A Fallout that spans the whole mainland?

It's the same deal of people wanting a pokemon game with all the regions in it: it would become boring after a while.

I beg to differ.

Pokemon is stagnant the second you start, frankly I find it a boring game, with exessive grinding.

Fallout actually has quests and dialogue and roleplaying.
 
I beg to differ.

Pokemon is stagnant the second you start, frankly I find it a boring game, with exessive grinding.

Fallout actually has quests and dialogue and roleplaying.
That had absolutely nothing to do with what i said, but whatever.
 
It's the same deal of people wanting a pokemon game with all the regions in it: it would become boring after a while.
Honestly I wouldn't get bored of the Pokemon thing. I might get bored with the Fallout one if it isn't done well but like Zeno said if Obsidian took an entire decade then it could be good.
 
Honestly I wouldn't get bored of the Pokemon thing. I might get bored with the Fallout one if it isn't done well but like Zeno said if Obsidian took an entire decade then it could be good.
I played a pokemon romhack that tried this, but halfway through i just gave up. It started to drag and i just wanted it to end.

There's a game being too short and then there's a game being too long.
 
That had absolutely nothing to do with what i said, but whatever.

Oh?

Let me quote you again then.

It's the same deal of people wanting a pokemon game with all the regions in it: it would become boring after a while.

This was in opposition to a full mainland Fallout, stating it'd be like an all region pokemon, and thus be boring 'after a while'.

I am debating against your statement, for I find it false.
 
I played a pokemon romhack that tried this, but halfway through i just gave up. It started to drag and i just wanted it to end.

There's a game being too short and then there's a game being too long.
I get you that's one reason I think neither of these ideas would ever happen since the line between them being great and shit would be a very fine line.
 
Oh?

Let me quote you again then.



This was in opposition to a full mainland Fallout, stating it'd be like an all region pokemon, and thus be boring 'after a while'.

I am debating against your statement, for I find it false.
I used pokemon as an example of something getting boring after a while, but i pretty much could have used any game as an example. Games get boring after a while regardless if the game is good or not because it starts to drag. You start to want it to end, but the ending doesn't seem to be on sight because the game is way too big.


It doesn't matter anyway because the game will never happen. Bethesda is not going to give Obsidian 10 years because they have to crank out Fallout games every 3 years or so to make money.

Also, Pokemon with excessive grinding? Pokemon has to be one of RPG series with the least aumont grinding. You pretty much can beat every game with next to no grinding.
 
I used pokemon as an example of something getting boring after a while, but i pretty much could have used any game as an example. Games get boring after a while regardless if the game is good or not because it starts to drag. You start to want it to end, but the ending doesn't seem to be on sight because the game is way too big.


It doesn't matter anyway because the game will never happen. Bethesda is not going to give Obsidian 10 years because they have to crank out Fallout games every 3 years or so to make money.

Also, Pokemon with excessive grinding? Pokemon has to be one of RPG series with the least aumont grinding. You pretty much can beat every game with next to no grinding.
Depends on the generation honestly. Some are super easy and require no grinding where as others absolutely need it.
 
Also, Pokemon with excessive grinding? Pokemon has to be one of RPG series with the least aumont grinding. You pretty much can beat every game with next to no grinding.
Play the the first pokemon (red and blue), pick Charmander and tell me you don't have to grind to beat Brock (the first pokemon trainer), which you reach in less than one hour playing, probably 15 minutes if you don't grind.
Even if you pick Bulbasaur or Squirtle you will have to grind to get the first "elemental" attack from those two (actually for Bulbasaur you need the second elemental attack since the Leech Seed doesn't do much damage at all) so you need to have reached level 13 with Bulbasaurand and level 8 for Squirtle to beat Brock.
Pokemon Yellow is like that too since you start with a Pikachu which gets destroyed by rock types.

For example Pokemon Silver, Gold and Crystal also had you grinding a lot.

And so on, I haven't played the most recent pokemon games and I don't think I will because I don't own a 3DS, but most of the older gens were grindy as hell.

Also Pokemon games do get boring because they are always the same, catch pokemon, battle battle battle to level the pokemon, talk to shallow characters and beat bad shallow characters, rinse and repeat until you become the champion pokemon trainer, this goes for hours and hours and hours. There is not much more to do while you play the game (although they started making pokemon contests and stuff like that to give some variety, but you still pretty much have to do the first thing, rinse and repeat).


About a Fallout game that spans the whole mainland, it would be feasible but not using Bethesda's Creation Engine. There are many games that have huge overhead maps and they work, after all most of the USA is still wastelands with nothing to see. Fallout and Fallout 2 cover a huge area and they work, games like Mount and Blade span an entire continent containing deserts and snowy areas and lots of towns+cities+castles and it still works too.

