After getting into Fallout 3 a few years back I decided to try Fallout and Fallout 2. I was surprised how meaningless some of the skills were. Skills like Sneak, Outdoorsman, Traps, Throwing, Gambling, Melee and Unarmed don't really do much. What's really odd is that Fallout 2 did not do anything to add value to these skills. Was this ever explained or did the creators rely on players looking back at their Fallout 1 experience to know enough what skills to stay away from?