Video Games Industry - Discussion Thread

ZigzagPX4

The Swiftness of the Ranger
Hello, all!

This thread is for anyone to post on about what is going on with the modern gaming industry. If you want to vent, share updates, or discuss anything that you don't want to go through the bother of making a whole new post for, etcetera etcetera, this is the place.

I wasn't actually sure if I'm authorised to be making something like this, so I just went "why not?" and made it anyways. Here you go.
 
Oh the games industry....
What do I have to say....
It's an industry I want to be part of?

Well, it's in a really weird place right now, it's not good or bad, it's just all over the place.
On the one hand, AAA publishers are screwing over customers with micro-transactions and shoddy DLC, releasing sub-par products which are broken on launch with the promise it will be fixed later, Ports being released in shitty states and the trend of annual releases.

At the same time, the AAA market is booming with high quality releases, we have a huge number of open world games coming up which are now starting to take more risks. It's a much better state than what we saw a couple years ago where every game was a disapoinment. Games have risen the bar and hopefully we see more of it.

The indie scene is getting some love, with games I'd never thought we would see again given new life through kickstarter (Wasteland 2 and Shenmue 3).
In fact, indie is becoming mainstream. Hard copy releases are coming with game manuels while the big companies would rather do them digitally, that's a weird transition.

The journalistic side is where things have gone down hill. While fans say one thing, gaming sites are saying another and it's going into mainstream media.

I've always said that 2015 was the polar opposite to 2014, in 2014 the big news story was GamerGate, a thing that split the community for the worst. No one looked good coming out of it and we have an embarrassing year to look back upon. The games of 2014 were rather lacklustre from the AAA side of things and the new consoles didn't really pick up much speed. HD remasters were the big thing, pretty much meaning the AAA market were making quick money from games they already released.
2015 was a much different year, the games were good for the most part, even with all my rants and ramblings, I couldn't say I walked out of Fallout 4 completely hating it. The Phantom Pain gave me an experience I didn't even know I wanted and Witcher 3 is shaping up to be a game that has set the bar so high for upcoming games. The big news event was Konami vs Kojima and that was a more interesting story. Only one side looked bad out of it and now we got Kojima working on a new game already, the whole thing is rather strange.

So it looks like things are on the up, I'm not entirely optimistic about the future, things could fall down again as publishers learn they can release games that are just trying to reach a target audience they haven't before.
Bethesda becomes increasily more vary and could be the next big gaming villain if they don't sort themselves out. EA hasn't done anything to truly piss me off in a long time so that's something.
Capcom at least seems to be trying to mend the mistakes of the previous generation, althrough I don't think Street Fighter V is helping.
Ubisoft is ubisoft, they will always make games that would sell.

Hopefully the industry gets to a point where things aren't as bad, I don't think it would happen anytime soon, there are still a lot of issues and it would never get to the point it was in the early to mid 00's, but I can say I'm at least somewhat happy where it's at right now.
 
Oh the games industry....
What do I have to say....
It's an industry I want to be part of?

Well, it's in a really weird place right now, it's not good or bad, it's just all over the place.
On the one hand, AAA publishers are screwing over customers with micro-transactions and shoddy DLC, releasing sub-par products which are broken on launch with the promise it will be fixed later, Ports being released in shitty states and the trend of annual releases.

Hopefully the industry gets to a point where things aren't as bad, I don't think it would happen anytime soon, there are still a lot of issues and it would never get to the point it was in the early to mid 00's, but I can say I'm at least somewhat happy where it's at right now.

Taken as a whole from my position as a consumer, the industry actually feels positive overall. Sure, microtransactions, DLCs, poor product quality on launch, publishers lying, but the resurgence of indie games and the fact that they have platforms like Steam to sell it on (I'm still uncomfortable about Valve's monopoly, though) is fantastic. Plus, customer feedback is becoming a bigger and bigger thing everyday. Without looking at any facts, the general feel of it is just fine. It's not perfect - it could always be improved - but you could say the same about poverty, crime, racism, disease, war, and all the other stuff. :lol:

At the same time, the AAA market is booming with high quality releases, we have a huge number of open world games coming up which are now starting to take more risks. It's a much better state than what we saw a couple years ago where every game was a disapoinment. Games have risen the bar and hopefully we see more of it.

The indie scene is getting some love, with games I'd never thought we would see again given new life through kickstarter (Wasteland 2 and Shenmue 3).
In fact, indie is becoming mainstream. Hard copy releases are coming with game manuels while the big companies would rather do them digitally, that's a weird transition.

