Recent content by Nugent

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    Fallout Tactics mod Some of my great" work

    In the EDITOR_README.txt file, there is: So you can also directly convert either region count or world unit count of your map to real world size. Your map is probably 16*16 regions according to this file.
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    Fallout tactics mod in Unity3D

    A quick update. Because I got a new phone, I tried some android port of my engine. Thanks to Unity it was quite easy: It is not yet working fully but it's an awesome start in a very short time. It might be quite awesome to play it everywhere.
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    Fallout tactics mod in Unity3D

    I really don't know. I'm satisfied with the progress, but there is still lots to do before it's a game. But I'm learning a lot while doing it and I still have motivation so time is not important.
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    Fallout tactics mod in Unity3D

    I have the editor I wanted: It will help with mapping, and players can use it to customize their bases. Maybe I will also use it for gameplay stuff like raising barricades.
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    Fallout tactics mod in Unity3D

    BTW, the next feature I'm trying to have is an in-game editor/base building interface, something similar to this: It will greatly help to map the world but will also allow players to build their home and bases. If it is good enough to replace FoT editor, I won't have to convert between...
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    Fallout tactics mod in Unity3D

    I have updates. I can now gather ressources from scenary, like cutting down trees to gather wood. I can modify the map accordingly by replacing a piece of scenary by another. I have inventory check for item requirement for an action (in the vid, I need machete to cut trees). I can use this to...
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    Fallout tactics mod in Unity3D

    I'm not on facebook. Every update I post here, so you should activate "notify" on this topic and you will get all info.
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    Fallout tactics mod in Unity3D

    I will post some updates here to show that I'm still working on it, since it's been a long time. I'm glad people are still interested by it. I have no opinion on the matter of sharing this project yet, it is too early I think so currently I don't share it because it's not ready. I don't know...
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    Fallout tactics mod in Unity3D

    Technically, both anims start at the same time, but the first shot of the minigun is late in the animation (0.4s after start IIRC). Delaying the effect on the target might leads to other issues in real time fights (you shoot but target has time to hide). ATM I keep it like that because it's...
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    Fallout tactics mod in Unity3D

    I will need hand-made maps for sure. Generated content might be done too, but the time spending on a map generator might be better spent on other engine stuff. Also some city maps and other key area won't work with random content. At the moment I'm still working on the engine, but when enough...
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    Fallout tactics mod in Unity3D

    More progress: http://www.dailymotion.com/video/x3cjywd_demo-4_videogames In short: There is a nice inventory UI with drag'n'drop of items on equiping slots and also outside the panel to drop on ground. I have the looting UI as well so the player can loot dead npc and interact with containers...
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    Fallout tactics mod in Unity3D

    I made a video showing a simulation of 100 players running around. http://www.dailymotion.com/video/x38ysdc_demo-3_videogames These are simulated players, not npcs (that means the server have 100 clients connected to it, sending move orders).
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    Fallout tactics mod in Unity3D

    Some more updates: I changed a lot how animations are handled. It's not showing, but it's now easier in the code to stop on last frame (death), loop (walk) or switch animations (shoot). The position, visual and inventory of players are stored in the server database (stay saved even if server...
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    Fallout tactics mod in Unity3D

    A quick update about my work. I made a map to use for tests and confirm that the engine can support big maps (it is 12*12 regions, including the water). The link below is a large image (1 Mo, 6000*3000 pix) of the map, scale is 1/6...
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    FoT Redux 1.1 Comments/Issues/Bugs

    I also have bad performances running the game, I removed AA on tiles and characters and still scrolling is bad. Hidding the roof of a building (when entering it) freeze the game half a second. Editor have the same issues. My config is quite high so I'm disturbed. win 7 intel core i5 4460 Radeon...
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