200 year old wood houses

TamaNeko said:
In defense of the towns still standing after 200 years, note that the place is a desert now, and there are lots of abandoned towns in our own real-world too in Nevada and California that are over a 100 years old, from the gold rush. Not much except sand and wind there, and they're still decently preserved.

http://www.highdesertdrifter.com/

Hmm, they also aren't a few kilometers from the epicentre of sevelar nuclear explosions.

/offtopic It actually generally surprises me that you do not get to see many radioactive craters in FO3, or that the Pentagon has anything left standing. Wouldn't it be the target for quite a number of nukes??
 
It's possible they were airburst weapons. If they were airburst neutron bombs, they would still generate potent heat and blast effects, but would be simultaneously less devastating to infrastructure and more hazardous to humans, owing to their enhanced radioactivity.
 
Deadman87 said:
Radioactive said:
I think human re-settlement of the capitol wasteland is pretty recent, too radioactive until recently.

This would actually make some sense.
And it would mesh nicely with the commonwealth being so advanced (Zimmer, androids, etc.), compared to the capitol wasteland being a radioactive, mutie-infested clusterfuck of ruins. I mean, it doesn't explain everything (if its still so dangerous, why stay?), and doesn't match up completely to in-game canon (Megaton was founded not very long after the bombs dropped according to Manya, IIRC), but it does add a nice perspective to things.
 
Leon said:
And it would mesh nicely with the commonwealth being so advanced (Zimmer, androids, etc.), compared to the capitol wasteland being a radioactive, mutie-infested clusterfuck of ruins. I mean, it doesn't explain everything (if its still so dangerous, why stay?), and doesn't match up completely to in-game canon (Megaton was founded not very long after the bombs dropped according to Manya, IIRC), but it does add a nice perspective to things.

Maybe people are drawn there despite the risks because there is still so much stuff available there.
 
This seems a good thread to talk about my problem with the Brotherhood HQ.

In F2, BoS facilities were clean and tidy, like a military outfit.

In F3, the Citadel is a complete mess. There's crap strewn all over the place.

So, they've been there long enough to work on a 100" robot, but no one ever found the time to clean up the crap in the hallways?

It's exactly like Little Lamplight. The kids have been there for several months, so they say, but there are still blackened and burnt skeletons in the loos. Don't you think they'd have disposed of crap like that?

More to the point, exactly why are there charred skeletons in LL anyhow? The place is underground, so it couldn't have been hit by the blast...

I don't want to be a jerk criticising every little thing, but the design of many areas of the game just doesn't hold up to any sort of logical scrutiny.
 
MORE importantly - where did all those brats in little lamplight come from?

orphans of the wastes... some kid watches his mom and dad get shot by raiders and he manages to slip away. only place for him that he will likely survive is little lamplight. you see people who have grown up there both in rivet city and big town.

anyway, someone mentioned guns and bullets.... well acording to the bos in fallout 1 "most guns come from us". makes sense really, they dont have anything but their knowledge of weapons to support them(i mean have you ever seen a bos farm?). the scribes copy plans and ocassionally write new ones, the knights make them at least thats how it was in fallout 1. as for bullets.... well reloading bullets isnt that difficult, casting new ones is but reloading them isnt. the problem is that fallout isnt the sort of world where bullets are rare like in mad max so in most settlements its clear that someone at least reloads bullets, if not casts a few new ones. though truth is that in fo3 bullets are pretty rare at least at low level. i remember times playing that game buying up every last bullet i could get and it still not being enough. evedence on the combat focus of fallout 3 as well i guess....

stims... well myron in fallout 2 can make you stimpacks if you have a needle, brock flower and a zander root. it basically ammounts in that way to a highly refined form of the early game healing powder put in a needle. really the question is, are they re using nasty old needles? or is there someone making new ones?

as for the topic.... well look at chernobyl. even if a bomb didnt blast the buildings out, if it were abandoned because of radiation it probably wouldnt hold together well... chernobyl is no where near 200 years old but stone buildings are rotting too. its dangerious running inside a building there, not just because the walls might make a pocket of radiation but also because many of them are highly unstable.
 
Gandar said:
Public said:
But where the F*ck all people have come from?

MORE importantly - where did all those brats in little lamplight come from?

From Neverland


Or Michael Jackson's vault...

orphans of the wastes... some kid watches his mom and dad get shot by raiders and he manages to slip away. only place for him that he will likely survive is little lamplight. you see people who have grown up there both in rivet city and big town.

And for some reason, nobody (slavers, mercs, mutants, raiders, etc) bother to take over this childerns' happy camp :roll:
 
Public said:
Gandar said:
Public said:
But where the F*ck all people have come from?

