Irwin John Finster
Sonny, I Watched the Vault Bein' Built!

Started playing New Vegas again. I was first amazed at how much dialogue there is in New Vegas after playing Fallout 4. There are so many characters to talk to and they actually have interesting and useful things to say. It's not just talking with them to progress to the next repetitive loot quest.
And then there's the tin cans and other garbage. WOW. I actually had to fight off the instinct to be a garbage collector like in Fallout 4. It really degenerates into a trash collecting simulator. It would be a good addition if it wasn't the prime focus of the game (because let's face it, the prime focus of Fallout 4 is trash collecting and minecraft, not role-playing).
I liked the fact that they found a way to use all those items in a creative way, but after going back to an actual RPG in New Vegas, it is so clear how shallow it is to run around collecting garbage as a major part of the game (and it is major, because there really isn't much else to do since role-playing and story is non-existent).
Fallout New Vegas has a kind of "game of thrones" style focus on political interaction between interesting factions and their larger-than-life characters. Fallout 4 has multiple major factions, and they're all shallow. They exist to give you more repetitive loot quests and then at the very end to choose which faction is the "winner." It just doesn't compare to New Vegas. It's shallow.
I'm simply shocked and the different direction of Fallout 4 compared to its predecessors. I just don't get how the politics, characters, and writing of New Vegas can be so good and those of Fallout 4 can be so shallow.
The world of New Vegas is one I think about when I'm not playing the game. The world of Fallout 4 is sadly not this way. If this is any indication, Elder Scrolls VI is going to be real stupid.
And then there's the tin cans and other garbage. WOW. I actually had to fight off the instinct to be a garbage collector like in Fallout 4. It really degenerates into a trash collecting simulator. It would be a good addition if it wasn't the prime focus of the game (because let's face it, the prime focus of Fallout 4 is trash collecting and minecraft, not role-playing).
I liked the fact that they found a way to use all those items in a creative way, but after going back to an actual RPG in New Vegas, it is so clear how shallow it is to run around collecting garbage as a major part of the game (and it is major, because there really isn't much else to do since role-playing and story is non-existent).
Fallout New Vegas has a kind of "game of thrones" style focus on political interaction between interesting factions and their larger-than-life characters. Fallout 4 has multiple major factions, and they're all shallow. They exist to give you more repetitive loot quests and then at the very end to choose which faction is the "winner." It just doesn't compare to New Vegas. It's shallow.
I'm simply shocked and the different direction of Fallout 4 compared to its predecessors. I just don't get how the politics, characters, and writing of New Vegas can be so good and those of Fallout 4 can be so shallow.
The world of New Vegas is one I think about when I'm not playing the game. The world of Fallout 4 is sadly not this way. If this is any indication, Elder Scrolls VI is going to be real stupid.
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