Fallout 4 after replaying New Vegas

Even for DLCs, FO4 doesnt measure up to NV. People on steam are complaining on the lack of content and how overpriced 4's DLCs are, and how they steal mods and sell them as DLCs.
 
as I stated before in another thread, NV had it better than F4 in RPG terms, and even in some of the gameplay mechanics, such as Survival mode < Hardcore mode and weapon upgrades, along with crafting being better than F4.
 
as I stated before in another thread, NV had it better than F4 in RPG terms, and even in some of the gameplay mechanics, such as Survival mode < Hardcore mode and weapon upgrades, along with crafting being better than F4.
The saddest part is that I think the crafting/settlement stuff in Fallout 4 would have been appreciated by *actual* Fallout fans if Bethesda had not deleted the entire role-playing game from this role-playing game franchise. More wasted potential.

They totally missed the point of Fallout. Fallout 4 is a game that feels like it was made by people who hate RPGs and don't like Fallout.
 
The saddest part is that I think the crafting/settlement stuff in Fallout 4 would have been appreciated by *actual* Fallout fans if Bethesda had not deleted the entire role-playing game from this role-playing game franchise. More wasted potential.

I absolutely agree. I like having some place to call "home" in these games, and even having a choice of where that place is is even better. Turning it into it's own little mini-game where you can start building a community is a great idea. But what it needed was the ability to choose a purpose for it, to choose what type of community you wanted, and to let it affect the world around you in a meaningful way. They could have done so much more with it. Let you build your own sharecrops farm, raider base, science hub, Minutemen outpost, manufacturing plant and so on. And have that interact with settlements around the area.

But no, it turned into a pointless gimmick that robbed the rest of the game of content instead.
 
They could have done so much more with it. Let you build your own sharecrops farm, raider base, science hub, Minutemen outpost, manufacturing plant and so on. And have that interact with settlements around the area.
I so want to specialize my settlements but I can't really do that, maybe a mod will let me do this.
 
I absolutely agree. I like having some place to call "home" in these games, and even having a choice of where that place is is even better. Turning it into it's own little mini-game where you can start building a community is a great idea. But what it needed was the ability to choose a purpose for it, to choose what type of community you wanted, and to let it affect the world around you in a meaningful way. They could have done so much more with it. Let you build your own sharecrops farm, raider base, science hub, Minutemen outpost, manufacturing plant and so on. And have that interact with settlements around the area.

But no, it turned into a pointless gimmick that robbed the rest of the game of content instead.
It's ok, you will now be able to build a vault and experiment on the vault dwellers by putting them into exercise bicycles or something... :facepalm:
 
The saddest part is that I think the crafting/settlement stuff in Fallout 4 would have been appreciated by *actual* Fallout fans if Bethesda had not deleted the entire role-playing game from this role-playing game franchise. More wasted potential.

They totally missed the point of Fallout. Fallout 4 is a game that feels like it was made by people who hate RPGs and don't like Fallout.

So true, it just feels...lazy, blatantly slapped on at the last second. I would love it if they actually put more effort into it and gave it more life, I would love it. Have your own mayor, or be the mayor, chief, leader, etc, or don't! Be the sheriff, or Bar owner, etc. Cool shit to do, instead they just give you all of these assets and I can't help but say: What's the point?...
 
The thing I like more about Fallout 4 than F:NV is that with FO4, you actually have to make the companions like you to get their perks, not just a new/upgraded perk from the start.
 
The likes/dislikes system in Fallout 4 is the laziest garbage I've ever seen.

Piper literally falls in love with you because you pick some locks in front of her. Nick tells you his entire life's story if he sees you using computer terminals.

It's completely ridiculous and dumbed down just like every other system in this alleged "Fallout RPG."
 
That's due to the resetting of when someone likes what whenever people load. It's not lazy, its just simplified for convenience.
 
The thing I like more about Fallout 4 than F:NV is that with FO4, you actually have to make the companions like you to get their perks, not just a new/upgraded perk from the start.
What the fuck are you talking about?
  1. Rex: Look for a qualified doctor, and then look for a new brain.
  2. Cass: Help her finds out who's been messing with smaller caravan company, and then deal with the criminals.
  3. Veronica: Help her solve her dilemma with her family, the Mojave Chapter of the Brotherhood of Steel.
  4. Lily: Find out what's up with her and her medical schedule, and then decide what's the best for her.
  5. Raul: Listen to him telling you his story from before the Great War, letting him vent out his frustration and depression, before eventually decide what's the best for him.
  6. Boone: Practically do everything pro-NCR and, to a lesser extent, anti-Legion.
If for you none of that makes these companions likes us, then I can safely assume you haven't played Fallout: New Vegas. at all. So try again, pal.
 
