Fallout 4 vs Fallout 2

justsettheradio

First time out of the vault
I've never seen this topic get examined in great detail, so I think it could make for an interesting discussion. So, has anyone made a comparison between how Black Isle and Bethesda handled their first sequels for their respective entries into the Fallout series? Things such as showing how much the world has grown and how factions have evolved in-between games.
 
There is no obvious evolution between the world of Fallout 3 and Fallout 4, unless you count the Brotherhood busting into the storyline like the fucking Kool-Aid man with their new blimp. So I guess the Brotherhood have a blimp now and are kind of pretending to be self-interested jerks again? Other than that the two games have little to do with one another.
 
Fallout 4 is not a Fallout game so it's impossible to compare. If you were to rephrase the question to, "How did you find the forced evolution of a hybrid of Mindcraft/Masseffect and this,
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"
Than I think you might get more replies.
 
I've got a point of comparison: Fallout 2 did humor a loooooot better than Fallout 4. Fallout 2's humor is, in my opinion, pretty subtle but still funny. For example, they poke fun at bottlecaps from the first game. You come across an old ghoul. He says he knows of an ancient pre-war treasure and he promises to share it if you help him find it. So you do. Turns out it's basically a ton of bottlecaps, which are completely worthless in Fallout 2 thanks to it being set in the NCR, where NCR paper money is the way of the future. In Fallout 1 that amount of caps would've got you the 2nd best armor and gun in the game.

In Fallout 4 meanwhile, the humor is just.. annoying. Take Kid in a Fridge for example. That whole quest is meant to be a joke, but it plays it like it's serious. You meet this kid, your companions even react to the kid being in there, and then you find out he's been in there since BEFORE THE WAR. With no food, no water, no fucking anything. He survived through plot farts alone. So you take him home, where it turns out, SURPRISE, his parents are still alive. So you reunite the family only for the gunners to show up and threaten to kidnap them all. So you, being the "brave hero", save this idiotic ghoul family and they live happily ever after. Was it funny? No. Was the voice acting at least goofy and enjoyable? No. They all sound like they read their lines for the first damn time. It was just abyssmal.

Fallout 2's humor, while campy at times, at least made sense in the realm of the game (save for maybe that one about time travel). Fallout 4's humor not only rapes the lore, it isn't funny. At all.
 
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Fallout 4 is daring to try out new stuff (for Fallout) whereas Fallout 2 was pretty much just Fallout 1 +1.
Then again, I actually like Fallout 1 so getting Fallout 1 +1 sounds pretty damn good to me.
And trying out new stuff doesn't mean it is automatically good, in fact, trying to shoehorn in new stuff that doesn't fit will just give you a hybrid abomination that doesn't excel at anything.
 
I think a better comparison is New Vegas and Fallout 4.
Because F4 seems to try so desperately hard to be New Vegas, but at the same time wants to dumb it down.
 
What? This question exists? Just compare the quest with the nuclear reactor in Gecko and the whole damn main quest line in Fallout 4. Guess what has more complex endings?
Exactly. Fallout 4 is a fun game, but it's a very terrible RPG. Fallout 2 offered a lot of different sub-plots and branching quests and outcomes. Fallout 4 is really just a fun game, like an amusement park. Fallout 2 is an RPG that rewards and punishes the player for his choices. It doesn't try to cater to anyone, but RPG fans.
 
Seriously? Fallout 2 is better in all aspects (except graphics of course), and unlike F4 it brought new elements into the franchise.
 
There is no obvious evolution between the world of Fallout 3 and Fallout 4, unless you count the Brotherhood busting into the storyline like the fucking Kool-Aid man with their new blimp. So I guess the Brotherhood have a blimp now and are kind of pretending to be self-interested jerks again? Other than that the two games have little to do with one another.
Also Mayor Macready from Little Lamplight is all grown up and now a companion in Fallout 4 lol.

Fallout 2 was an RPG with an enormous variety of dialogue choices and consequences. Fallout 4 is a boring FPS with a one-word, one-choice dialogue wheel.

Fallout 4 is a cash grab designed to sell to the largest number of people through dumbing down and mass marketing, whereas Fallout 2 was a sequel that stayed true to the Fallout series as an RPG.
 
(except graphics of course)
To be fair though, Fallout 4s visuals are just bland and stupid. The isometrics had a very original art style, and really made the most of the little they could do with the graphics.
 