One of the bigger problems of the AAA market is a symptom of the one that also plagues movies - safety. All safe ideas, no risks, just copy what everyone else is doing. It seems even more prevalent now than before - publishers haven't done anything really bad as of late, but nothing exceptional either. All the popular IPs are just slowly morphing into the same game because mass appeal, corporate approach, etcetera. Hoping to see even more changes in this by 2017, and will be curious what new ways publishers will find to make even more money in absurd ways. DLCs, microtransactions and episodic content are just the tip of the spear to me.

People keep saying the indie scene becoming mainstream is part of a cycle, but when it comes to eras, ages and periods of time, I don't believe in cycles. It feels like a natural evolution that many was already expecting, really. The "big companies moving towards digital" thing is again another demonstration of gravitation towards "safe" ideas as originally founded by Valve.

The journalistic side is where things have gone down hill. While fans say one thing, gaming sites are saying another and it's going into mainstream media.

I've always said that 2015 was the polar opposite to 2014, in 2014 the big news story was GamerGate, a thing that split the community for the worst. No one looked good coming out of it and we have an embarrassing year to look back upon. The games of 2014 were rather lacklustre from the AAA side of things and the new consoles didn't really pick up much speed. HD remasters were the big thing, pretty much meaning the AAA market were making quick money from games they already released.

I paid zero attention to GamerGate and barely had any idea what the whole thing was about, mostly because it coincided with a period where I really needed to focus on my studies, but I did hear that it was some big controversy over completely contrived reasons that triggered lot of discussions. Something something ethics something journalism.

HD remasters did cause 2014 to be a bit of a slow year in gaming, but as the Zero Punctuation reviews mentioned, it's a problem that came with the new console generation being introduced too quickly for the purpose of making money, therefore disrupting what would have been a steady movement in the progression of video games. I like to imagine that there were a lot of publisher directors sighing a lot during that year.

2015 was a much different year, the games were good for the most part, even with all my rants and ramblings, I couldn't say I walked out of Fallout 4 completely hating it. The Phantom Pain gave me an experience I didn't even know I wanted and Witcher 3 is shaping up to be a game that has set the bar so high for upcoming games. The big news event was Konami vs Kojima and that was a more interesting story. Only one side looked bad out of it and now we got Kojima working on a new game already, the whole thing is rather strange.

Phantom Pain and The Witcher 3 were showcases of the true power of what good developers can do with AAA budgets and without publisher limitations. Well, partially for Phantom Pain, since it seems like the disagreement cut some of the writing potential in it. The Konami issue was rather big. Other than that, safety prevented things from going downhill, such as with Fallout 4 where it was more a case of publishers that didn't want to take risks just sitting there. I guess no step forward but no step back, while the indie scene makes the step forward instead, is kind of interesting.

So it looks like things are on the up, I'm not entirely optimistic about the future, things could fall down again as publishers learn they can release games that are just trying to reach a target audience they haven't before.
Bethesda becomes increasily more vary and could be the next big gaming villain if they don't sort themselves out. EA hasn't done anything to truly piss me off in a long time so that's something.
Capcom at least seems to be trying to mend the mistakes of the previous generation, althrough I don't think Street Fighter V is helping.
Ubisoft is ubisoft, they will always make games that would sell.

I feel like the whole Bethesda issue has been blown out of proportion, and it feels personal here only because it involves Fallout, but in truth they're just making the same mistakes other publishers already have. They'll deal with it in their own way. Many IPs and their variants of NMA have had this outrage before, I suppose it's just waiting for what's next.

Plus, I guess I've already learned to accept that publishers will just release games reaching new target audiences. Whichever one it is will set the stage for the next AAA preset - for the late 2000s it was mostly shooters, and for the 2010s it has mostly been open-world games. It will be interesting to see what would happen if turn-based strategy became the next big thing. Ubisoft making an XCOM ripoff, anyone?
 
Turn based strategy would be nice, and it may mean a major comeback for the old school style of RPGs (which is great news as my idea for a game could sell well and I could make a lot of cash out of it).
 
Turn based strategy would be nice, and it may mean a major comeback for the old school style of RPGs (which is great news as my idea for a game could sell well and I could make a lot of cash out of it).

Eh, I highly doubt you'll still be wanting them once the AAA industry gets their hands on them. Before the 2010s, I was a big fan of open-world shooters - couldn't wait for the next one. Then came the new "big thing" and now there are so many of them that it just got dreary and uninteresting for me, sparking my interest in indie games.

Once publishers get their hands on a genre, then trust me on this, it will undoubtedly end up being milked dry so fast that you'll be moving onto something else or sticking with the one you like the most until the generation is over. The best genre of games for a generation is whichever genre the AAA industry is developing for the least.
 
