0wing
Все умрут, а я волномут
I personally despise the execution of it in Fallout 4. It's even worse than Skyrim's radiant quests since in Skyrim you see some variety while in Failout 4 you only kill organic shit or get stuff from chests and it's written as is, without the story behind it, to make things worse.
But I don't think it's such a bad idea. Wanna see a proper example of repeated quests? Dig up Sega Genesis and play Shadowrun. 90% of the game is about the job of shadowrunners. And guess what, it has writing, have various types of quests and you can even plan your approach in corporation infiltration runs for example. Variety in a random quest? In a console RPG? Must be joking but I'm not.
But I don't think it's such a bad idea. Wanna see a proper example of repeated quests? Dig up Sega Genesis and play Shadowrun. 90% of the game is about the job of shadowrunners. And guess what, it has writing, have various types of quests and you can even plan your approach in corporation infiltration runs for example. Variety in a random quest? In a console RPG? Must be joking but I'm not.
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