I don't shit or hate on people for loving Fallout 4. I shit on people for telling me that I should love Fallout 4. Big difference in my book.
While true, some of the stuff can actually be debatable like the stamina, gold having weight (this honestly is dumb in any game unless it's in a survival mode) and spells being limited to a spell book.
Morrowind still had stats dictate several outcome like fights and lockpicking, faction reputation dictating how some npcs react to you, actual consequences like killing plot relevant characters means they stay dead and several other things that still make it a RPG.
you can join every faction.
Stats no longer dictate the outcome of battles.
Enemies scale to your level, meaning no running into stronger enemies.
Several spells were removed.
So saying Morrowind is the start of the current state of Bethesda is just flat out false. It has way too many design choices that are no longer used since Oblivion.
What happend then?
Todd Howard. Todd Howard happend.
While maybe it's cheesing, not having the option would be weird. What if i'm a rich asshole who goes through life just bribing to get what i want? Maybe if it made you could no longer bribe if their disposition was too low? You still lose something to bribe people and if you offer too low they will be insulted.The faction reputation in Morrowind affects the dispostion of how NPC's see you but as I said it's easy to bribe and cheese it. Daggerfall has tons of the world reaction where as Morrowind's is mostly either cosmetic or funnels into the disposition which is easy to break.
I wasn't talking about Fallout 3, i was talking about Oblivion. None of the combat stats in Oblivion have dice rolls, they are all player skill based. Well, except Agility but this one is just flat out broken.I do not know what you mean by this because in Fallout 3 which uses the Oblivion engine you have to be good at small guns in order to actually use them remotely effectively in it. (I haven't really played Oblivion honestly)
For Morrowind at least, there are several areas where enemies have set levels, meaning tackle them early on can get you killed. All enemies in Oblivion with the exception of one (Umbra) scale to your level, meaning there's absolute no area in the game that will give you trouble at any level.Daggerfall and Morrowind both have heavy level scaling.
It is when you can join Fighters Guild and the Thieves Guild, two guilds that have complete different morals except for the no killing of innocent. Not to mention to able to join all of them regardless of build. I can be a guy that has never cast a spell in his life and still join the Mages Guild and become the Archmage of all things.I don't see how that's a bad thing actually. The whole great house feature in Morrowind only allowes you to join one great house per playthrough but the rest of the content in the game is the same and doable. I like world reaction over Mass Effect 2 styled content.