. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    I should get a review copy too. But somehow I feel Bethesda doesn't feel like providing a review copy to me.
  15. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Well, hopefully I'll get one from Cenega as a translator, not a reviewer. By the way, does making money on Fallout 3 make me a collaborator?

    Anyway, this is probably the full list of skills (based on various previews):
    * Barter
    * Big Guns
    * Energy Weapons
    * Explosives (replacing Traps)
    * Lockpick
    * Medicine (replacing Doctor and First Aid)
    * Melee Weapons
    * Repair
    * Science
    * Small Guns
    * Sneak (incorporating the Steal skill of previous games)
    * Speech
    * Throwing
    * Unarmed

    Looks like Gambling and Outdoorsman are out.

    BTW, Germantown is a real town in Maryland.
  16. Anani Masu

    Anani Masu Still Mildly Glowing

    May 16, 2008
    You really think throwing is still in? My guess is that Explosives covers thrown grenades and the knives and such have been dropped.

    P.S. Everyone freaking out at the robot pony is being dumb. It's just a retro ad along the lines of getting a giant hovering nuclear robot so it can walk your dog.
  17. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Yes, Throwing was mentioned in some previews.
  18. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Out of body experians




  19. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    The hovering nuclear robot was in the game, tho'. And PSM3 is assuming that since other things mentioned in ads are in the game, so will the horse be. It's their conclusion, not ours.

    I thought there were less than 14 skills
  20. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    The very first Game Informer preview said that there are 14 skills. But maybe since then they've merged Throwing with Explosives?