Well I've written a lot on here about Fallout settings but personally I feel if I'm doing post-apoc I might as well just do Fallout because I love the setting enough that any post apocalyptic stuff I'll do will be derivative of Fallout anyway.
I have my own sci-fi space opera setting in the can for my next tabletop campaign which has some apocalyptic planets, though
Rather the same as with me as I really like the Fallout setting, at least Fallout 1, 2, and NV, and one of my biggest wishes in life is to make at least one Fallout game.
After that I am fine with leaving Fallout alone.
That being said, is there even a point in trying to have a post apocalyptic setting? Seems to me that Fallout (as a series) has pretty much drained the well of potential ideas. I’m probably just being a uncreative writer, but I’m not sure what else there is to explore about the post-apocalyptic genre that Fallout hasn’t already done.
Kinda. But I still believe there is at least one more story to tell with Fallout before the series should be 'closed'.
But I have often been thinking of stuff involving space settings and space opera.
Sort of The Outer Worlds, but with a lot of the character being a bit better written and incompetent evil stereotypes.
I really would like to do something inspired by Brian Daley's Han Solo Adventures and the people, factions, places, and ideas mentioned in these books.
I would strip all the obvious Star Wars references out of it, and replace these with something new.
But essential element would be.
-A sector under corporate control, mostly out of jurisdiction of a larger government and allowed to run the star systems in the sector as they see fit.
-A sector that was once under the control of a powerful empire that has fallen centuries ago but is still remembered by the occupants of the sector.
This sector is pretty much a backwater to the large government after they deal with the empire that once existed here. Only a handful of planets are really of interest, having maintained a relative advanced level of civilization and tech, but many of the other worlds have fallen into decline, or are already on their way back to barbarism.
-A handful of alien species, including at least one advanced one. This alien species is in conflict with the corporations from the sector they control, but the aliens recognize that not all humans are employees of the corporations, or agreeing with the corporations. Neutral sided humans are allowed to land on their worlds to trade and do business.
They also have diplomatic relations with the larger government.
-Mostly neutral and self interest factions and groups, but there is at least one group of idealistic good guys (they are perhaps not powerful, but these people are genuinely trying to do the right thing and have the respect and support of many).
-The player is not out on a quest to save the universe, the human species, or the large government. The last is quite capable of dealing with its own problems, including any major threat to them or the human species.
Likewise, the corporations though greedy and focused on profit, are not out to overtake the large government and start an era of corporate controlled human civilization.
It doesn't mean the player can not decide to aid groups of people or safe planets, or do something to make the lives of others better. But it is not easy being a hero and making all ends meet and even make a lot of money on top of it.
Or alternatively, something inspired by Larry Niven's Known space. The human species is just a single species in a pool of several, and they are neither more advance or less advanced than most of these.
- There is no unified human government throughout human space, but the various human worlds work together to some degree of another, mostly because some worlds depend on the support of others. (not everyone colony can afford its own interstellar or interplanetary ships)
- There is no major threat to all humans or all known species in explored space, but there are definitely dangerous species, with some of them do having the ambition of military expansion.
Humans however are not that much better.
Still it is an era of relative piece. Any conflict is mostly single planet based or at best a single system.
In a sense I have gotten the chance to work on a new post apocalyptic universe that has some similarities with the Fallout setting, but is very different in many other parts.
The Ashes universe is its own beast, though taking inspiration from a lot of 80s PA movies as well as elements from other genres such as horror.
I like to believe that after the main games are done one day that there would still be room for more material as there is room for a lot of individual stories and adventures.
I have an idea for something very ambitious but there is little point to talk about it until Episode 3 is done.