If you had to choose TWO things Fallout 4 did RIGHT, what would they be?

Irwin John Finster

Sonny, I Watched the Vault Bein' Built!
In the previous thread, it appears the general consensus is that the biggest flaw needing improvement in Fallout 4 is the dialogue wheel, followed by an overhaul of the RPG elements or lack thereof. I am certainly guilty of going overboard with the criticism of this game and I have still played it a LOT. So I would like to clear the air and see if NMA has a general consensus on the things Fallout 4 got right. To that end, please provide one or two aspects of Fallout 4 that you believe are the biggest positives to come from the game. I will begin:

1) Art direction - Bethesda has delivered with a beautiful game world. It is their strong suit, and they have done remarkably with this aspect and it deserves praise in my opinion. This includes Inon Zur's music, which I think was a great success overall.

2) Exploration - The commonwealth wasteland feels damn dangerous, to say the least. Between the raiders, mutants, ghouls, and other creatures around every corner, simply walking down a street in Boston feels uneasy. In addition, there is some nice environmental storytelling in some areas, and the world feels very much alive as long as you do not try to talk to anyone.

I absolutely love these two aspects of Fallout 4. It is a shame there is not more of an RPG in the game to complement the additions to this game (crafting, settlements, grind quests, etc.).

Cheers.
 
I haven't played it yet, so all my positives are aesthetic.

-Art direction. This game is pretty, no doubt. If Obsidian does another Fallout spinoff, I want the Bethesda art team to work with them. Admittedly, the Assaultron is a little ugly, but most everything else is gold.

-World design. The Commonwealth is quite well designed. It just works. I especially like the Prydwen, despite how annoyed I am with the BoS for existing.
 
-The shooting portion of the combat is alright.

- The sound you make in power armor when you walk or fall down from a specific height makes it sound like it should as well as the bulkiness.
 
1. Power Armor
2. Art Direction

Both for reasons already said here. The game itself, its mechanical parts, work quite well, and I think its quite a good game. It's "just" a pretty bad Fallout game and even worse RPG in general. Yay for dreams destroyed :grin:

Now to make human sacrifices to assure the favor of the gods in granting Obsidian the opportunity to make a New Vegas sequel/Fallout spin-off...
 
I don't like the art direction. Everything is made of junk and even the furniture you make looks like it was attacked by a swarm of moths. They heard "Post Apocalyptic" and went to town but they forgot the 200 year gap... Amish people don't have robots or micro fusion cells and they can build a barn that doesn't look like absolute shit....
 
I don't like the art direction. Everything is made of junk and even the furniture you make looks like it was attacked by a swarm of moths. They heard "Post Apocalyptic" and went to town but they forgot the 200 year gap... Amish people don't have robots or micro fusion cells and they can build a barn that doesn't look like absolute shit....

Yeah, I should have posted an exception to that... I mean, this looks awesome on abandoned asylums, universities and the like, but I mean, the new ones you make yourself come pre-apocalypsified?
 
I agree, everything is trashed with no sense of progress with buildable items being made of junk or every building trashed or covered in trash. I don't like the art direction myself but it could be just me.
 
The graphic effects tend to be pretty good; I'm also glad to see weapon and armor repair go away (mostly).

why? why wouldn't a weapon jam after prolonged use with no cleaning or an armor piece breaking from getting hit/shot. It made me think a lot more tactically if you have a weapon that cost a lot to repair and a lot to shoot I prob wouldnt use alot and just use a cheap weapon with surplus ammo for the cannon fodder enemies. f4 I have tens of thousands of caps easily with nothing to spend it on and a 7k weapon that I never have to repair that I kill deathclaws with and bloat flys with,with no consequences. they should have atleast had a hardcore mode where weapons could jam/break.I dunno those are just my thoughts
 
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Interesting. It seems there is some contention over the art direction of the game. I can see it from both view points, but I like the decision they made to keep everything looking run-down.

I suppose it could make some sense if you view it as the Commonwealth being very disorganized due not only to the raiders and mutants but the machinations of the Institute which deliberately keeps down any form of centralized government (refer to their massacre of the officials attempting to set up a Commonwealth government by institute synths that Nick Valentine talks about).

Additionally you could take it from the view point that the population of the Commonwealth is actually the ridiculously low number that Gamebryo allows to show on the screen, in which case setting up communities would be difficult.

Lastly, the Covenant was set up to look pre-war, so clearly some communities managed it. I ended up massacring that whole town though.
 
