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In the EDITOR_README.txt file, there is: So you can also directly convert either region count or world unit count of your map to real world...
A quick update. Because I got a new phone, I tried some android port of my engine. Thanks to Unity it was quite easy: [IMG] It is not yet...
I really don't know. I'm satisfied with the progress, but there is still lots to do before it's a game. But I'm learning a lot while doing it and...
I have the editor I wanted: [MEDIA] It will help with mapping, and players can use it to customize their bases. Maybe I will also use it for...
BTW, the next feature I'm trying to have is an in-game editor/base building interface, something similar to this: [IMG] It will greatly help to...
I have updates. I can now gather ressources from scenary, like cutting down trees to gather wood. I can modify the map accordingly by replacing a...
I'm not on facebook. Every update I post here, so you should activate "notify" on this topic and you will get all info.
I will post some updates here to show that I'm still working on it, since it's been a long time. I'm glad people are still interested by it. I...
Technically, both anims start at the same time, but the first shot of the minigun is late in the animation (0.4s after start IIRC). Delaying the...
I will need hand-made maps for sure. Generated content might be done too, but the time spending on a map generator might be better spent on other...
More progress: http://www.dailymotion.com/video/x3cjywd_demo-4_videogames In short: There is a nice inventory UI with drag'n'drop of items on...
I made a video showing a simulation of 100 players running around. http://www.dailymotion.com/video/x38ysdc_demo-3_videogames These are simulated...
Some more updates: I changed a lot how animations are handled. It's not showing, but it's now easier in the code to stop on last frame (death),...
A quick update about my work. I made a map to use for tests and confirm that the engine can support big maps (it is 12*12 regions, including the...
I also have bad performances running the game, I removed AA on tiles and characters and still scrolling is bad. Hidding the roof of a building...