You get to take over the Mojave with absolute power,

iLeikCheese

Cheese's Legion
and you have Helios, the Dam, etc under your control. An army of securitrons are at your disposal, and the NCR has withdrawn due to a loss of support in California itself. Your securitrons have pushed the Legion over the river and then some, everything West of the Colorado free from their influence. The future of the Wastes is in your hands.

How do you build it? What government do you create, a dictatorship, a republic? What economic system do you adopt? Do you borrow Capitalism from Old World countries and the NCR? What will you call your new nation?

For Cheese's Legion! :twisted:
 
I would only do a barter system. As in, better items go for more supplies and other items, namely weapons for water. Everything else not applicable.
 
This is what Yes Man is for! I'll command him to take care about this boring and mundane tasks as creating nation or assembling senate. „Listen up, Yes Man! I'm gonna hunting geckos, so do your homework and assemly this government stuff before I'll return, will you?” ^^
 
Take the best of everyone, by Running Casinos with cannibalistic tribes, trading slaves, sinking all workers/inhabitants into buraucracy/heavy taxes, destroying the brotherhood, making pronostic about Kimball/Caesar death, and selling chems to fiends.
 
Verdammt kinky Germans. Mein Gott.

Now, critical precept, here: Which, if any, DLCs are in? A courier with stewardship over the Big Empty, Sierra Madre vending tech, and/or the unlaunched missiles at The Divide (even if only for bluffing purposes) is going to have a very different bag of tricks than one without.
 
My courier who chose the "Yes Man" path would actually just disappear into Wasteland after the Battle at Hoover Dam, and let everyone left standing sort things out - partially because his idealistic (or dangerously naive) belief in the underlying goodness of humanity makes him think that in the absence of coercive force (i.e. NCR, Legion, Mr. House, etc.) people can be trusted to look after themselves and make the right decisions, and partially because he's too consumed with wanderlust and curiosity to ever settle in one place for long, let alone govern a society.

After the utter defeat of the Legion and NCR, I imagine him saying "My job is done here" and disappearing into rumor and legend as the guardian spirit of a lawless but free Mojave - a kind of anti-King Arthur, an agent of chaos who will return the next time some rising power tries to annex the region and ensure that no order will ever be imposed on the desert frontier.

The Courier will never be seen again, save for the occasional reports of a shadowy figure seen slipping into the Lucky 38 in the dead of night, or of a desert ranger with an eyebot stalking the wastes. But these will largely be regarded as the ravings of drunks and lunatics.
 
I'd get my army of securitrons to start clearing the entire city of rubble and useless shit likes cars, collapsed buildings etc. I'd also get someone to pave the roads. Overall, I just want Vegas to be back in its pre war glory.
 
I personally think that my nerdy courier would just want to sit around and play with her robots (she is weird like that) rather than run ANYTHING.
 
I'd get my army of securitrons to start clearing the entire city of rubble and useless shit likes cars, collapsed buildings etc.
This sounds like a good plan actually! I had wondered why those survivors are living in such devastated interiors more than 200 years after the war. They are Yankees FFS, descendants of pioneers who've builded their own houses with bare hands and baked their own bread. It can be that hard for them to grab a bucket of whitewash and paint that damned walls.
 
Because the Mojave wasn't inhabited until just recently, most of it was a stop for nomadic tribes so they never cared about rebuilding anything until the NCR took interest on Hoover Dam and created a supply line for people to exploit or rob, so then they started building towns around that. That's why you don't find that many people outside of NCR Soldiers and Legion Scouts on the parts of the map that are away from the main route between the Mojave Outpost and the Strip.
 
I think the first thing i would do would be reinstitute the Nevada Rangers. After that securing the south side of the map at the mojave outpost so that the NCR does not just invade. Then i can institute a tribal brotherhood with me as a chief warlord, and the 3 families, khans, boomers and powder gangers as consul tribes, the Followers as chiefs of justice, Brotherhood of steel as Elder Consuls of the brotherhood of Nevada, and some of the smaller tribes as protectorates of my new state. I would keep the BoS as a sort of Co-State allowed to function within Nevada in exchange for aid protecting the highway from NCR, then i would push East to take Denver and wipe out the Legion in Arizona.
 
I create a Diocletian-style Divine Tetrarchy. Caesar was incorrect to assume all power onto himself, but the same model split among four would be ideal.
 
The only end result I can see of doing something like that is having a repeat of the wars of the Second Triumvirate, culminating in somebody winning and declaring himself Augustus.
 
My Wild-Card plan:

-New Vegas,Freeside and Westside are under the control of the Courier and are considered New Vegas (I think that's pretty much stated in game anyway)
-The rest of the Mojave is totally free and independent of anyone's control other than themselves
-i.e Goodsprings,Primm and whatever other settlements are under their own control and are self-ruled
-Entrance fees to the Strip are halved
-Each "zone" of New Vegas has a "baron" or leader to represent them (e.g Freeside has the King, The Thorn has Red Lucy, The Followers have Julie Farkas and Westside has...whoever.)
-When a major decision or request regarding New Vegas is to be made, one that involves the Barons, the barons and the Courier are to meet in the Lucky 38
-Each baron is of equal political power,but still below the Courier. The Courier is, after all, the leader of New Vegas
-There is no "Voting" system as such, but decisions are made via discussion of the leaders. If there is too much disagreement, the Courier makes the final call.
-The barons are not involved in all decisions, only the ones regarding them directly. The Courier represents and rules New Vegas as a whole
-If the barons so wish, they can request to have Securitrons stationed in their zones (I doubt they'd want that but you never know.)
-Essentially, New Vegas is allowed to be free, but with the Courier acting as it's representative and defender.
-Sharecropper Farms is claimed by New Vegas (As is the nearby water treatment plant) and staffed by local workers, with Securitrons acting as on-site secuirty.
-With the money made from New Vegas, Freeside and Westside are to be cleaned and whatever rubble remains is to be cleared away
-With money from the Courier and an increased number of supplies (Courtesy of the trade agreement with the Atomic Wrangler) The Followers of the Apocalypse are to be helped get back on their feet after the sudden surge and overload following The Second Battle of Hoover Dam and are allowed to expand if they so wish
-With the I-15 cleared of Deatclaws, the Fiends dead and scattered and the Powder Gangers all but annihilated, the trade routes and roads throughout the Mojave become much safer
-The Courier begins talks with the Boomers to establish trade with New Vegas and the rest of the Mojave. How that goes is anybody's guess.


I mean really there's not much to be said. Each town is free and independent (Including New Vegas now under the leadership of The Courier.) and things are pretty similar to what they've always been, but with less Mutants, Deathclaws, Fiends, Powder Gangers or the Brotherhood of Steel. Essentially you just have the Mojave but much safer and without the influence of the Legion or the NCR.
 
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