Thoughts on Fallout 4

Throatpunch

Banned
Post your thoughts on FO4 here.

I actually really liked Fallout 4. One of my favourite games. This is just a thought posting thread not an argument thread, but I'm sure it will get turned into a debate pretty sharpish.

I liked
  • The combat - big improvement on Fallout 3 and NV, I think we can all agree.
  • The exploration, really enjoyed this. A varied and fun environment that I found it hard to get bored in. Another improvement on FO3 which was boring blasted rock and dead trees for most of the map. Bethesda wasted a massive opportunity here with the Capitol Wasteland in my opinion.
  • The story - I liked it. Controversial sure, but it is my favourite out of all the Fallout games. I liked the characters in it too. When I killed Kellog, I felt a real sense of gratification that I had finally gotten revenge for my wife. And when I assured the Institute would have a prosperous future and helped Shaun achieve his dreams, I felt achievement.
  • The factions - most of them at least. All the factions were well put together, with the Institute being my favourite of them all (science for the win). The BoS needed changing and I think that was handled well. The Gunners were a massive breath of fresh air, making a big change from the spiky - punk rock masochist's we have had in the last couple of games. About time we had some new and different raiders.
I was unsure about:
  • Settlements - nice concept, but far too much emphasis was placed on them and they should never have been marketed as a game making thing. They should be a side activity.
I disliked
  • Elder Maxson - he came across as a cartoon character. This entire thing about him killing a deathclaw at 16 and then killing some massive super mutant overlord at 18 then unifying the Brotherhood and building the Prydwen and and and.....naaah. Just naaaaah. And the fact he is the last of the Maxson line. FFS. I really dont want to kill the final Maxson, Roger was such a badass. Anyway the Maxsons were on the west coast and fucking belong there. The retarded excuse for Arthur on the East coast is his mum wanted him over there because he was a timid child. So your going to send your kid roughly 1800 miles across the country because he is a bit timid. No, come up with a real fucking excuse next time writers. His coat is the most overrated thing ever. Fathers Labcoat is so much better.
  • Preston Garvey. Nuff said
  • The Minutemen in general. Pretty pointless faction, with the most boring quests ever.
  • The Triggermen - fucking stupid, they make no sense at all.
  • There are about 2 pro BoS and Institute companions and a glut of about 6 or 7 pro Railroad/Minuitmen companions
  • Tinker. Fucking. Tom
 
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I hate everything about the game. Even the combat. It flows better but the damage calculation is fucked by the return of the decidedly inferior DR system. On top of that combat is horribly unbalalanced as everything becomes a bullet sponge at later level and on top of that there's the whole "enemy mutated" fuckery. Settlements are a horrible idea for fallout. The idea that someone can pull several communities right out of their ass is ludicrous. On top of that the system ate like 80% of the map leaving room for a grand total of two actual towns. The game has even less logic than fallout 3. Forget fleshing the factions out these factions are worse than the one's in fo3 and need to be rewritten entirely. And it's narrative? Holy shit. Don't bother. Think for a second and you come up with 30 questions for every, barely serviceable, answer. The world building manages to be worse than fallout 3's as well. I think I get why Bethesda didn't want to do a civilised worldspace In fallout 3 because if this is anything to go by they can't pull it off. Not even close. The dialogue system is an inherently limiting one and it's further bogged down by the shitty voiced protagonist further limiting options. The companion system is ASS. Pick some locks and you can fuck piper. Really? That can't be seen as a good mechanic by anyone with sound reasoning. Remember how NV did it better? I find myself saying that a lot. Fallout 1 created an icon with the T-51. Fallout 2 created another with the advanced power armor. and NV another with the impossibly cool NCR black ranger armor. Fallout 4 created the... T-60. In itself a continuity problem and on top of that just looks like a ripoff of the t-45, which itself just looked like a ripoff of the t-51. Also the art style is fucked. Ghouls just look like Freddy Krueger on a good day. They looked better in fallout 3 and best in fallout 1. Also there's a ghoul with a full head of hair. Dumb. And that's the best descriptor for this game. Dumb. Its dumb by itself and it's even worse when it claims to be set In the same universe as fallout 1 and NV.

