Fallout 4's Wasted Potential

ArkBird

FO3 Fanboy
When I look at the game's concept art (I can post a link if it is allowed) the soundtrack and the general concept they were trying to achieve with the main questline I can't help but feel if any other developers other than Bethesda made Fallout 4 it would've been a worthy addition to the Fallout franchise. FO4 is fundamentally flawed but I feel there was some stuff to be salvaged that could've formed a good RPG. They could've made a really gripping story genocide of synths. Although I feel synths were bullshit I feel with competent writers who can actually write good lore they would've made sense. Essentially, if FO4 was made by a competent game studio it would've been a pretty good game.
 
When I look at the game's concept art (I can post a link if it is allowed) the soundtrack and the general concept they were trying to achieve with the main questline I can't help but feel if any other developers other than Bethesda made Fallout 4 it would've been a worthy addition to the Fallout franchise. FO4 is fundamentally flawed but I feel there was some stuff to be salvaged that could've formed a good RPG. They could've made a really gripping story genocide of synths. Although I feel synths were bullshit I feel with competent writers who can actually write good lore they would've made sense. Essentially, if FO4 was made by a competent game studio it would've been a pretty good game.

Synths don't belong in Fallout other than gross outliers of postwar technology.

I didn't mind Harkness in fallout 3, as he's explicitly an outlier of technology, but no other synths we saw were remotely close to sentient, they're just machines.
 
FO4 is fundamentally flawed but I feel there was some stuff to be salvaged that could've formed a good RPG. They could've made a really gripping story genocide of synths. Although I feel synths were bullshit I feel with competent writers who can actually write good lore they would've made sense.

It doesn't need it though. There's already enough that can be explored with actual humans, there's a whole world that was destroyed by nuclear weapons and we are seeing what's left trying to adapt and how they interact with each other. What do artificial people add beyond "They're people too 'cause they are like people!"?

I've said it before and I'll say it again, had the Institute been made up of cyborgs instead of synths I feel it could have been a more interesting organization.
 
I don't mind if the next fallout is more like Thief, Deus Ex or Dishonored. There should be always a way or two to do the stealth and non-lethal takedown.
 
I don't mind if the next fallout is more like Thief, Deus Ex or Dishonored. There should be always a way or two to do the stealth and non-lethal takedown.
That might simplify the RPG mechanics too much, although Fallout 4 barely left anything to salvage in that regard, anyway, and one can't deny that Deus Ex: HR and Dishonored played extremely well. Especially Deus Ex showed that a dialogue wheel and purely perk-based character development can actually work for an Action RPG.
The question is, should the next bethesdian Fallout really just drop all the pretense and take the final step towards streamlined Action RPG? Let's be realistic, the next installment will only go more simplistic, maybe one should embrace the change and go full Deus Ex?
Fallout 4 did have a lot of promising ideas, but I've said it before and I'll say it again, every single good idea and aspect of Fallout 4 is immediately hampered by laziness.
 
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