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  1. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Correct. There may be a new character or two, and some minor map alterations, but nothing game changing. Every time we add new content, we inevitably add new bugs. The purpose of this release is indeed to get the RP finalized and looking all nice an' shiny. For anyone who's been holding out...
  2. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I like Miria fine as the joke/burden she was intended to be. It defeats the purpose of her character to make her into a useful NPC, hence why the RP project has not gone out of its way to support such endeavors—it's not in the spirit of what the RP is about. That said, I have absolutely...
  3. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    You won't be missing much of anything. After you get Skynet, he helps you kill shit, and that's about it. There are no plot developments centered around having Skynet in your party.
  4. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    How about this: keep putting points into the small guns skill until you think it's good enough.
  5. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I think the new posters are awesome and fitting. How can anyone that enjoys playing a game with slavery, prostitution, excessive violence, etc. be offended by a few tiny pixelated images of tasteful classic-era pinup models? It blows my mind. More than that--it makes me angry. Not that I love...
  6. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Ugh. Good catch on "led" and "wary." I went with He-Who-Can-Not-Be-Named simply because that also happens to be the name of a song by one of my favorite bands, and it's the name of a guitarist in another of my favorite bands. I wouldn't mind if it got altered though, as it wasn't exactly...
  7. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I'm afraid those Hubologists are remaining Terra-bound.
  8. Dravean

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Hmm. I'm a big fan of the Khan graphics, but I'm not so sure about adding more raiders. It's already a tough battle that early in the game (if you try to take them all on).
  9. Dravean

    Fallout: A Post-Nuclear War role-playing game bugs

    I'm pretty sure killap hasn't messed with Fallout 1, and I wouldn't count on him ever doing such. Beyond minor enhancements and bug fixes to the RP, I'd say killap's Fallout modding days are behind him.
  10. Dravean

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I just wanted to pipe up and say I agree with pretty much everything memetics just said.
  11. Dravean

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Ah, I see. Thanks for the pictures. Aradesh didn't used to have purple robes, did he? I remember him with brown robes, but then again I haven't played Fallout 1 in a longtime. And wasn't Tycho already a bald guy in leather armor?
  12. Dravean

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Care to elaborate on this? Did you somehow alter the existing talking heads, or did you create new ones? If you created new ones, I assume that they're static pictures? Could you post some picture examples? Are these optional?
  13. Dravean

    Legendary modder interview: Killap

    As a bit of a film buff myself, I can confirm that I put some film references into the RP. Some are subtle, while others are a bit more obvious (such as the bullshit Dex spews when you question him about pre-war times).
  14. Dravean

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    No proof. That's just the assumption I drew based on the existing evidence. Anyway, I don't have a problem with additional Deathclaws, especially since they're all over in Fallout 2. If you add the Rippers back into the game, where would you implement the mother Deathclaw?
  15. Dravean

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Concerning the Deathclaw in Fallout 1, to the best of my knowledge, they originally intended for there to be only one. However, they didn't have time to properly complete the LA Boneyard. There was going to be another gang faction called The Rippers based out of that warehouse, but due to lack...
  16. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    It's possible to stow away on a vertibird from a special encounter and be taken to Navarro, but it's no longer possible to fly a vertibird to the oil rig. This change was put into effect after some careful analysis of the developers original intent. Sorry for the goose chase.
  17. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    You know, I've had a lot of seemingly random crashes while playing the RP, but, after reading your post, I occurred to me that often Vic or I would be using a magnum. Now I'm wondering if that's the culprit. It'd be great to get that fixed.
  18. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Yeah, killap and I have talked in the past about the abomination that is the Brain's dialogue tree. I'd love to see that get resolved once and for all. After reading over his dialogue file again, I'd say that it best fits his character to offer the player the choice of either joining him, or...
  19. Dravean

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Yeah, it sounds like you need to use the stairs in the room just below the big main entrance room.
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