Tl;Dr Fallout 4 brings nothing to the table for me.
 
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Hmmm, I dislike it.

BUT, I might rebuy it at some point.
If only because I want to finish the Nuka World DLC and because I've kind of learned the best way to play these games.

So I may give it a second shot, but not think of it as a Fallout game.
 
Hmmm, I dislike it.

BUT, I might rebuy it at some point.
If only because I want to finish the Nuka World DLC and because I've kind of learned the best way to play these games.

So I may give it a second shot, but not think of it as a Fallout game.

I recommend getting it second-hand, otherwise you'll be contributing to the Bethesda Party Fund.
 
  • Elder Maxson - he came across as a cartoon character. This entire thing about him killing a deathclaw at 16 and then killing some massive super mutant overlord at 18 then unifying the Brotherhood and building the Prydwen and and and.....naaah. Just naaaaah. And the fact he is the last of the Maxson line. FFS. I really dont want to kill the final Maxson, Roger was such a badass. Anyway the Maxsons were on the west coast and fucking belong there. The retarded excuse for Arthur on the East coast is his mum wanted him over there because he was a timid child. So your going to send your kid roughly 1800 miles across the country because he is a bit timid. No, come up with a real fucking excuse next time writers. His coat is the most overrated thing ever. Fathers Labcoat is so much better.

The "History of Elder Maxson" is meant to be propaganda, though killing a Deathclaw isn't that difficult at sixteen since the Lone Wanderer does it at nineteen in power armor. I thought it was all to cover up the fact he's just Lost Hill's puppet. Also, why do you think he's the last of the Maxson line?
 
The "History of Elder Maxson" is meant to be propaganda, though killing a Deathclaw isn't that difficult at sixteen since the Lone Wanderer does it at nineteen in power armor. I thought it was all to cover up the fact he's just Lost Hill's puppet. Also, why do you think he's the last of the Maxson line?

There's no way anyone rational would believe a sixteen year old could kill a Deathclaw by himself, or defeat a Super Mutant either (I think they claim he killed one or something).
 
There's no way anyone rational would believe a sixteen year old could kill a Deathclaw by himself, or defeat a Super Mutant either (I think they claim he killed one or something).

To be fair, there is a chance that a 16 year old could have done both Fallout 1 & 2.
 
To be fair, there is a chance that a 16 year old could have done both Fallout 1 & 2.

That's equally as hard to believe (imo anyways), though I suppose a tribal would have a better chance, maybe? (and it's optional). Given they grew up in the wastes and not a comfy Vault.

EDIT: Maybe Maxson simply had a Luck of 9?
 
I liked
  • The combat - big improvement on Fallout 3 and NV, I think we can all agree.

I don't. The "improvement" was in reverse and actually made the game feel worse - flat, boring, unsurprising and very mundane. Being a better first person shooter is not an improvement, it's the direct opposite despite the relative low qualities of 3 and New Vegas in the subject matter.

As for everything else... I think Fallout 4 is the most heavy, cumbersome and messy of all Bethesda RPG's to date and lacks any sort of motivation to keep going even for a Bethesda game where above all everything's about "seeing what's behind the next hill".
 
That's equally as hard to believe (imo anyways), though I suppose a tribal would have a better chance, maybe? (and it's optional). Given they grew up in the wastes and not a comfy Vault.

Yeah, I get it's just video game logic and not something tied into the lore.
Still, it's there as an option (but I guess it was there just in case anyone wanted to role-play themselves).
 
Yeah, I get it's just video game logic and not something tied into the lore.
Still, it's there as an option (but I guess it was there just in case anyone wanted to role-play themselves).

Like the low intelligence option, I suppose really it's hard to believe a dumb ass who can barely put together a sentence can save an entire Vault.

Hilarious though.

EDIT: Wasn't suggesting anyone would play low to play as themselves...honest!
 
There's no way anyone rational would believe a sixteen year old could kill a Deathclaw by himself, or defeat a Super Mutant either (I think they claim he killed one or something).
Don't forget, the BOS have easy access to power armour, and are trained from a young age.

