Simple concept really, which do you think Fallout should be? Turn based - Like the original. This one gets my vote, the main reason being that you can take your time and plan your move, it makes the game more appealing to the older and more tactical generation, rather than the "Lololol shot ever-e1" chaotic play of a real time. Real time - Dont get me wrong, this option has its good points too, watching a battle in real time between raiders would be pretty good, but it would also be very chaotic and I think the AI might well not work as effectivly as they would in Turn Based. Also, working out all the stats, critical chances and so on of every character in a battle might well lag the battle. Other - I had somthing in mind like a mix between the two, where you could take your time choosing what you wanted to do (Shoot at raider 1, move to the left, take a target shot at raider 2) and then once you had choosen what you wanted to do, the game would then sync all the computer based opponents into your move. So you have a paused moment where you pick your move, then a moment of action as these moves are made in real time allong with the moves of all the other critters on the map, then you go back to being paused again. I think this would be very difficult to pull off however and could be annoying, what if you get a critical hit at the start of the 'action' and get KOed, also, all the combat and stats running at once might, again, lag the game and render some perks / stats irrelivant. Overall Turn Based gets my vote, its by far the most superior combat system for Fallout, even more so when used in conjunction with the SPECIAL system. But what do you think? Which would you prefer and which do you think BethSoft will end up using?