1UP Yours Podcast on Fallout 3

Brother None

This ghoul has seen it all
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Fallout 3: A Post Nuclear Blog points to a 1up podcast on Fallout 3. Bethesda producer Ashley Cheng notes:<blockquote>I like the 1UP Yours podcast, and was surprised to hear them talking about Fallout 3 in the latest. They have Geoff Keighly (from the awesome Gametrailers TV) and N’Gai Croal from Newsweek as guests. It sounds like they all got to see Pete during the press tour - good stuff. Great podcast, highly recommended.</blockquote>Didn't listen to it, but thankfully Briosafreak gives a short rundown.<blockquote>If you are a regular gamer then it’s an interesting discussion (from minute 15 to 32) on the demo they all saw of Fallout 3, with their take on the ups and downs, of things they liked and things they think could be improved or changed. They don’t like the game being called Fallout 3, since it might cut on the sales because of people that never heard of the other games not wanting to pick up the third in a series.

For someone that played Fallout 1 or 2 recently, or is a hardcore Fallout fan, the podcast is a bit funny at times. They aren’t very knowledgeable regarding the series, that’s for sure.</blockquote>Per's snippets for great justice:<blockquote>They use the words "procedurally generated" about Liam Neeson's face. Everyone else has used those exact words, so either that's the exact technical term to describe it and calling it something else would be silly, or else Pete Hines used those words and everyone just noted them down and have to use them like that since they don't know whether changing them a little would be wrong and stupid.

They think the tutorial stages are an example of powerful storytelling in games ("gametelling"), using the word "seamless" repeatedly. They don't entirely agree, though, for instance one of them thought even having to click to select a sex takes you out of the experience.

The birthday party is where you start using dialogue trees. Karma points will be handed out already at this stage depending on whether you act mean or nice. One guy mentions being disappointed that you can't try to get along with the gang in preparation for meeting them again later in the game. Maybe the demo character just didn't have the right stats or karma?

They're excited that you can do different stuff because mostly in games you have a clear idea from the start what you can or can't do.

They use the word "masterful" to describe the idea of having Dogmeat scavenge stuff for you.

They think Fo3 will be "this year's Assassin's Creed, Bioshock even".

One of them thinks combat is "so much better" than anything from Elder Scrolls, "a mixture of tactics and action". The others observe that they haven't actually played it themselves yet. Third person perspective is "appliable", but on the other hand "you will spend some of the time playing as you would a first person shooter".

They note there are only offensive options in combat, not defensive ones like dodging or leaning.

You're not going to walk very far in the game world before you "get to a place where something happens".

According to Pete Hines the game has 70 hours of gameplay ("Oh my God") for someone who will do every possible quest.

They have basically understood how the "500 endings" will work, but one of them still makes an aside as if he hadn't ("Will the game really come out this year?").

They think the game might be "weird" because you'll only be "going around and simply shooting", and in the absence of magic or psionics you won't be able to do "combos" or "abilities".

They think the camera works somewhat awkwardly while in dialogue and also a little in combat. This part is a bit hard to follow, but I gather they think the fact it's not a dedicated shooter may turn off shooter fans who expect more solid shooteriness. Poor shooter fans?

One guy liked playing Mario Kart with a wheel.</blockquote>Link: 1UP Yours Podcast.
Fallout 3 Appreciation Festival on F3: APNB.
 
I like how they call it a Fallout 3 Appreciation Festival, as if they weren't making their blind praise of the yet to be released game obvious enough.

I'm not going to listen to it though, I think I'd find any off comments due to their lack of knowledge over the series to be more infuriating than amusing.
 
Brother None said:
They don’t like the game being called Fallout 3, since it might cut on the sales because of people that never heard of the other games not wanting to pick up the third in a series.
Yeah, agreed on that one though from different reasons.


They are?
Sure, I believe the formula is similar to being a fan, like Todd did... you know, call yourself a fan and you are a fan.

