So here's a question, are we going to make very broad rules or aim at a specific region?
Regions are part of a setting, a RPG PnP ruleset should always be as broad as possible, then the GM (maybe I should start saying Overseers like Izak suggested
) decides what the setting for his campaigns is.
For example we could make the three core-rulebooks that we usually see in PnP games (The Players Handbook, The GM Handbook and the Creatures Handbook) which will contain the rules for pretty much anything the players and GMs need to create characters, maps and everything else it is needed to start a campaign.
Then we could make more specific books, for example the Brotherhood of Steel Codex (or whatever name you want to give it) which goes deeper into all the different factions of the BoS, their history and equipment, their recruiting system, training, philosophy, goals, bases and headquarters, etc.
While the BoS Codex wouldn't be needed for people to start playing, it would be a good add-on book that offers all the information about the BoS, so the GMs don't have to create it all from scratch, and it is up to any GM to use it or not
.
We then could also make a book about regions of the USA, containing info about what happened and in what state specific regions of the USA are, with maybe even a timeline of what happened in those regions, maps of towns and cities and other settlements, information about what kind of dangers exist there, etc.
So all of this wall of text to say that the first thing we need is the big broad rule books, then after that is made we can start making more in-depth and specific books
.
Well at least that is how
I think it should go, since I am not even part of this project yet and don't know if I will be when it is started, my opinion is just that
.
EDIT: I should start reading the new posts on the thread while I am typing my own ones...