That's exactly why I think comparing Beth/F3 and their decade old proprietary stuff with Obsidian/FNV in terms of technical expertise is not fair. @Risewild Okay, although I do remember small little bits such as Josh Sawyer fixing persistent bug in Radiant AI - when you did put some food in the companion's inventory in early FNV builds, all the nearby NPCs started attacking him. That's because deers in Oblivion carried a tasty piece of meat in their inventory and NPCs in Oblivion/F3/FNV followed the same piece of code ordering them to hunt him down no matter what.. Anyway, I went off-topic. Even if Obsidian really broke a lot of stuff in the engine, I'll never consider Bethesda to be a top-notch company with quality products in terms of content, scripting, or programming.