If a 200 year old lawyer can just slip in to a suit of Power Armour and take down a Deathclaw, I don't see why someone who was raised by the BOS and therefore likely spent most of his life in training simulations can't do the same.
 
Like the low intelligence option, I suppose really it's hard to believe a dumb ass who can barely put together a sentence can save an entire Vault.

Hilarious though.

Yeah... man, I miss old Fallout.
I mean, I got into the series with F3, but I miss those kind of old school mechanics which would just make everything a lot more fun to play on multiple playthroughs.
 
That's equally as hard to believe (imo anyways), though I suppose a tribal would have a better chance, maybe? (and it's optional). Given they grew up in the wastes and not a comfy Vault.

EDIT: Maybe Maxson simply had a Luck of 9?

I believe in Fallout 1 and 2, you're probably going to be a party of three or four guys with it likely the first one including a Nevada Ranger. But I imagine Elder Maxon killed a Death Claw the same way David Crockett killed a bear when he was three.

He didn't but it makes the story better.

If the game was better written, I'd assume it was a deliberate attempt to show up the Lone Wanderer. "Oh yeah, well I did something better at SIXTEEN." Then again, I was hoping to find evidence he'd removed the Lone Wanderer from history in order to shore up his legend, Stalin style.
 
Don't forget, the BOS have easy access to power armour, and are trained from a young age.

If a 200 year old lawyer can just slip in to a suit of Power Armour and take down a Deathclaw, I don't see why someone who was raised by the BOS and therefore likely spent most of his life in training simulations can't do the same.

That sounds like bad fanfiction doesn't it?

Still, I suppose when you put it that way it is plausible. I just think a Deathclaw would likely kill one person easily, power armour or not.

According to the Arthur Maxson wiki page, he killed a Super Mutant at the age of 10.
 
That sounds like bad fanfiction doesn't it?

Still, I suppose when you put it that way it is plausible. I just think a Deathclaw would likely kill one person easily, power armour or not.

According to the Arthur Maxson wiki page, he killed a Super Mutant at the age of 10.
I'd imagine that a deathclaw couldn't get through power armor with it's claws. At least lore-wise. so really it's just him firing bullets into a defenseless creature.
 
I'd imagine that a deathclaw couldn't get through power armor with it's claws. At least lore-wise. so really it's just him firing bullets into a defenseless creature.

Fair enough, it's not like he killed a whole group of them.

I believe in Fallout 1 and 2, you're probably going to be a party of three or four guys with it likely the first one including a Nevada Ranger. But I imagine Elder Maxon killed a Death Claw the same way David Crockett killed a bear when he was three.

He didn't but it makes the story better.

If the game was better written, I'd assume it was a deliberate attempt to show up the Lone Wanderer. "Oh yeah, well I did something better at SIXTEEN." Then again, I was hoping to find evidence he'd removed the Lone Wanderer from history in order to shore up his legend, Stalin style.

I might be alone in this, but if Bethesda really wanted their BOS back in Fallout 4 they should have had Sarah take command as Elder, but one that had become disillusioned with helping the wasteland and became more of a tyrant after the death of her father, believing he wasted his life helping "ungrateful" folk. More interesting than "He's a badass, he killed loads of dangerous things as a kid! Oh and he's a Maxson!!!"
 
I might be alone in this, but if Bethesda really wanted their BOS back in Fallout 4 they should have had Sarah take command as Elder, but one that had become disillusioned with helping the wasteland and became more of a tyrant after the death of her father, believing he wasted his life helping "ungrateful" folk. More interesting than "He's a badass, he killed loads of dangerous things as a kid! Oh and he's a Maxson!!!"

You realize Maxson is a bad guy, right? He's pretty much the co-antagonist with Father. We're supposed to realize the Brotherhood of Steel which we loved (albeit, that would only be me on these forums) have been corrupted to evil. It's supposed to be moving because they were supposed to be the heroes of the Wasteland and they've become murderous conquerors instead.

Your Sarah Lyons suggestion is Arthur Maxson's story.
 
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