Meh, I'm not going to listen to it either. I've got better stuff to waste my time on/
 
Snippets of great justice:

They use the words "procedurally generated" about Liam Neeson's face. Everyone else has used those exact words, so either that's the exact technical term to describe it and calling it something else would be silly, or else Pete Hines used those words and everyone just noted them down and have to use them like that since they don't know whether changing them a little would be wrong and stupid.

They think the tutorial stages are an example of powerful storytelling in games ("gametelling"), using the word "seamless" repeatedly. They don't entirely agree, though, for instance one of them thought even having to click to select a sex takes you out of the experience.

The birthday party is where you start using dialogue trees. Karma points will be handed out already at this stage depending on whether you act mean or nice. One guy mentions being disappointed that you can't try to get along with the gang in preparation for meeting them again later in the game. Maybe the demo character just didn't have the right stats or karma?

They're excited that you can do different stuff because mostly in games you have a clear idea from the start what you can or can't do.

They use the word "masterful" to describe the idea of having Dogmeat scavenge stuff for you.

They think Fo3 will be "this year's Assassin's Creed, Bioshock even".

One of them thinks combat is "so much better" than anything from Elder Scrolls, "a mixture of tactics and action". The others observe that they haven't actually played it themselves yet. Third person perspective is "appliable", but on the other hand "you will spend some of the time playing as you would a first person shooter".

They note there are only offensive options in combat, not defensive ones like dodging or leaning.

You're not going to walk very far in the game world before you "get to a place where something happens".

According to Pete Hines the game has 70 hours of gameplay ("Oh my God") for someone who will do every possible quest.

They have basically understood how the "500 endings" will work, but one of them still makes an aside as if he hadn't ("Will the game really come out this year?").

They think the game might be "weird" because you'll only be "going around and simply shooting", and in the absence of magic or psionics you won't be able to do "combos" or "abilities".

They think the camera works somewhat awkwardly while in dialogue and also a little in combat. This part is a bit hard to follow, but I gather they think the fact it's not a dedicated shooter may turn off shooter fans who expect more solid shooteriness. Poor shooter fans?

One guy liked playing Mario Kart with a wheel.
 
They actually almost do not talk about the series or the previous episodes at all. They just share their impressions concerning fallout 3. Seems they liked it a lot despite the concerns they have about the FPS aspect of the game. Actually, most previewers sound like it is actually a rather cool game in itself. What is unfortunate is that it is supposed to be a sequel so no wonder why those who haven't played the previous episodes are praising it so much : they don't see it from the same perspective as we do and they don't even try.

Actually, I don't see in a near future any preview or even review of Fallout 3 criticizing it for its design contradictions with the previous episodes. In the eyes of the mainstream, the "innovashunz" brought to the series are probably good things and the changes just details.
 
Per said:
They use the words "procedurally generated" about Liam Neeson's face. Everyone else has used those exact words, so either that's the exact technical term to describe it and calling it something else would be silly, or else Pete Hines used those words and everyone just noted them down and have to use them like that since they don't know whether changing them a little would be wrong and stupid.

"Procedurally generated" just means made on the fly, as in modelled by the game engine rather than pre-rendered. The same way you can model your own face in Oblivion.

This was already known: Dad's face adapts to yours. That means it's procedurally generated, by definition.

.kkrieger is fully procedurally generated, weighs in at 95 kB. Too bad nobody does anything with that kind of innovation.
 
They don’t like the game being called Fallout 3, since it might cut on the sales because of people that never heard of the other games not wanting to pick up the third in a series.
I think one of them said something about having a number at the end of the name would make it more attractive to people, because they'd instantly deduce that the series had to be good since it spawned sequels.

Weird thought.

yes this was all I had to say, feel free to forget my ramblings instantly
 
""gametelling""

""gametelling""



Thanks for the past few daze coverage BN, Briosa, and Per,
trying to ink in / proof the 1040,
so prime concentration time for the flurry of hand waving from the game trade press at a minimum.
Spring time? Yet ... 'No Substitute For Sleep' rule still seems to apply at this address,
or is that an unconscious comment on the content?


