So, is the Sole Survivor a Synth or not?

CT Phipps

Carbon Dated and Proud
Honestly, I'm with Dimah that he or she is a Synth.

What about you?

It explains a lot and helps underscore Father's psychosis.
 
Honestly, I'm with Dimah that he or she is a Synth.

What about you?

It explains a lot and helps underscore Father's psychosis.

The Institute thinks synths are tools. A tool would not be put in a position of power. The Institute are the ones who make the synths, so there's no way of them not knowing that the SS is a synth or not.
 
If the SS were a synth they wouldn't be affected by radiation. Case closed.

Pardon my disagreement, but last I checked, gen 3 synths are pretty much just people made in a lab with smart implants in them. Unless the synthetic material they're made of is actually radiation proof. In that case, I'm wrong.
 
Pardon my disagreement, but last I checked, gen 3 synths are pretty much just people made in a lab with smart implants in them. Unless the synthetic material they're made of is actually radiation proof. In that case, I'm wrong.
So.... They contradicted their own lore on synths? Wonderful.
 
There are no Gen 3 synths, opening the ck can be a real eye opener to what Bethesda didn't do. There are gen 1's gen 2's Which are races, there was talk that Sturges is one and that using `slm on him would cause issues because he was a synth race. He has a death item that is a synth component, the only other NPC with a death item of synth component is Magnolia. The reason why their faces get messed up with `slm is because their faces were sculpted using different software than the in-game system. But there is no in-game suggestion that either are synths. X6-88 is a human, Sturges is human, Magnolia is human, Shaun is a child. The only 'synths' in the game are the ones that look robotic/like androids. The settlement quest that has an 'infiltrator' just flags a settler to have a synth component, but in fact they are not synths, at least from an in game and technical perspective. Based on that, as the player does not have synth components on them, nor a script to add on to the inventory concludes this inquiry as invalid.

This was done to add a superficial level of dimension that does not exist, in an attempt of making the core game seem more deep as an after thought, or like the 'hardcore' difficulty ornament that was added to the Fallout 4 tree months after it was setup in you living-room.
 
So.... They contradicted their own lore on synths? Wonderful.
Here's the source for my claim, BTW.
"Generation 3 synths are physically and mentally indistinguishable from ordinary humans, having lab-grown bodies of real human flesh, bones, and organs instead of plastic and metal. As Dr. Roslyn Chambers found, no medical tests or procedures can out someone as a synth without killing them (synths that infiltrate settlements, for example, only drop synth components when killed), and psychological tests, such as Covenant's SAFE test, are dubious at best. However, they are not perfect duplicates, and have a few key differences from humans that are not immediately obvious: synths do not age, nor can they gain or lose weight (one Institute researcher remarked on this after discovering that many of the Institute synths had a taste for snack cakes)."
 
Well, the Sole Survivor only remembers the nuclear war which has several reality bending flaws to it.

Also, Synth Shaun is a "Super-Synth" of some kind.

You could be the same.
 
Well, the Sole Survivor only remembers the nuclear war which has several reality bending flaws to it.

Also, Synth Shaun is a "Super-Synth" of some kind.

You could be the same.
There are other conversations that recon that as the survivor(s) remember before then, and there are no Gen 3's and baby Shaun is a standard human child.
 
Well, the Sole Survivor only remembers the nuclear war which has several reality bending flaws to it.

Also, Synth Shaun is a "Super-Synth" of some kind.

You could be the same.


I already explained this, no matter what the SS remembers, The Institute thinks of synths to be just tools, no more intelligent than a protectron. Therefor, they would never make a synth their leader. What really would've happened if the SS was a synth would be Father popping up going "wow, great testing. You proved to be an excellent specimen." Then shut you down.
 


I already explained this, no matter what the SS remembers, The Institute thinks of synths to be just tools, no more intelligent than a protectron. Therefor, they would never make a synth their leader. What really would've happened if the SS was a synth would be Father popping up going "wow, great testing. You proved to be an excellent specimen." Then shut you down.


Shaun literally has you adopt a Synth. He's insane and a hypocrite. As for the Institute, they don't have an opinion on the subject because Shaun is making you the Director. That's assuming they know you're a Synth. Bluntly it helps that by the time Shaun names you director, they're probably scared shitless of you.
 
Shaun literally has you adopt a Synth. He's insane and a hypocrite. As for the Institute, they don't have an opinion on the subject because Shaun is making you the Director. That's assuming they know you're a Synth. Bluntly it helps that by the time Shaun names you director, they're probably scared shitless of you.
Open the ck bro, it's all a lie.
 
Shaun literally has you adopt a Synth. He's insane and a hypocrite. As for the Institute, they don't have an opinion on the subject because Shaun is making you the Director. That's assuming they know you're a Synth. Bluntly it helps that by the time Shaun names you director, they're probably scared shitless of you.