Fallout 4 is daring to try out new stuff (for Fallout)
They shouldn't have tried out new stuff though. The very appeal of Fallout games is the Roleplaying, and ability to make decisions/play how you want to. Trying new stuff is fine, but making decisions that contradict the very nature of a series is not.

Edit: BTW, What is your obsession with Hilary Clinton?
 
They shouldn't have tried out new stuff though. The very appeal of Fallout games is the Roleplaying, and ability to make decisions/play how you want to. Trying new stuff is fine, but making decisions that contradict the very nature of a series is not.

Edit: BTW, What is your obsession with Hilary Clinton?
1. Er... I also said: "And trying out new stuff doesn't mean it is automatically good, in fact, trying to shoehorn in new stuff that doesn't fit will just give you a hybrid abomination that doesn't excel at anything." I was pretty much shitting on them 'because' they are trying out new stuff that doesn't fit in with Fallout.

2. I'm not obsessed, I can quit the clint any time I want to. :liar:
 
Fallout 4's main quest is melting pot of the plot of Fallout 3 in reverse, plus the Fallout 3 plot not in reverse, minus choice and
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That U is giving me the wrong kind of vibes, reminds me of the Ubisoft logo. Could you imagine if Bethesda and Ubisoft did come up with something? Like yearly Fallout games with microtransactions instead of using in-game currency, unfogging the map by climbing to the top of towers, hardcore grinding, Fallout multiplayer, etc. That would be a mess but funny to watch the outcome, not like I'm bothering with another Bethesda game ever after this Fallout 4 shit.
 
On one hand, I've not played Fallout 4, so I can't compare the two quite honestly yet. Take what I say with a grain of salt.

That said, Fallout 2 is a bad game in my mind. I liked Fallout 1, even though it had it's flaws. Fallout 2 on the other hand took what made Fallout 1 great (it's story) and completely raped it with a pitchfork. The main quest alone is so full of holes it's ridiculous. Then they didn't bother giving it better gameplay (which means it shares the clunkiness Fallout 1 had), it somehow looked and sounded uglier than the first game (Vault City was alright, but the rest... And people complain about brown and grey shooters these days, what about brown and grey TBRPGs?) and the difficulty curve was more like a difficulty cliff. Games, IMHO, should either start easy and get progressively harder as you encounter stronger and more dangerous enemies and obstacles. Fallout 2 does not follow this premise, believing it to be for silly, whiny babies. It starts off hard as balls and only gets harder with every passing hour. And that's if you're not trying to go for the best endings, which make the game even harder! But why would you want to go for the best ending, when this story is riddled with more holes than swiss cheese and none of the characters in this game do anything to make me care for them?

On the flipside, Fallout 4 has horrible C&C mechanics, a bad story and a terrible dialogue system... but it looks like it's got much better gameplay, it looks amazing, I like the soundtrack, and from what I've heard, the difficulty curve isn't going to make me rip my hair out in frustration! It's not a worthy successor to Fallout 1 or Fallout: New Vegas, but I'm sure as hell going to enjoy it more than the mess that we call Fallout 2.

TLDR: I despise Fallout 2, and Fallout 4 looks like it's going to be better IMHO.
 

You keep mentioning "plot hole" this and "plot hole" that when it comes to Fallout 2, but you aren't saying what these plot holes are. What are they exactly? I've played through the game and I didn't come across any.

Fallout 4 meanwhile has so many plotholes it makes me want to gouge my eyes out so I never have to look at it again. The Institute for example is the biggest bunch of plot holes in the game. So you're telling me they can basically make a man immortal and unable to age (see Kellogg) but they can't cure cancer despite having tech that makes a person unable to age even slightly? They made Super Mutants for 10 years, despite "wanting to make the surface a better place", and then instead of destroying their creations once they realized Super Mutants are fertile and dumb as rocks, they kept making more. For a decade. With no reason given except "Father wills it" as explained by Virgil on a holotape. Don't even get me started on how stupid the idea of Gen 3 Synths are, or why they can't just attach teleportation to all their synths so runaways aren't a problem anymore. Let's also not forget they randomly kidnap people from the Commonwealth for no reason and replace them with synths for, once again, no reason ever given. And then they expect people to trust them completely despite staging these random kidnappings all the time. Let's also not forget what they did to University Point.

And that's just the Institute. Hell, that's only SOME of the reasons why the Institute is full of plotholes. If there's that fucking many with a single faction, how many do you think there are throughout the whole game? Hint: More than the stars in the sky.
 
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