BN citing Per:
... They think the tutorial stages are an example of powerful storytelling in games ("gametelling"), using the word "seamless" repeatedly. ...

... ("gametelling") ...


That may be the anthropological hook to lure my bandwidth, maybe not till ... Tuesday.

On the culture wars front ,
... ("gametelling") ...
has that new speak / double think taint.

If it's 'merely' a PR / market-eering conceptual encapsulation,
then we are not out of the adversarial relationship forest either.

Just what ARE they trying to sell?

A novelty to minds that abhor narrative?

Or shallow waters.

////////////

... Dad's face adapts to yours. ...

And remember kids mod-ding your daddy's face makes YOU your own grand-pa! http://users.cis.net/sammy/grandpa.htm



BE All You Can BE @ http://www.nma-fallout.com/forum/viewtopic.php?p=419494&highlight=#419494






4too
 
They don't entirely agree, though, for instance one of them thought even having to click to select a sex takes you out of the experience.


....

Lead the sperm into the egg minigame perhaps? Dumbass.
 
lol mario kart. im embarrassed for whoever admitted to that. and what the hell is with claiming to have so many endings? i dont buy that crap.
 
What the hell is wrong with Mario Kart? Lighten the fuck up.
Brother None said:
.kkrieger is fully procedurally generated, weighs in at 95 kB. Too bad nobody does anything with that kind of innovation.
Will Wright said that .kkrieger was his specific inspiration for Spore.
 
MARIO KART MARIO KART, play it with a wheel, or Todd will fart.

:P

Still, yeah, Mario Kart is a cool game. You guys suck. :(
 
Never played Wii Mario Kart but I bet it's oodles of fun. Mario Kart usually is.

pnutz said:
Brother None said:
.kkrieger is fully procedurally generated, weighs in at 95 kB. Too bad nobody does anything with that kind of innovation.
Will Wright said that .kkrieger was his specific inspiration for Spore.

How so?
 
Ive actually listened one podcast from these fellas. They had this mgs4 thingie, because one of the guys had played the whole game through, but didnt actually have liberty to say anything new about the game.
It was actually quite ok stuff but the guy who had played the game hyped the game so much i actually got deppressed(weird huh...).

So dogmeat scavenges stuff for the pc, if its not done in very obvious manner it actually would be pretty neat. Like dogmeat smelling some old rotting corpses or human bones hidden between some rocks and just start acting in a hinting manner ( not just running to there straight away)
Itd work for me
 
I can't find the interview for the life of me, but he said something to the effect of "when I saw what they could do with 96k, I knew this was the solution to the exponential cost of content in next-gen systems". Procedural texturing has been around forever, but the additional procedural modeling, animation and AI in .kkreiger are what clicked with him. Procedural systems like these are what make up the creature, community, and civilization systems in Spore.
 
They use the word "masterful" to describe the idea of having Dogmeat scavenge stuff for you.

Yeah, because this was in no other game before. :roll:
 
Brother None said:
Never played Wii Mario Kart but I bet it's oodles of fun. Mario Kart usually is.

pnutz said:
Brother None said:
.kkrieger is fully procedurally generated, weighs in at 95 kB. Too bad nobody does anything with that kind of innovation.
Will Wright said that .kkrieger was his specific inspiration for Spore.

How so?

Easy. The whole game is procedurally generated. Well most of it is. When you create your creature and give him 5 legs the game itself figures out how it will move and then generates the animation for it. Check the youtube for Spore videos and presentations it's worth the time. It will be a nice and fun game. Something fresh if anything.
 
They think Fo3 will be "this year's Assassin's Creed, Bioshock even".

One of them thinks combat is "so much better" than anything from Elder Scrolls, "a mixture of tactics and action".

lol

this is sad. If Fallout 3 is this year's Bioshock or Assassin's Creed I'm certainly not going to buy it. And they're praising a game by comparing its combat system to Elder Scrolls games? come on, man.
 
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