Actually, I'm fairly sure they have a strong opinion on the subject. Not only do they spout their discontent with you suddenly becoming director, but Father even has you go out and capture a rouge synth to give you a lecture about how bad it is for synths to have free will. Why the hell would he make a synth have complete free will and control over the Institute?! That's stupid.

Also, why in the god damn would they be scared of me if I was a synth!? I'd have a shut down code. Why don't you just use that when you side with the BoS or Railroad? When you have a talk with Father on his death bed, why don't he just go "shut down code BU115H1T" or something?! And how would they not know I'm a freaking synth!? They're the only ones who could've made me! They're the only ones who could've put me there with my spouse in Vault 111.

And further more, why the hell would codsworth be there if I was a synth? For what reason?
 
Actually, I'm fairly sure they have a strong opinion on the subject. Not only do they spout their discontent with you suddenly becoming director, but Father even has you go out and capture a rouge synth to give you a lecture about how bad it is for synths to have free will. Why the hell would he make a synth have complete free will and control over the Institute?! That's stupid.

Yet, again, he wants you to adopt and raise a Synth modeled on himself. You haven't mentioned Synth Shaun or the importance of him to father that, literally, he cares about Synth Shaun more than he cares about the rest of the Institute.

Also, why in the god damn would they be scared of me if I was a synth!? I'd have a shut down code. Why don't you just use that when you side with the BoS or Railroad? When you have a talk with Father on his death bed, why don't he just go "shut down code BU115H1T" or something?! And how would they not know I'm a freaking synth!? They're the only ones who could've made me! They're the only ones who could've put me there with my spouse in Vault 111.

Why would you have a shut down code if Father made you to take over the Institute? Literally, this entire plotline is based around the idea of Father effectively cloning his dead mother and/or father in order to hand over the institute to them.

And further more, why the hell would codsworth be there if I was a synth? For what reason?

Because Shaun has issues.
 
Why wouldn't the Institute use your shut off code when you start shooting up the place? Synth Shaun had one.
 
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OK, at this point you're just using the retarded excuse of "because Shaun." I should stop here, but fuck it. I'm up for masterfully proving you wrong.

Yet, again, he wants you to adopt and raise a Synth modeled on himself. You haven't mentioned Synth Shaun or the importance of him to father that, literally, he cares about Synth Shaun more than he cares about the rest of the Institute.

That stupid synth Shaun is nothing but a poor last ditch effort meant to make you feel bad for killing all of the insane scientist buried underground. It's stupid and inconsequential. And also contradictory to everything the Institute's stood for. Yet more great writing from Bethesda.

Why would you have a shut down code if Father made you to take over the Institute? Literally, this entire plotline is based around the idea of Father effectively cloning his dead mother and/or father in order to hand over the institute to them.

Because at this point you've paved a path of death and destruction to go find Father, which is exactly what they were, or should've, been expecting. Every synth made has a shut down code. I don't see why you shouldn't have one if you didn't turn out like that raider synth who went rouge. Again, Shaun lectures you about how dangerous synths can be if left to their own devices.

Because Shaun has issues.

Shut up.
 
That stupid synth Shaun is nothing but a poor last ditch effort meant to make you feel bad for killing all of the insane scientist buried underground. It's stupid and inconsequential. And also contradictory to everything the Institute's stood for. Yet more great writing from Bethesda.

Okay, this is actually a big deal in Fallout 4's storyline and a major part of what passes for the emotional core of the story. Remember Fallout 3 and Daddy Lone Wanderer? Liam Neeson? Well, remember how he had this big dream about purifying the water in the Capital Wasteland? Yes, well, he decided that it was more important to look after his newborn son than it was to help thousands of people.

How does this relate?

I'm getting there.

The thing is, as much as there is a theme to Fallout 4, it is the difference between ideology and family/friendship. Arthur Maxson and Danse have a major dust-up over it because they're brothers in spirit if not blood yet Arthur's ideology says Danse has to die. The Minutemen's ideology was that, at the end of the day, they weren't able to stay together for their mission because of personal animosity. The Railroad has a die hard commitment to their ideology but end up betraying Patriot over it.

But the big thing is that all of the factions but the Institute want you to kick the Institute's ass and the only reason you're supposed to stick with the Institute is out of love for your son. Because, at the end of the day, there's no damn good reason to help the Institute but family causes spelled out in the game.

Still bear with me.

Shaun's entire storyline is that he's dying and this is causing him to be introspective. He's been the Institutes idealogical poster-boy for decades and their Kim Jong Il. However, now he's wondering about the road less travelled with his Father/Mother. So he creates the Little Robot BoyTM To see what it would be like to live a different life. He also awakens his sleeping parent/makes a Synth of them to murder Kellog because he has some weird idea of getting his parent revenge by proxy, even though Shaun could just send some Coursers after them.

Shaun's entire story is about him putting his personal family regrets over the Institute's greater good.
 
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