Some of them are a bit "hmm", but some of them are definately good, like ED-E given the Light Step perk. Is weird having a robot that floats above your head setting off beartraps and land mines. I think I'll also grab that "Plausible starting outfit" mod for the next time I'll play.
I was annoyed to see "Better Tag Skills" on the list, the arch rival to my my own "Tag Skills Improved" mod, which is so OBVIOUSLY nine thousand times better. (Haha.) Then I read the description, which sounded like my own mod, so I clicked the link and in fact it led to my own "Tag Skills Improved" mod after all! So yay, thanks PC Gamer!
My Tag Skills Improved mod literally was 5 minutes of work in the GECK, 4 minutes of which were finding the right thing to edit. I upped the Tag bonus from 15 to 25. Your character is supposed to be an experienced courier who already has some life experiences, so your Tag skills should be the things you are already competent at, and I felt a little boost of 10 points was enough to represent that, and makes things a little easier for the first hour or two of gameplay, without being overpowered in the long run. It was nice to see that PC Gamer seems to have picked the mod because they actually understood that rationale.
As I mentioned there is another mod, Better Tag Skills, where any skill points invested in a Tag skills are worth double, like in Fallout 1 and 2. While nice and nostalgic, over the course of the game it effectively gives the player a hundred or so skill points they would not have had otherwise, which I feel rather breaks the gameplay balance. So yeah, kudos to PC Gamer for picking my mod rather than that one, haha.