99% percent of players that see "Keep out" sign will save the game and proceed to see what danger lies ahead and then simply reload.
Is this stated in game? I believe that the creator of Cazadors is introduced in one of the expansions.
"Keep out" is simply a lazy way of instilling a sense of danger. Imagine travelling to Deathclaw cave in F1 only to find that there is a "keep out" sign outside the cave instead of egg shells and a dead mutant inside.
I am not saying that dead bodies/skeletons should replace Cazadors. I am...
You are right, Fallout 1 is also designed to lead the player along a predefined path. I still have a problem with the starting area of NV, though. It is not plausible to have high level monsters located in a walking distance from a small town - why would people want to live next to monsters? Why...
Experienced players might be able to do that, but not beginners. New players will be discouraged by "Keep Out" signs. F1 does not tell you "do not go there" in the beginning.
Definitely Fallout 1 because of its originality and varied character builds. Significance of stats was downplayed in NV (not as much as in F3, but still) so there are fewer incentives to replay the game.
I also did not like the forced linear path in the beginning of NV - as a new character you...
The Nerevarines. They wear golden masks, wield spears and run around shouting "where's Balmora?", "streamlining is good", "port from XBox to PC, not the other way round", "Todd deserves a promotion", "scale my level".
What I mean by lack of cinematic narration in Fallout is that nowadays games play like movies: players move from one cutscene/dialog scene to another cutscene with dialogs voiced by professional actors, fancy camera angles, closeups and "realistic" facial expressions. Interactivity is limited...
I recommend playing F1 first as it is significantly easier, especially in terms of combat.
Start with Gifted and Small Frame traits and allocate the following stats:
Agility: 10 - required to get 10 Action Points
Intelligence: 9-10 to offset the skill point penalty of Gifted.
Perception: 8 -...
While playing Fallout Fixt with Turbo Plasma Rifle equipped I noticed that Ian is also wielding one. I must have picked it up somewhere and given it to him without noticing that it is not a regular Plasma Rifle.
It appears that Fixt introduces multiple TPRs. I am convinced that it was only...
Markers may not be tied to single locations in the game engine, but Shady Sands is the only location with 2 markers pointing to the same area. This makes no sense from player's perspective and should have been caught by QA and fixed before the release.
No, in all other towns there is at most one marker per area.
"Brahmin Pen" and "Garden" all point to eastern area of Shady Sands. It takes 5 seconds to run from one to the other so they are clearly redundant.
See the attached screenshot from unmodded Fallout 1.2 - there are 3 markers in...
I am convinced that the only way to get to the scorpion cave is a conversation with a guard at the entrance to Shady Sands. Wiki confirms that there is no map marker for the cave: http://fallout.wikia.com/wiki/Radscorpion_cave_(Fallout)
Will reinstall F1 over the weekend and double check.
Fallout 1, in spite of being a great RPG, feels unpolished as well. There are various problems that should have been caught by QA and fixed with minimal effort (with the exception of talking heads):
- broken spy quest in FotA,
- buggy town maps: in Shady Sands the town map contains 3 markers...