What are your favorite open ended/sandbox games?

CzigBot

First time out of the vault
I've been really enjoying building games lately where you're given a set of tools and allowed to do stuff with them either to achieve a goal in the game or just screw around. From The Depths, Factorio, RimWorld, Besiege, Kerbal, and Mount & Blade:Warband are what I've played recently. Also notable is X3:Terran Conflict (Was too grindy for me, I had to read while playing it because it was so slow, though it is supremely open ended).

Out of those, my favorites would have to be
1-Kerbal Space Program
2-From The Depths
3-Mount & Blade:Warband
 
Building stuff? Well I enjoy Starbound for what it is, although it's far from perfect, and I'm not ashamed to say Minecraft is pretty fun with friends. As far as general Sandboxes go, I'd say Saints Row and GTA (I don't exactly have a very refined taste).
 
Building stuff? Well I enjoy Starbound for what it is, although it's far from perfect, and I'm not ashamed to say Minecraft is pretty fun with friends. As far as general Sandboxes go, I'd say Saints Row and GTA (I don't exactly have a very refined taste).

I still have Starbound stuffed in my library somewhere, bought it years ago and soon forgot about it. I should probably give it another try to see how it's changed. I also enjoy Minecraft from time to time, my friend and I play it but not very often. Got Saints Row IV a while ago and it didn't manage to hold my interest, though I enjoyed II and The Third. GTA V was great, very fun and had a surprisingly good story.
 
I love Mount and Blade: Warband and Crusader Kings II.
I have also been replaying Civilization V but I don't know if Civ fits the criteria for this thread (although not sure about Crusader Kings II either) :confused:.

I played Stardew Valley when it came out and it was fun and I got hooked pretty fast, but now I haven't touched it for a while because I feel like playing a different kind of game.
 
With no particular order :
- Cataclysm DDA, it's like Fallout 4 in ASCII, more complex and better in any aspect. Even the radiant quests are better and more challenging. Complete crafting system that makes sense (you can't change the caliber of your gun by changing the receiver for example), that allow you to make nearly everything, with everything, craft your own ammo, build your own furniture, or a doom wagon of flaming and shooty death. Stuffing yourself with CBM (cybernetic implant), or drinking mutagen and laughing at the horrible result. The most advanced equipment system, with encombrement rating for each body part. Drugs, alcohol, and chocolate having other stats effects than for fighting, since you will have to take care of your depression and be happy in the apocalypse, or to help with your asthma, or you schizophrenia. More enemies, and more challenging ones than Fallout 4, that force you to think strategically to get those delicious potato chips and the last not rotten frozen pizza in the world. More cool traits (even the negative ones), and skills (yes they understand that in an rpg, character skill is more important than player skill) than Bethesda could ever think of.

Just like any Bethesdian games , you can become the second Jesus of this world, not because it's your destiny since the moment you've started the game, but because your surhuman determination, careful preparation, ability to adapt to any situation, made you into the ultimate survivor. It's probably the only game that can make you feel awesome when you blown up a fungal boom with your stockpile of M72A2 LAW you've been keeping in your car's passenger seat for the right occasion.

100% pure juice of fresh hand picked organic awesomeness for the ridiculous price of 0$ or your regional equivalent.

- Dwarf Fortress, the difficulty is vastly blown out of proportion, it is in fact a fairly easy game, even in vanilla ASCII, without DF Therapist or DF Hack. Now with the amount of tutorials, and the wiki, if you're okay with sinking a few dozens of hours, you should get a hang on the basic of the game, and run a successful fort.

- Aurora 4x, this one is the DF in space. In my opinion, it's tougher than DF, due to having an even more terrible UI, less tutorials, an nearly non-existant wiki, and the fact that you can't wall yourself underground and living forever on plump helmet.

-UnReal World, ever dreamed of clubing baby seal to death, tracking stag for days until you lose it's track, collapse from stravation and sleep deprivation in the dead of the Finnish winter with not enough strength left to make a fire? Living the life of an humble nomadic hunter-gatherer dying from unidentified mushroom, or the more settled life of a farmer in the farm you've built from your hard labor, being a fisher man, or a adventurer eating cannibal because running after your food is too hard? That's the right game for you.
 
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I have also been replaying Civilization V but I don't know if Civ fits the criteria for this thread (although not sure about Crusader Kings II either) :confused:.
Probably I'm stretching it a bit, yeah. But in CK2 you can pretty much do what you want, so it's also kind of a sandbox.
 
Stardew Valley, got addicted to it when it came out, I have over 100 hours on it.

Mount & Blade:Warband, haven´t played it recentely but it was very enjoyable.

Minecraft, used to play it a few months back, but eventually got bored with it, hella fun through.
 
In terms of Open World, urm... I really like the GTA games and I found Phantom Pain to be rather enjoyable.
I don't really know what other games I could consider Open World without getting into other genres.
 
Don't Starve, but I don't like the gradually increasing difficulty or resources which though rarely used don't respawn. I have yet to complete the single player story mode in spite of many hours playing. I also have barely explored caves and haven't touched the new expansion with seafaring and islands.

Dwarf Fortress should be one of the best games I've ever played, but it's a shame about the downright nasty UI. I only played it ten hours and most of that was learning how, but I SWEAR if they ever "finish" it and it's playable for the average gamer (even if the tutorial takes many times longer than most) I'd call it the best open world/simulator ever made.
 
I think it's worth playing just enough Dwarf Fortress to know what's going on in game so you can read that and understand it fully. I have.
 
but I SWEAR if they ever "finish" it and it's playable for the average gamer (even if the tutorial takes many times longer than most) I'd call it the best open world/simulator ever made.
If you look at the dev goal of Toady, you will expect him to never finish it. He aim to arrive to version 1.0 in the next 20 years, but that's very unlikely. And rather than making it accessible to the average gamer, I'd prefer him to work on optimization and performance, I'm getting sick of all this fps death when my PC try to pathfinding for all the 300 critters in my fort, track each little masterwork obsidian amulets and simulate flowing water from pumpstack and mist generator. If he don't do it know, it's never going to happen, and we will have to wait for quantum computer to be available on the market to be able to play it.
 
Harvest Moon 64 is just as enjoyable to me now as it was 17 years ago when I got it at the age of 3. Same for Animal Crossing. They're basically just you doing IRL stuff and yet they just suck me in for hours.
 
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