Furthermore, despite the entire village being at stake, they send ONE person, with little more than a spear and a spandex jumpsuit, out on a wild goose chase into the desert.
The Chosen One proved him/herself to be worthy in the temple of trials, that's why they sent them alone. The Chosen One completed a type of "
Rite of passage" which is common throughout our current history and is also to be more punishing in various tribes through history. The opening and main quest is a play on this but something that those with some form of thought are able to grasp.
A wild goose chase as defined on wikipedia is "
A task whose execution is inordinately complex relative to the value of the outcome." But that is subjective, as I found value in the quest, but you may not have. The objective to retrieve the G.E.C.K. was actually a misdirection of plot. If you were to pay attention (read and listen), there were many suggestions at the futility of the "main quest."
Discovery, fact finding and character development is what makes a Fallout game for me and I feel that I was given ample opportunities to do so during the main quest of Fallout 2 and would not expect it differently.
Fallout 4 fails at those three things, the reason is because, even if there was discovery and fact finding, it would not matter because you can not develop YOUR character. You can only progress through Emil's character that he wants you to play. The absence of character or substance that I can inject into a Fallout game removes my desire to discover as that character would need to be built exactly how I would play and react exactly how I would react and not do the thinking for me. I don't play as monotone, neutral psychotic vacillate. Fallout 4 is not a Fallout game, just like I am not a dirty old shoe. It is a title that has been painted all over it to make it appeal to people like you.
Fun fact: there are currently 25,281 monotone, neutral psychotic vacillates online, are you one of them?