Quick HtH Evade perk question

Discussion in 'Fallout RPG Gameplay & Tech' started by Fins, Jan 12, 2018.

  1. Fins

    Fins It Wandered In From the Wastes

    Dec 31, 2017
    I read in this page the following example, quote:

    "with 3 unused AP and 120% skill, the player character receives not +3 to AC, but +36 (+2 base and +10 from skill per AP)"

    IS THIS TRUE??? :crazy:

    P.S. Because if it is, then a naked Vault Dweller with AG 10, 300 Unarmed skill, 2 levels of Action Boy/Girl and Faster HtH attacks perk should obtain complete invulnerability! See, even Frank Horrigan combat skills are all at 180%. While such a Vault Dweller will have 10 + ( 10 x ( 2 + 300 / 12 ) ) = 280 Armor Class whenever only spending 2 AP per turn (for movement or doing a single punch). Is this for real? :crazy:

    Update: the answer is "no" - at least for Restoration Project v.2.3.3, that is, in which i just tested this myself. That wiki's example is wrong. At 120 Unarmed, with 3 AP remaining, ending the turn gives not +36 armor class, but only +16. I.e. +10 AC bonus from unarmed is given only once per turn - not once per every action point remaining. So much for the dream of slowly beating Horrigan's face to a pulp with bare fists, eh. :D
     
    Last edited: Jan 13, 2018
  2. burn

    burn Where'd That 6th Toe Come From?
    Modder

    Apr 22, 2012
    well, fix the wiki
     
  3. QuantumApprentice

    QuantumApprentice First time out of the vault

    Feb 9, 2018