It is hard to pick just two because I feel a few things were done right. For instance the sound was improved a bunch although most of the voice acting is still mediocre and way too similar to Fallout 3. Hearing gun shots from far away is nice, the Power Armor sounds perfect, even some of the music is really appropriate.

1) I believe they improved the combat/gunplay (melee still sucks) enough to make it entertaining despite it's simplicity. What I mean by this is the enemies have more unique attacks, such as Mole Rats popping out of the ground, or Feral Ghouls climbing in windows, to where it feels like the first person view is actually being utilized in a slightly better way. The downside is there are hardly any weapons and armor to fully take advantage of this and most of the combat is more of the same sweep/clear/loot routine that we have been familiar with since Morrowind. The combat is also made too easy by the improved Power Armor mechanic which is givin to you within the first thirty minutes of the game, with the potential for using it nonstop after about 5 to 10 hours. So even something they actually improved has been made worse in some ways. Limiting access to the Power Armor would have made the game much, much better. At least more difficult and satisfying. How satisfying is it to get the best class of armor as soon as you start the game?

2)I actually think they did the Brotherhood of Steel a lot more justice in this one. They still did some stupid shit which is pretty much par for the course with Bethesda, but overall they acted much more like the BoS I know and love. Their interpretation wasn't the best, a lot of shit was still just downright wrong, but I did enjoy playing through their storyline right up until Liberty Prime showed up. That part just left me scratching my head wondering why they even bothered using him again. I guess the giant airship wasn't cool enough.

It is really hard to give them props for things when most of the stuff is done so half ass.
 
-Power Armor. It looks good, it sounds good, it feels good, it has interesting modifications, it has some variety. I love it. My pet peeve is that Fusion Cores break lore and are so common they aren't a limitation anyway, but that is no big deal.

-Companions. That's probably the Bioware fan in me talking, but this is the first time in a Bethesda game I actually wanted to have a follower around at all times. I liked Nick, Codsworth, Piper and Cait, and even had a soft spot for Dogmeat even if taking him into urban areas is just asking for him to block the doors. Of course, they mucked up the approval system and made it so half of them fell in love with you because you picked a lock, but hey, baby steps. Still an enjoyable mechanic.
 
-Power Armor. It looks good, it sounds good, it feels good, it has interesting modifications, it has some variety. I love it. My pet peeve is that Fusion Cores break lore and are so common they aren't a limitation anyway, but that is no big deal.

-Companions. That's probably the Bioware fan in me talking, but this is the first time in a Bethesda game I actually wanted to have a follower around at all times. I liked Nick, Codsworth, Piper and Cait, and even had a soft spot for Dogmeat even if taking him into urban areas is just asking for him to block the doors. Of course, they mucked up the approval system and made it so half of them fell in love with you because you picked a lock, but hey, baby steps. Still an enjoyable mechanic.
I like that they put optional companions in the game but seriously they fall in love with you for lockpicking and hacking terminals...wtf.
 
The graphic effects tend to be pretty good; I'm also glad to see weapon and armor repair go away (mostly).

why? why wouldn't a weapon jam after prolonged use with no cleaning or an armor piece breaking from getting hit/shot. It made me think a lot more tactically if you have a weapon that cost a lot to repair and a lot to shoot I prob wouldnt use alot and just use a cheap weapon with surplus ammo for the cannon fodder enemies. f4 I have tens of thousands of caps easily with nothing to spend it on and a 7k weapon that I never have to repair that I kill deathclaws with and bloat flys with,with no consequences. they should have atleast had a hardcore mode where weapons could jam/break.I dunno those are just my thoughts

Conversely, most weapons are not destroyed or significantly degraded through normal use. Although there are some weapons that withstand abuse better than others and require maintenance less frequently, only exceptionally shoddy weapons would actually fall apart. The game overlooks a number of things that are necessary throughout the day; I can overlook spending an hour cleaning weapons as well. The argument for including armor repair is much stronger since punching holes in armor does tend to affect the armor's integrity, which in turn should affect its ability to protect. OTOH, DR and DT should be a thing again too. Given all the other normally essential activities that the game ignores, like sleeping, eating, drinking (useful in-game only for healing, and not even necessary), I consider these two things to be fairly minor.
 
1. For Bethesda's game the characters are surprisingly good. They might not have a depth and backstory I want, but what they show is good. Theres definitely improvement.

2. Power armor. I never used that in F3 and Vegas because it felt weak and unrealistic, now it looks and works like it should. Minus the early acquirement and abundant fusion cores. They fucked up there.
 
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