NotAcasul
meanie
What's the setting?
It doesn't have to be post-NV, campaigns can even be written pre-Fallout 1. Like, some gang war in the Boneyard in the early 2100s.It also says on that article that it could be an exaggeration. Plus, I imagine we're going post-New Vegas so we could be dealing with a very receded or even collapsed Legion.
It will be discussed in detail as soon as the subforum gets approved. Which is a problem, because it appears that SuAside is currently the only active admin, and it would be bad form to just open a new subforum without getting approval of Korin or Sanders first. I'll wait for them to respond, if it doesn't work out soon I'll start creating the first actual discussion threads in the Roleplaying subforum, as that would seem appropriate.Well, all these ideas are wonderful and any of them are applicable. What we need to do is discuss the rules and game mechanics. Otherwise this wild speculation will balloon and get us nowhere quick.
Will there be different rules for indoors, outdoors, combat, etc... Or will there be 1 large robust methodology to tackling all of it in one?
I believe if we keep the rules simple and intuitive it can make it very accessible, but we cant let it get "dumb".
These are the things we should be discussing.
It will be discussed in detail as soon as the subforum gets approved. Which is a problem, because it appears that SuAside is currently the only active admin, and it would be bad form to just open a new subforum without getting approval of Korin or Sanders first. I'll wait for them to respond, if it doesn't work out soon I'll start creating the first actual discussion threads in the Roleplaying subforum, as that would seem appropriate.
I'll wait until Monday, then I'll start things off in Roleplaying. Until then this thread can be an open discussion about content and whatever, but nothing will be decided here.
It doesn't have to be post-NV, campaigns can even be written pre-Fallout 1. Like, some gang war in the Boneyard in the early 2100s.
I was about to come here and say something like this.My own two cents, the NMA table top game should be a bunch of rules. The setting should largely be up to the game master. Perhaps include sample maps, locations, factions, etc., as well as stuff from the Fallout games (even, dare I say it, Fallout 3 and 4!) This way it's open ended so an incoming game master doesn't have to be a lore guru to play in the Fallout setting.
Yep, and that is why I am more interested to know what ruleset this NMA project will use, made from scratch, D20, GURPS, etc...I do agree with the principle.
But then, if there's no guidance and boundaries and points other than the set of rules, there'd not be much point for this "community effort" because there's not much "effort" left.
Any schmuck who has dabbled with PnP can carve up a simplistic set of rules that'll satisfy his more or less brief campaign in the Fallout setting, and if not, there are quite a few existing rules that can easily be adapted to be used with the setting in a satisfactory manner; and the rest is in the imagination of the GM who likely already knows Fallout and can throw the players where ever in it and pull it off.
Just thinkin' out loud.
Indeed. Just wanted to point out that this is very likely not going to be just a ruleset, or fixed to some specific period of time.I'm pretty sure I did read it. Didn't you also say that this is an open and completely inconclusive thread to talk about this thing until you get the dedicated subforum (or thread) open?
No harm in spitballing shit that doesn't matter anyway.
I would like to have some basic lore and canon established (mostly Fallout 1 and 2, as everyone can agree on those), but yes, if someone wants to make a Van Buren campaign that's totally fine. If someone wants to redo the Fallout 3 and 4 campaigns, go ahead, and if someone wants to treat Fallout 3 and 4 as canon in their campaign that's also fine.So inline with the "if you want it, make it" mantra, if you want Van Buren to be canon just make it so, if it's New Vegas for you go ahead; there's no need for an NMA bible, we can just make that shit up depending on utility, as long as it doesn't conflict with Fallout 1&2 (which are, by far, the most important sources) it's cool.
Reading through this currently, as of now it seems to be focused primarily on combat (though I feel as though I'll be forced to edit this out once I've finished reading it) and I dislike the ability roles being based on 1-10 roles, it seems that would make it to limited and would make critical failures less devastating.Cool P&P rules.