It is for this exact reason I find there to be no value in your opinion whatsoever, and why you anger me so. You see fallout as nothing more than a cookie cutter shooting gallery. Your love of this not Fallout kills me inside, because you're supporting the death of a franchise. You are supporting the death of true art.
The unchallenged opinion is fine until it tries to present itself to someone else I can and do respect Fallout's storytelling, world-building, humor, and occasional serious points about nuclear war as well as the tragedies of conflict. However, those who are unable to appreciate the purposes of a game being fun.
Who look down on causal gamers. Who generally disdain the act of playing for some sort of Platonic ideal of a "serious" video game remind me far too much of the people I deal with in academia who think the Lord of the Rings is trash because it doesn't deal with "real" issues.
I'm OK with you liking bland, boring, repetitive, mindless shooters. I'm not OK with you supporting turning my Fallout into that. You are the reason why Metal Gear Solid is now a zombie game. You are the reason Fallout is now a shell of it's former self. I know you yourself didn't do that, but you represent the entire audience of people who caused this to happen. You are a conglomeration of everything I find wrong in video games today. I award you absolutely zero points, and may god have mercy on your soul.
I feel comfortable saying those who cannot appreciate other Fallout fans liking different things because they don't fit what they like about the games
isn't everything wrong with video game fandom.
But it's pretty awful.
Edit:
Actually, I feel the need to say more. Mothership Zeta is a shooting gallery. It is a great shooting gallery with atmosphere, a simple but coherent plot, fun side characters, and beautiful graphics. It is, however, hated for the fact it isn't what certain fans want. They don't want a shooting gallery, they want it is to be an RPG so they project their hatred onto the game.
One of the games I'm currently looking forward to is Mafia III which is going to be a game that tackles race relations, the Civil Rights Era, and the glorification of the mob. Indeed, Mafia II is a game which is a serious retelling of the "romanticization" of the mob and how it's a stupid idea since they're a bunch of psychopathic parasites.
Both are GTA clones.
Indeed, one of the smartest games I've ever played is Spec Ops: the Line which challenges all of the assumptions of the Shooter and addresses things like American foreign policy, player agency, and heavily works in symbolism from Dante's Inferno. It's also a cover-based shooter like Gears of War.
Intelligent game writing is not limited to the RPG nor is it impossible to combine the RPG and shooting elements. The Witcher 3 is an epic fantasy storyline which, with its DLC, is probably better than anything in the past ten years but Game of Thrones. It is also a game which involves a lot of button mashing sword combat and spells.