A little bit of Fallout 3 talk from editor of PC gamer...

Re: A little bit of Fallout 3 talk from editor of PC gamer..

zioburosky13 said:
*Well Kotor was turn-based*
Oh god. Since when did pausing become a turn?
 
Re: A little bit of Fallout 3 talk from editor of PC gamer..

*Turn based...that doesn't seem to sell game this day*...
Maybe it has something to do with lack of games that have a good turn-based combat system...
 
Re: A little bit of Fallout 3 talk from editor of PC gamer..

Morry said:
zioburosky13 said:
*Well Kotor was turn-based*
Oh god. Since when did pausing become a turn?
Well... KotOR is indeed turn based, and Baldur's Gate is too... It's just not as in fallout, but combat is still turn based on both of them...

Sorrow said:
*Turn based...that doesn't seem to sell game this day*...
Maybe it has something to do with lack of games that have a good turn-based combat system...
No, i don't think so. Maybe it has something to do with the lack of intellingence people that say that suffer from... I still say real time is an arcaic style of combat...
 
Re: A little bit of Fallout 3 talk from editor of PC gamer..

Morbus said:
I still say real time is an arcaic style of combat...
I agree. RT is usually difficult to control and/or plainly boring. I would like to play a cRPG with turn-based "modern" combat system that would allow to make multi-turn actions, with one turn representing 1-3 seconds of RT.
 
Re: A little bit of Fallout 3 talk from editor of PC gamer..

Sorrow said:
RT is usually difficult to control and/or plainly boring.

These are properties of you, not of RT. Just saying.
 
I've started playing chess again.
You can't get much more turnbased than that.
 
Briosafreak said:
*Turn based...that doesn't seem to sell game this day*...

Check the charts in the UK, Japan and the US, and you'll find the latest Pokemon games selling millions.

Final Fantasy, considered trash by many Japanese because of how little you can influence it, still sells millions and is turn-based. So much that it's translated and sold to the masses of cattle on this side of the pond. TB exists quite well in Japan, including the Shin Megami Tensei series.

It's amazing what self-delusional lies the US developers will try and believe, to try and cover up their miserable failures and to do the least amount of honest work possible, to churn out rolls of shiny shit into the X-Bowl in lieu of releasing a real game. That is why I consider any developer, in particular a designer, to be a liar and a fraud whenever they utter such words. I am old enough to remember when the publishers and con men tried to do this for the core Adventure genre, about why it went downhill. No, the genre didn't die - people just didn't like the trendy bullshit people were fucking up Adventure games with, and so those in the industry were the ones who caused the lull in Adventure games, not the public interest. With newer publishers, some of which have a clue, the Adventure genre is no longer as "dead" as it once was.

Who knows? Maybe when the US market gets its shit straight, then the Japanese might be interested in translating more than just the shitty console cattle releases, to in turn look up to the US market for inspiration as they did with Wizardry and Ultima. It certainly isn't with any of the current assclowns and garbage being squatted out into the X-Bowl.

It seems like the entire US market seems bent on half-ass copying Final Fantasy and Diablo formulas without realizing what made them good, and quite frankly, that's really pathetic.
 
Re: A little bit of Fallout 3 talk from editor of PC gamer..

Morry said:
zioburosky13 said:
*Well Kotor was turn-based*
Oh god. Since when did pausing become a turn?


Internally KOTOR uses D20 rules. It's literally turn based. In fact, if you check the options, you can set the game to pause after each turn if you want to issue specific commands in each turn of the game. Was the "oh god" really necessary?
 
Yes, because you're grave digging and have no clue as to what you're talking about. Hell, you didn't even *read this fucking thread* because there's a link to an explanation right in this thread: http://www.rpgcodex.com/content.php?id=21.

D20 originally was a turn-based combat system, which you can see perfectly in Temple of Elemental Evil. Incidentally, that's the only d20 PC game so far that uses turn-based combat, and easily has the best combat system of the lot.

To put it retardedly simply for you: simultaneous movements make it not a turn-based game. The word 'turn' already makes it obvious, since then one player gets a turn, then the other. Not 'everybody gets a turn at the same time!'
 
zioburosky13 said:
Which translate to Real-time.

It won't take long until some company makes a real-time chess game with pause, claiming it's "true to the original game of chess because it has pause and that makes it turn-based"
 
Actually, you could make a chess like game that has a real-time-turn-based game play with a pause, but you would have to change the rules quite much so the soldiers would move on their own base in the real time, so but then the problem comes from what and which soldier can eat which. Or does it turn out to become the most amazing atomic bomberman ever created. :D
 
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