Your opinion on Radiant Quest stuff

But that shouldn't be the point, it should be fun and engaging not what we end up getting with radiant quests(a boring, tedious, slog of a chore). They add nothing and are utterly pointless, seriously who goes "Yes! Now I can do these radiant quests with no purpose and have slight variations in structure but are basically the same!".

I say if you're just going to stuff the game with radiant quests in place of good gameplay and/or quests then don't bother.
Unless of course, you're doing a job. Not every job is a fun and well written romp.
 
At no point is killing the same batch of raiders in the same place for the XXX-th time any form of immersion... There comes a point when you just think:"where are all these raiders coming from??".

I've killed the equivalent population of a small city just returning to that damn satellite array, certainly far more people there than the combined total of every settlement... (In every fallout game ever)

I might (when I get home) find my kill stats and work out the population density of Fallout 4 based on landmass etc...
 
Radiant quests should have been optional. You don't want to do it, you don't have to. But if you want to spend some time in the wasteland and have nothing to do, these quests could be used to pass the hours, provided there is enough variety to keep the interest going.
Some things that might improve them, maybe:
- was your character in x location recently? Avoid placing the quest objective there.
- just finished the same quest in the previous settlement? Set its priority to low or place it at the back of the line.
- has your character been everywhere n times already? Move some junk around to simulate activity in the area.
- fix, craft, build, kill, heal, plant, talk, buy, sell, protect, escort, defend, steal, reverse-pickpocket and whatever else there is... If you've got the mechanics for it, mold them into radiants.
If you want to use something in your game, do it right or don't bother.


The more depressing is MMO feel behind them really. Kinda looks like Bethesda feel their way to another MMORPG but in Fallout universe.
You should try The SKIES alpha. It's crap at the moment and it will probably be crap later on, but it should give an idea of how a Fallout MMO might turn out.
 
Ah but what if the job is fun? I mean what if you like the job because it makes sense and makes the world more... wait for it... immersive!
In a Bethesda game?

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I don't like "generated content" most of the time but it depends on the game. Some games do benefit from it like Nuclear Throne with its level generation and RNG for weapons and mutations as well as enemy spawns. But quests? I can't stand "generated" quests. A quest should draw me in and get me immersed. It should intrigue me and make excited to see where it'll lead me. It should have some kind of conclusion that feels satisfactory, like it was worth taking my time doing it. And generated quests are anything but this. If there is a bounty hunting office then I don't want generated bounties, I want each bounty to have a story to it, developed characters and a conclusion that feels satisfactory. Generated bounty quests are just "go kill [insert randomly generated name here] and return". It's not worth my time and whenever I get a quest like this then it is just an eyesore in my quest log.

Yeah yeah yeah, in an RPG it might 'seem' like a good idea to allow the player to have a kind of "job" to return to every once in a while if that's what they want to roleplay but that just seems like busywork to me. Like taking a break every 20 minutes when you watch a film to go stand in a corner for 5 minutes. What's the point? The reward ain't gonna be worth it most of the time and the actual quest itself is just a boring repetition of what you've already done so many times before.

Quality over quantity.

And I mean, it's not like it'd be difficult to do really. Like the bounty hunting thing? Just write up 50 different contracts that describe the character you're going after, design each of the characters to look and feel distinct and place them in appropriate locations, record a few lines for when you encounter the NPC to the player a bit of option in what to do and done. How hard is that? Someguy did it in his Bounties series. A fucking modder managed to do it. And Bethesda can't? Give me a fucking break.

Generated content is one of the biggest forms of laziness in game design IMO. Oh we're not gonna actually put some damn work into giving you quality designed content, instead we'll just let some algorithm do it for us and claim we got infinite content.
 
As said above, if it was used to pad out "after credits" stuff or after you are supreme master of a faction, because you HAVE to be the supreme leader of a faction in their games, its alright I suppose. Well..no its not considering thats exactly what they did with the MM...9 minutes after you meet them, actually thats all they did with that faction.

They just jammed their game full of radiant radioactive go kill everything quests and romance companions.

They are shit. I would rather 1 well constructed quest with interesting dialogue and perhaps choices, something with a chance to fail it or turn it down, rather than 100 bullshit radiant ai "go kill everything" quests.
 
As said above, if it was used to pad out "after credits" stuff or after you are supreme master of a faction, because you HAVE to be the supreme leader of a faction in their games, its alright I suppose. Well..no its not considering thats exactly what they did with the MM...9 minutes after you meet them, actually thats all they did with that faction.

They just jammed their game full of radiant radioactive go kill everything quests and romance companions.

They are shit. I would rather 1 well constructed quest with interesting dialogue and perhaps choices, something with a chance to fail it or turn it down, rather than 100 bullshit radiant ai "go kill everything" quests.
The Minutemen were a half baked faction. There's no definition to them. At least have them be dying and I prove myself then become the leader. But I should have to do something productive first. I don't mind the radiant quests so much when I need money for supplies. I'm going to clear some place out for the millionth time, an extra 200 caps doesn't hurt. But Fallout 4 is essentially the rice cake of video games, it looks like a game, but its bland when you get into it. No amount of mods can save a game that bland. It's one thing if they gave modders a map to work with along with a real game, but this is just pathetic. A decent mod team could have crapped a better game out in half the time.
 
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