I wish the gaming industry took storytelling more seriously. As someone in the literary criticism world, many gaming "stories" are, in my opinion, an embarrassment. Visual and aural direction in games is fantastic, so the medium has that going for it at least, but so many games leave me feeling empty from the superficiality of their storytelling. They're either too simplistic or overly-convoluted. Very few hit that note of perfection.

Now this is all "fine" in the sense that games are still finding their feet. It's only a thirty year old medium, and it has in that time already produced some classics worthy of mention (including of course, the Fallout series ;)). The problem is the gaming industry's inability to tell a good story from a bad one, Fallout 3, of course being a perfect example, winning a Writing Award for Christ's sake. The industry has made it clear that it will approve of storytelling that wouldn't make it past the first review of a book publisher.

Not sure where I'm going with this. Just venting at the moment.
 
Now this is all "fine" in the sense that games are still finding their feet. It's only a thirty year old medium, and it has in that time already produced some classics worthy of mention (including of course, the Fallout series ;)). The problem is the gaming industry's inability to tell a good story from a bad one, Fallout 3, of course being a perfect example, winning a Writing Award for Christ's sake. The industry has made it clear that it will approve of storytelling that wouldn't make it past the first review of a book publisher.

It's all a matter of context and comparisons. Fallout 3 was considered to have had a good writing "for a game". The standards are still much lower and still vague, considering how relatively new video games are to mainstream art and entertainment. It'll get better.
 
It's all a matter of context and comparisons. Fallout 3 was considered to have had a good writing "for a game". The standards are still much lower and still vague, considering how relatively new video games are to mainstream art and entertainment. It'll get better.

I guess that's what I was trying to make out. The excuse that "it's only a game" should never be used for incompetent writing.
 
I see people announce their love for Fallout 3's story all the time while denouncing New Vegas as having no story.
Eh, I'm on the fence that it's all opinion based, but Fallout 3's story is massively flawed throughout.
Lets have a look at some of the plotholes
1. How did your mother die? Why did she die? Was there problems before Childbirth? (Not so much of a plot hole but a question on why I should care).
2. Why did James just leave you at Vault 101? Did it occur to him that if a person goes missing and the Vault door is open, they would question his son.
3. How comes there are only two good super mutants in the game? The SM in 3 seem to be mindless drones, how did two of them recover enough intelligence to think for themselves?
4. How comes that guy in Megaton can stand in radiated water without dying? I stand in it for a shorter time than him and I die. (This is pushed out even more in F4 with the Glow. Sigh...)
5. Where did President Eden come from? Did the Enclave find him in Raven Rock or did they create him with their resources? (This could have been explained in game so...)
6. In the those quest, why doesn't the Kid simply leave the Town at the end and go Megaton. He is the only survivor and he is living in the same house as his dead father.
7. How comes in Vault 112, only you and your father survive and escape? No other resident got out alive? (This again is further explored in F4, you see how Bethesda don't learn from their mistakes?)
8. How does Republic of Dave survive when it's next to a place full of deathclaws and there's nothing but Raiders and Supermutants? That and there's no farming in the region.
9. How do kids repopulate little lamplight? Is it a case that the parents in Big Town take their kid to little lamplight when they are born? If so, why don't they simply move somewhere else.
10. How do the kids of little lamplight survive? They have so source of food or water and live next to a Vault where they make Supermutants. The only thing standing between them is a gate fence ><
11. This is the most important, what was the point of the entire conflict between Enclave and BOS? Why did your father sacrifice himself so the Enclave don't press a button? Like, the whole thing can be solved with "Why don't you both just team up?" They both want the exact same thing and are doing the same thing to achieve their goal. It's only a matter of who gets to do it.

Anyway, yeah, Fallout 3's story, not a fan.
 
Don't worry. I'm not sure you'll find many who'll contest that opinion here.

EDIT: Holy shit, I just thought. What if John Henry Eden was a Skynet-like computer in an old abandoned Enclave base that broadcasted Enclave propaganda through the radio waves and believed itself to be President? (makes more sense than the Enclave actually making an AI their president anyway).
 
That's good, I mean I like F3, it came out at a time when we needed a game like F3.
I think New Vegas is miles better and I challenge anyone who says otherwise.
The only way I can stand putting 3 and 4 into the canon is if I look at them as a different series.
Or if I go the Mad Max Route and each game is a legend being told, with the East Coast wanting a more fantastical way of story telling
 
That's good, I mean I like F3, it came out at a time when we needed a game like F3.
I think New Vegas is miles better and I challenge anyone who says otherwise.
The only way I can stand putting 3 and 4 into the canon is if I look at them as a different series.
Or if I go the Mad Max Route and each game is a legend being told, with the East Coast wanting a more fantastical way of story telling

Yeah, that theory came up before. Fallout 3 and 4 could just be exaggerated legends and myths about the East Coast told by people in the world of Fallout.

