Dr Fallout
Centurion
Also, another great rule system is the Fallout PnP.
I've been away from the boards for ~10 years due to ... stuff.
I'm quite a bit behind when it comes to any of the angst towards Bethesda, but I share some of the same sentiment.
While I myself have interest between PnP gaming (living in a somewhat remote area with only one gamer-friend within 45 miles), to Roll20, RPTools, or other on-line emulator, or even a digital environment of a persistent world of either 2D/top-down 3D - I'm partial to all three for the same reason.
I'm interested in whichever iteration I could help with
That I likeNo Mutants Allowedlol
- A Post-Fallout Role-Playing Game -
Yeah, highly unlikely. Although, since this is not commercial and basically just a collection of fanfiction, so to speak...Except that I'm not sure if having a "Fallout" in the title is actually allowed.
I reckon there should be the main types in the game, you know first generation, second generation and nightkin.I have never been into pen & paper roleplaying games, but I'm down if I can play as a super mutant
Can we play as frank horrigans? Or I would surely enjoy a mole rat playthrough, Ser Gregor McGregor, the learned and wise molerat prince of ConstantinopleWhat about a Master? Can we play as a Master?
From what I understand is that gen 1 were the ones created by the master and the unity and gen 2 were the super mutants accidentally created by the enclave when they had slaves from Redding excavate the Mariposa Military game, which I think is pretty silly since those would be just a couple of dozen mutants at best and not enough to be noteworthy.Fuck it, since Psyker molerats are canon I want to play as that.
And a ghost.
Ghost's canon.
On a more serious note, I never quite got what "gen 1" and "gen 2" mutants 'mean'. When is there a divide between the mutants created by the Master and what is the biggest difference exactly?
Well, psykers should have some serious drawbacks, like madness or something like that. A chance to cataclysmically fail every skill roll and so on.Psykers should be incredibly rare if used at all. Perhaps Master had some research that survived and could be used to replicate his powers? It is a slippery slope though. We do have some Shamanistic powers present in most of the games which are similar.
Double post to bump:Well, psykers should have some serious drawbacks, like madness or something like that. A chance to cataclysmically fail every skill roll and so on.
All the other races should be playable and have proper rules, I think.
I don't support the idea of psykers, but if they do have drawbacks...Well, psykers should have some serious drawbacks, like madness or something like that. A chance to cataclysmically fail every skill roll and so on.
All the other races should be playable and have proper rules, I think.