What the fuck are you talking about?
  1. Rex: Look for a qualified doctor, and then look for a new brain.
  2. Cass: Help her finds out who's been messing with smaller caravan company, and then deal with the criminals.
  3. Veronica: Help her solve her dilemma with her family, the Mojave Chapter of the Brotherhood of Steel.
  4. Lily: Find out what's up with her and her medical schedule, and then decide what's the best for her.
  5. Raul: Listen to him telling you his story from before the Great War, letting him vent out his frustration and depression, before eventually decide what's the best for him.
  6. Boone: Practically do everything pro-NCR and, to a lesser extent, anti-Legion.
If for you none of that makes these companions likes us, then I can safely assume you haven't played Fallout: New Vegas. at all. So try again, pal.
In Fallout 4 companions fall in love with you and sleep with you if you pick some locks in front of them, or they tell you their entire life's story if they see you using computer terminals.

Companions in New Vegas are by far the best companions.

But that is to be expected since New Vegas had GOOD writers and Fallout 4 seems to have had people banging on keyboards going "I CAN TYPING!" and whatever came out was the dialogue and story.
 
What the hell does this even mean?
Who knows. A lot of its posts are like that - totally incoherent.

Like Bethesda's writers, it probably just sat down at the keyboard and started banging its hands on the keyboard yelling "I CAN TYPING LOL!!!"

I miss the Dragonborn.
 
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What the hell does this even mean?

He's talking about the fact that while you ostensibly have to wait a little while in between rounds of lockpicking/hacking/doing whatever minutia your companion approves of to get more "likes" from them (obviously to prevent players from gaming the system by constantly repeating those actions), you can bypass that waiting period by loading. It doesn't matter, though. Even if you don't take advantage of that little glitch, you'll end up doing so much lockpicking/hacking/whatever over the course of your adventures that it'll inevitably turn out to be the main reason why your companion falls in love with you. Which I'm sure wasn't what Bethesda intended, but I don't understand how nobody there saw it coming.
 
He's talking about the fact that while you ostensibly have to wait a little while in between rounds of lockpicking/hacking/doing whatever minutia your companion approves of to get more "likes" from them (obviously to prevent players from gaming the system by constantly repeating those actions), you can bypass that waiting period by loading. It doesn't matter, though. Even if you don't take advantage of that little glitch, you'll end up doing so much lockpicking/hacking/whatever over the course of your adventures that it'll inevitably turn out to be the main reason why your companion falls in love with you. Which I'm sure wasn't what Bethesda intended, but I don't understand how nobody there saw it coming.
Yea pretty sure lock picking and hacking is the only reason Piper and Nick "loved" me or whatever level of affinity is the highest. I've played the game twice (because male protagonist voice acting was so bad I had to restart as female) and never had to use any sort of "glitch" to do this. It was simply picking locks and using computers.

No reasonable person is going to say that women base their opinions of you based on your lockpicking skill lol. It's a dumb mechanic for an idiotic mess of a game.

"Hey we just met but you picked a few locks...therefore here's my life story and I love you." Yea that's not good writing. I'm trying to be immersed here, and Bethesda is constantly reminding me that the characters robots and the protagonist isn't me.

Companions in New Vegas destroy any character in Fallout 4.
 
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When Fallout 4 came out I tried really hard to convince myself to like it. The game feels so disconnected from the world. I really think what killed it for me, was the poorly written player character(I hate how Bethesda tried to make us play a person rather than create our own characters and headcanon for them.) I knew it was going to be a bad game when I just saw my wife and child get murdered, walked in to my old home and instead of my character being silent and sad he just screamed out Fuck Yeah! Because I found a old grognak comic
 
When Fallout 4 came out I tried really hard to convince myself to like it. The game feels so disconnected from the world. I really think what killed it for me, was the poorly written player character(I hate how Bethesda tried to make us play a person rather than create our own characters and headcanon for them.) I knew it was going to be a bad game when I just saw my wife and child get murdered, walked in to my old home and instead of my character being silent and sad he just screamed out Fuck Yeah! Because I found a old grognak comic
That bothers me as well. When you grab a comic book the protagonist exclaims "Yes!" like you see in Far Cry or really casual FPS games. The sound effect that plays actually sounds like the one in Far Cry 3. It doesn't belong anywhere near a serious RPG franchise.

They made no attempt at immersion. Constantly reminding us that we are not the protagonist and the "companions" like us for lockpicking and computer use rather than any sort of character interaction. It's a giant mess.
 
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That bothers me as well. When you grab a comic book the protagonist explains "Yes!" like you see in Far Cry or really casual FPS games. The sound effect that plays actually sounds like the one in Far Cry 3. It doesn't belong anywhere near a serious RPG franchise.

They made no attempt at immersion. Constantly reminding us that we are not the protagonist and the "companions" like us for lockpicking and computer use rather than any sort of character interaction. It's a giant mess.
I also hate, how disconnected the companion affinity is. If it was just 'small actions'(Lockpicking, Hacking, Modding gun) Then they open up to you a LITTLE then it leads to something bigger then this process keeps ramping up and takes a long time to meet a companion it would be much better.

Unfortunately, they have made it so every single companion has the same exact affinity path(do whatever they like and they tell you their life story over three conversations)
Even just minor variations on how long it took for each character would have gone a LOOOOOOOOONG way
 
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