Holy shit, I just thought. What if John Henry Eden was a Skynet-like computer in an old abandoned Enclave base that broadcasted Enclave propaganda through the radio waves and believed itself to be President? (makes more sense than the Enclave actually making an AI their president anyway).

I always assumed JHE was only used as a propaganda tool by the Enclave and wasn't ever really the leader. Autum being able to override orders so easily demonstrated that.
 
Seems weird that Enclave will still obey Eden's orders though.

I stand by my idea being more interesting ;)
 
John Henry Eden was a Skynet-like computer in an old abandoned Enclave base that broadcasted Enclave propaganda through the radio waves and believed itself to be President? (makes more sense than the Enclave actually making an AI their president anyway).

Could you elaborate on this theory? It sounds interesting, but I'm not entirely sure what you're getting at.

One thing I noticed was that the Enclave in Fallout 3 never appeared to need propaganda of any kind, considering they fire on sight at anyone who isn't with them anyways, so I wondered why they ever needed JHE around.

Seems weird that Enclave will still obey Eden's orders though.

Haven't played Fallout 3 in a long time, so I don't remember them doing so. Even if they did, I always held the idea that Autumn was the real leader and Eden was basically supposed to be the speaker for Autumn's orders and propaganda, nothing else.

EDIT: Forgot we were in the Games Discussion, this is pretty much record time for derailing a thread, and my own thread at that. :wall:
 
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I'm virtually done with AAA titles. There are a couple of large publishers whose movements I still follow, but most of them have done their dash with me and I'm through supporting them. Ubisoft, EA, Activision, Bethesda; I don't intend to give these guys any more money. Almost all of the games I find myself really enjoying nowadays are small productions.
 
Could you elaborate on this theory? It sounds interesting, but I'm not entirely sure what you're getting at.

One thing I noticed was that the Enclave in Fallout 3 never appeared to need propaganda of any kind, considering they fire on sight at anyone who isn't with them anyways, so I wondered why they ever needed JHE around.

Haven't played Fallout 3 in a long time, so I don't remember them doing so. Even if they did, I always held the idea that Autumn was the real leader and Eden was basically supposed to be the speaker for Autumn's orders and propaganda, nothing else.

EDIT: Forgot we were in the Games Discussion, this is pretty much record time for derailing a thread, and my own thread at that. :wall:

Before I go into my idea spiel: Autumn may have been the real leader, but Eden definitely orders the troops. After speaking with him he'll tell the guards and guns to leave you alone as you leave, then Autumn will realise that you have the Modified FEV and order the guards to attack you. But for a small amount of time you can walk around the Enclave without being attacked.

I should point out, my "theory" isn't canon. It's just one of my many story ideas to "fix" Fallout 3 and make it less one-note.

When I say Skynet, I mean the robot from Fallout 2 that developed artificial sentience after 150 years of solitude in the Sierra Army Depot, not the AI in The Terminator series. So basically just do the same thing with Eden in Raven Rock: a computer system left alone in the long-abandoned military base for a couple centuries. But rather than just have the AI be bored like Skynet was and wanting to see the real world, make it think, being within an Enclave facility, that it's been elected president of the United States.

Actually, if you removed the Enclave entirely from the game and just made Eden the main antagonist, that would be really interesting. Maybe he'd take control of robots and have them try to take over DC to rebuild America. Maybe he doesn't realise that the robots are killing people rather than helping them because of some order he gave about pacification or something. Once you infiltrate the base you can explain to him that America doesn't exist anymore/or that he isn't actually a President, just a computer that went all HAL 9000. Might be quite sad actually, similar to telling the Master that his plan to "save the wasteland" is flawed. Or of course you could just blow the crap out of him through a cool boss fight...

Holy shit! What if he took control of Liberty Prime and that was the possible end-boss fight? This idea has so much potential!
 
^Can I still this idea for a possible side quest in a game I may one day make?
 
If you ever do make a game sure why not?

I wish I could just completely overhaul Fallout 3. Just completely remake the characters, the story and the world.

Seriously, who thought it would be fun to just walk behind Liberty Prime while it did all the cool stuff you were supposed to be doing? It'd be awesome if you infiltrated Raven Rock, found Eden, who you originally think is just some weird robot head on a platform. Then, once you instigate combat, Eden starts to rise up out of the ground and you realise it's a giant robot.
 
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