About getting bored if it is big, for me it always depends how the game is done. For example Skyrim is a big game and I get bored of it in less than one hour because everything is shallow and boring, in Morrowind I get interested in the world because it is interesting even though the dialogue system sucks in that game. Fallout 4 is big and once again I get bored because it is also shallow, Fallout New Vegas I get interested because once again there are interesting things (stories, struggles, characters, etc) there and i would have loved if they could have made the game as big as they had planed in it.

For me what makes games boring is if they are shallow, either in mechanics (do this and repeat over and over), in writing (weak stories, characters, motivations, etc) or world building (how does these people manage to survive if raiders keep attacking them while they have no food sources, why do raiders keep attacking these people when they have nothing at all for the raiders, why are there still medicine in this hospital that have been looted many times over the past 200 years?), etc.

Fun games you will never want them to finish. You might have the option to finish them but you will want to squeeze all you can out of them before that happens, if they are big then it is good because they are fun and interesting. You also do not have to have a big game and have to access every area and town and cave, you can have a main quest that will take you to several locations and you can forget the rest, good games do not make you go to everywhere.

EDIT: I just thought of something, even using Gamebryo TTW merges both Fallout 3 and Fallout New Vegas + all DLCs for both games into a massive game. It is huge and still it is a very popular Fallout New Vegas modding project. We get many people thanking us for it all the time. Big games can be fun even if one half is a more mindless shooting/action with shallow world and characters if you have another half being more serious, interesting and better constructed.
 
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Play the the first pokemon (red and blue), pick Charmander and tell me you don't have to grind to beat Brock (the first pokemon trainer), which you reach in less than one hour playing, probably 15 minutes if you don't grind.
Even if you pick Bulbasaur or Squirtle you will have to grind to get the first "elemental" attack from those two (actually for Bulbasaur you need the second elemental attack since the Leech Seed doesn't do much damage at all) so you need to have reached level 13 with Bulbasaurand and level 8 for Squirtle to beat Brock.
Pokemon Yellow is like that too since you start with a Pikachu which gets destroyed by rock types.

For example Pokemon Silver, Gold and Crystal also had you grinding a lot.

And so on, I haven't played the most recent pokemon games and I don't think I will because I don't own a 3DS, but most of the older gens were grindy as hell.

Also Pokemon games do get boring because they are always the same, catch pokemon, battle battle battle to level the pokemon, talk to shallow characters and beat bad shallow characters, rinse and repeat until you become the champion pokemon trainer, this goes for hours and hours and hours. There is not much more to do while you play the game (although they started making pokemon contests and stuff like that to give some variety, but you still pretty much have to do the first thing, rinse and repeat).
Nope, never had to grind in any pokemon game. I always reach Brock around level 10 just beating the trainers and every pokemon i run into in the grass on the way to the gym. Same with Gen 2, never had to grind once, just beating every trainer.

Fallout games also do get boring after a while, all you do is shoot and talk to people. I love New Vegas but i got bored around the third DLC that i had to take a break for a little while because all i was doing was shooting people with next to no strategy and variety. At least Pokemon has the type matchups and the variety of pokemon to keep things interesting for a while.

I can name several games that i really like that i ended up giving up because the game started to drag and i just wanted it to end (Xenoblade and Bravely Default comes to mind). Good writing and good characters can do so much in carrying a game when said game's combat starts to get samey after a while and unfortunately Fallout games combat gets old rather fast.

I pretty much gave my two cents on this matter.
 
Actively talking to people and doing tactical battles>Telling your mindless pokedrones to smash into the enemy until one keels over dead.
 
I've been loving Total War : Warhammer lately. Dunno about real time battles but TB campaign map Fallout style would be nice....shape/destroy factions ect.
 
I've been loving Total War : Warhammer lately. Dunno about real time battles but TB campaign map Fallout style would be nice....shape/destroy factions ect.

I really can't think of Fallout having any 'large scale battles' though.

The biggest I can think of is Fallout Tactics, but that's not really canon...
 
I really can't think of Fallout having any 'large scale battles' though.

The biggest I can think of is Fallout Tactics, but that's not really canon...
Yeah, maybe small real time battles like tactics?

It would be the locations/factions and politics of the campaign map that would draw me in.
 
Yeah, maybe small real time battles like tactics?

It would be the locations/factions and politics of the campaign map that would draw me in.

I think a game which can convert from single/5 unit teams like Fallout 1-2, to larger battles (30+?) could be cool.

Like, when you actually become like...A leader of some place, it REALLY matters.
 
I thought in the lore they had big battles? And in 3 and New Vegas the final battles were pretty big in scale

In comparison to most RTS like Total War, they're puny in comparison.

Fallout is mostly skirmishes, not so much 'wars'.

When I think of wars, I think of at least a million dudes smashing into each other, not a few thousand.
 
In comparison to most RTS like Total War, they're puny in comparison.

Fallout is mostly skirmishes, not so much 'wars'.

When I think of wars, I think of at least a million dudes smashing into each other, not a few thousand.
Oh yeah I get you now. I haven't played any total war games so I didn't know what you meant.
 
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