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  1. Reinar

    Fallout Tactics mod Fallout: Crusade (1.0)

    Today I learned that loading a game erases tag applied to entities spawned by the SinglePlayerSpawn. This means if you fuck up early in mission and load, you will not pass a stat check later in the mission. It should be fine in most maps. There's only one mission you can't leave before finishing...
  2. Reinar

    Fallout Tactics mod Fallout: Crusade (1.0)

    Almost there. The maps are nearly done, I am finishing the last two missions. I've run into a problem with them though. I've done everything I wanted, all that was listed in my design document, but the final product isn't quite what I'd like it to be. I have to think about it and expand the...
  3. Reinar

    Battle music

    Combat music is depending on the race of enemies. For example MX_BA_RAI = raiders, MX_BA_ROB = robots. Most are obvious, the rest... GEN is probably generic and FIN will play when you launch an invasion of Finland.
  4. Reinar

    Fallout Tactics mod The Sum (1.8b)

    I removed all random encounters from my upcoming mod, FT: Crusade, long ago. They were never present, to be precise, and it's for the better. At first, I wanted to throw several outdoorsman books at the player in the first location, but then I realized there's no reason to have the encounters at...
  5. Reinar

    Fallout Tactics mod Fallout: Crusade (1.0)

    Well, I almost didn't touch the campaign for like 4 years straight. Then one day I was looking at all the stuff I've done and I though about never releasing it (imagine the young priest in Fifth Element at the end). But then, after playing the first campaign, something changed in me. I found the...
  6. Reinar

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    In case you return to FTSE, Melindil, here's a bug report :-? I am currently encountering probably the same bug as Calimany. The game crashes after loading a map (if I include a briefing, it crashes after clicking the start mission button). It does so only on a map I am currently working on for...
  7. Reinar

    Fallout Tactics mod Fallout: Crusade (1.0)

    Well, right now the progress is astonishing. I am in some kind of mania-like state. My previous estimates were that I will finish it by the end of november and in december I'll do the testing and balancing. Right now, though, I feel like I might be done in two weeks. The big question mark is...
  8. Reinar

    Fallout Tactics mod Fallout: Crusade (1.0)

    Original idea was indeed to continue the CotA story, but then I decided it would be better to start anew, in a fresh setting. The location remained, though, and I used some of the ideas. For example limited amount of companions. In the CotA 3 scenario the player would be playing alone with a dog...
  9. Reinar

    Fallout Tactics mod Fallout: Crusade (1.0)

    After a while, I am back with another FT campaign. It's not finished yet, but I am almost there. Thanks to Weyland and his interest in translating my first campaign. I replayed it and it sparked my interest in finishing this one, which has been in the work since late 2015, immediately after...
  10. Reinar

    Deti Apokalypsy English Translation?

    So I replayed the campaign yesterday... it's worse than I remembered it :D It was much better when it were single missions with a fixed protagonist. I have to look for them to experience the 2003 feeling again. Also the difference in quality between this one and the sequel is like comparing a...
  11. Reinar

    Deti Apokalypsy English Translation?

    It's Children of the Apocalypse 1, an old campaign of mine that was never properly translated to English. Not sure if it should be available for download at all. EDIT: It's a prequel for this one.
  12. Reinar

    Deti Apokalypsy English Translation?

    I've looked at it and it seems there's some problem with speech files. Chekotay's shelter should have had the briefing for mission 3, but it's not there. However, the Ratmania mission should be uncovered on world map, so you can find it if you look for it. It's four squares directly to the right...
  13. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    The first campaign can be downloaded here. Beware, it's in Czech, so unless you know at least some other slavic language, you won't understand a shit. It was never translated (no one asked). Also, the selling point of that campaign were jokes and references to our Madbrahmin community. It's not...
  14. Reinar

    Problem with money (BOSscrip and ring pulls)

    Now I understand it even less than before... :) The value of money is the same, you're not trading ring pulls for ring pulls. You're trading items for it. And the price of those items changes as their quantity rises. If two merchants are buying a stimpak for 100, you're going to sell it for 100...
  15. Reinar

    Problem with money (BOSscrip and ring pulls)

    Well, it works as expected. If a merchant has lot of some stuff, why would he buy more (in a game where there is no simulation of supply and demand so you can't tell how much desired an item is). If you want to sell hunting rifle #465, you better find a merchant that doesn't already have 20 of...
  16. Reinar

    Comprehensive FO:T Engine Bug List (1.27)

    It does work (at least in FT Improver), but the "alive" mode counts even dead characters.
  17. Reinar

    Fallout Tactics mod The Sum (1.8b)

    Thanks. The "don't erase tag names" fix didn't work for me (again), but that music loop fix is fuckin' brilliant.
  18. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Yeah, you nailed it with the motivation. If there were few people waiting for me to finish the mod, to ask from time to time how's it going, it would be easier to set aside other activities and work on it. Anyway, I am happy you like this one and thank you for the kind words :)
  19. Reinar

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Glad to hear it worked! Wish I knew why it's bugged. There won't be any updates. I finished the campaign 3 years ago, English translation (with patch 1.1) a year ago. It's finished. I started working on another campaign last year. I've done a lot of world and plot design, mapped few cool...
  20. Reinar

    Is there any way...?

    First one could be achieved in a dirty way - you could use throwing weapons type and have just arrows. If you have an arrow, you automatically have a bow and can shoot it. Basically a throwing knife with different sprite. I can't think of any other way to get close to realistic bow and arrow...
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