MORE importantly - where did all those brats in little lamplight come from?

From Neverland


Or Michael Jackson's vault...

orphans of the wastes... some kid watches his mom and dad get shot by raiders and he manages to slip away. only place for him that he will likely survive is little lamplight. you see people who have grown up there both in rivet city and big town.

And for some reason, nobody (slavers, mercs, mutants, raiders, etc) bother to take over this childerns' happy camp :roll:

Duh. The Children are Immortals. The slavers, mercs, muties and raiders would all get pwned :P
 
Lamplight is such nod to Mad Max Beyond Thunderdome it makes me howl.

I guess I am evil as I made it a point before finishing the main line quest to use the kid mod and go beserk in there while singing to myself "We don't need another hero"
 
Gandar said:
Public said:
Gandar said:
Public said:
But where the F*ck all people have come from?

MORE importantly - where did all those brats in little lamplight come from?

From Neverland


Or Michael Jackson's vault...

orphans of the wastes... some kid watches his mom and dad get shot by raiders and he manages to slip away. only place for him that he will likely survive is little lamplight. you see people who have grown up there both in rivet city and big town.

And for some reason, nobody (slavers, mercs, mutants, raiders, etc) bother to take over this childerns' happy camp :roll:

Duh. The Children are Immortals. The slavers, mercs, muties and raiders would all get pwned :P

And raiders are dump, psychotic-necrophiles. Driven by urge to kill to get more human-bodies-furniture for their shanty apartments..so they would try to kill them anyway.

Lamplight is such nod to Mad Max Beyond Thunderdome it makes me howl.

Exactly.

Yes bethesda, Fallout was inspired by Mad Max, but you were inspired by the worst part of this series...
 
Speaking of Mad Max I wonder if the Raider "Blastmaster" armor was inspired by Master and Blaster? (Yet another Beyond Thunderdome reference.)

As if Dogmeat and the leather armor ripped off from, er inspired by the films wasn't enough :P
 
I got Dogmeat killed pretty soon after finding him. It was either that or babysit the AI through countless situations it couldn't handle anyhow.

He was shredded by Murlocs, then I ate him.
 
I couldn't stand to see him get killed but I got tired of baby sitting him. He's spent most of the game watching over my house in Megaton where I ditched him. I don't know why but I keep expecting him and Wadsworth to get into an epic fight and trash the place while I'm gone. That would actually be a nice touch of realism.
 
To be honest, I haven't found the Dogmeat when I was playing the game :P

Probably having him makes you feel you want to have K9 and the Cyber Dog back :roll:
 
I think Radioactive has it right. I think a lot of people are taking things into account by relating the way things were built in 2077 to how they are built now. considering how advanced things were when the bombs fell I don't think structures during that period surviving 200 years later is a stretch.

I think one thing that is pretty obvious to me is that there was the threat of a nuclear war long before it actually happened since there had to be a reason for the Vaults to be built. So with that in mind all sorts of new technology could of been developed to help make vehicles, houses, and other structures and objects survive a nuclear blast. There is also the possibility that new types of nuclear weapons were developed by 2077 that would have different effects then the ones we have now would have.

As for weapons and ammo, well it has been stated before in past Fallout games that people cast their own bullets. No reason they are not able to cast their own bullets for different guns and what not. Also, considering how hard it might to get into old military bases and such in the area that is another reason those places are untouched. Additionally just because there isn't any sort of education system doesn't mean people are stupid, people are going to horde their ammo, store it up somewhere safe so it will be there when they need it. They aren't going to go and waste it by shooting at nothing. And considering how much this stuff can be stolen, moved around, forgetting during a crisis, ect ect I am not bothered by how common it is to trip over an ammo box in a sewer or find a store room full of ammo.

I just think some of the complains about the game along these lines are sort of silly. Now I will admit that in reality all of these things, guns, ammo, food, drugs, standing buildings, ect would all be very rare 200 years after a nuclear war. There are two things to take into account here. 1) this is a game that sort of needs that stuff for it to play right, so yeah, that is why this stuff is so common when it wouldn't be, the game needs it to work. 2) if the designers took thse ideas into account, outside of the super mutants, BoS, Vault dwellers, and people who got lucky and found intact facilities and such, the majority of humans in the wasteland would more or less be cave men since they would not have anything else to work with.
 
I can't roleplay the game because some stuff are really hard to explain with common sense. I guess I'm older than the target audience of this game and can't use my imagination anymore. It doesn't help at all if the world doesn't feel like it was leveled by multiple nuclear weapons 200 years ago. Some NPC should have answered stuff like these after you leave the vault.
 
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