Oh, wow, another random collection of game features that are almost completely indicative of someone that didn't bother to read the forum before they proverbially scrubbed their brain shit onto the walls.
I write this with full understanding that I should have low expectations.
And I read this with low expectations that you would have full understanding.
That said, to remain a Fallout product, F3 should be:
This should be good.
1. A turn-based combat system with optional CTB play.
FYI, CTB is NOT in P&P gameplay design, and it was broken on top of that, resulting in much of FOT being broken or simply just lame. It is like BioWare's skullfucking of the D&D ruleset.
We've been through this in depth.
Given the fact that Bethesda already has said it would use the same engine as Oblivion, chances are that it's going to be 3d. It is highly likely, however, that Bethesda will just Nival-fuck it like HoMM5 and be utter morons that don't understand that graphic style of the game was made that way from the start, there's a reason for both looking as they do (Fallout as a 50's science-fiction styled story with a pulp comic look; HoMM with a semi-cartoonish boardgame), as the fans expect in a sequel.
This, also, is a topic that we've covered in depth.
3. Liberally sprinkled with humor, hardcore violence, and elements of Fallout canon.
"Fallout canon" doesn't comprise the shitty easter egg fest of Fallout 2, which "liberally" would infer. Or the liberal shit jokes in FOT. Or the liberal idiocy by Chuck Cuevas in F
OS. Fallout 1 has SOME humor in it, but most of it is dark irony or easter eggs with some talent behind them, such as a brief reference to the TARDIS, which is known for dimensional travel - which Fallout is an alternate dimension. Then there's the crashed UFO. The crashed Federation shuttle in Fo2, by comparison, was lame and didn't really fit. The same with the numerous, talentless, and wholly unimaginative Monty Python references they couldn't even fit into the SLAM DUNK! Probably because they were too busy working on all of the other shitty easter egg references, making it clear that they were padding their worktime and development schedule by goofing off. For a SLAM DUNK! release, no less.
Huh? So that's it for it to be a Fallout game? None of the setting, the gameplay style, none of that?
To be 'new,' other than from a technical perspective, F3 should offer game features like:
This should be amusing.
1. Meaningful customization of character appearance.
So how is this "new" aside from copying other games that had it for more apparent purpose other than you listed it? I am sure that something "meaningful" can be developed in Bethesda's mentality in regards to hair color.
2. Choice of characters that fits the story and yields alternative story paths
I fail to see this as "new", as you could do that with the original easily enough.
3. A slower tech progression
Again, how is this "new", other than some continued bad idea involving tribals?
4. More dangerous 'special encounters'
Apparently you haven't played through some of the ones in the later game.
5. Trading ... PC has option to be a merchant moving goods from settlement to settlement
You have that option. It's called the Barter Skill.
This one is almost as misplaced as the store ideas that occasionally rear their retarded heads.
6. PC joining of a faction with costs and benefits
Thanks for reading where this idea was shot full of holes in the past on this forum.
7. "Get a job." PC needing money can spend a week in game time (fast-forwarded, of course) making money the old-fashioned way. Only viable if there is some time pressure invovled.
What makes you think the savior or demon of the wasteland is going to farm brahmin? Really, this The Sims crap is cute and all, but it can stay in The Sims. Fallout already has a method of work that condenses time and provides money, and might actually lead to a fight. It is called caravaning. Sorry, but all the real work is usually dome by anyone local who wants to eat (basic economic structure), and thusly you aren't going to be paid shit as instead the protagonist will be offered the usual drifer fare - for something a drifter would care for. They aren't going to have anyone local bump someone else off if they could help it, and a drifter obviously is a higher level of person if they are able to survive in the wasteland, so naturally their help doesn't come cheap.
8. Animal mounts. Seriously.
Perhaps the only good point in this entire thread, and probably the reason why you're reading the reply on the Fo3 forum instead of the Vats. Though, as it has been mentioned and I will expand upon, a horse wouldn't really fit well into the setting. The brahmin do, as they are work and food animals, and thusly would be kept in the post-apocalyptic wasteland.
But a horse is just a work animal, and people can live off the amount of grain it takes to feed the horse while doing finer work. Travel between communities is dangerous and really serves little purpose except for trade - which the brahmin caravans do well.
Seriously, aside from tilling the soil, which the brahmin do well, what does a horse give? The meat isn't as good as a cow's, and there's already brahmin for the cart. So long-term, a horse wouldn't be anywhere as valuable as a brahmin. To keep an entire breeding stock of them would be unbelievable, even in The Hub.
Thus, it would have to be really rare, or wild, and even then might not really suit the setting as if there ever was a one-horse town in Fallout, they have already eaten it.
Perhaps there might have been some kind of horse right after the Great War, but after a while the radioactive twisters and other hazards may have rendered some places inedible, or slowly killed off the place as what was happening with Shady Sands. They were once Vault folk, with supposedly a GECK of their own, and look at what happened over time.
Ohh-boy...
1. BOS as adversary (fascist expansion, a la FT: BOS)
FYI, most people don't consider FOT nor F
OS to be in Fallout canon. They are crappy spin-offs by people who didn't care about the game setting.
I also don't see the point of screwing with the BOS again, in what seems to be a really lame way.
2. Vault Prime (in, say, Fort Knox): descendants of American government attempting to reform the US. PC caught in the middle.
Add in some 50's science-fiction elements, rich with irony and Americana, and you might have something there. Might.
3. Depletion of a key resource (food, water, sunlight) results in anarchic competition for same
Water, the Water Merchants, the bottlecap...any of this starting to sound familiar?
4. something along the lines of The Stand, by Steven King
So I guess, in your mentioning of trying to identify the core elements of Fo1, that you missed where the psychically-inclined hideous freak of nature was trying to take over the wasteland, by mutating everyone to protect them from the radiation and possible remaining virii from the Great War, so that a cure for a danger in the war was now the wasteland's greatest threat, and who was defeated in irony with a remnant of what caused the wasteland?
So what was missing from this that absolutely must be included from The Stand, which comparatively falls flat against the ironies and complexities written into Fallout? A prophetic old Southern hen?
5. PC is memeber of nomadic tribe following herds of wild brahmin. Native American theme.
This nearly made me Vat this thread on reflex. Perhaps you missed the point where the tribal thing was corny in ways that make the original Buck Rogers seem Spielberg comparison in writing depth. Only a handful really like it, and outside of a Sulik-character and tribe, is stretching it.