KarmaPolice said:
Thats a tad harsh. I don't think that they deserve execution, I'm reserving that for the makers of The Godfather (Game), Dell Computer designers and all people who decide to buy moulded right-handed mice for public computers.
They would have lost some staff over the years, even if Interplay had survived. The only people bitching more about Bethsheda than here is the Elder Scrolls sites, where they are still foaming at the mouth about Oblivion (deservedly so)
My sentence is twofold. Firstly, they must watch various critters dying in slow-mo for 10 hours. With a laser weapon, so that frying sound can drive them insane. Then, they must go and play Morrowind for at least 30 hours. To show them how a decent RPG is actully made (in regards of plot advancement, economics, side-stories, flavour text etc). Some of them may remember it - they did make it.
This. And what Gocaps just said. The problem doesn't lie with fallout 3. You have to have blinders on to think that it does. The problem lies with dumbing games down to appeal to a broader fanbase.
Here's a news-flash: Oblivion sucked too. But all the reasons that you defenders of Fallout canon cite have nothing to do with why these games suck. I recently fell off the wagon and started playing WoW again though thankfully the inception of summer seems to have killed that budding re-addiction. Anyway, back when I played vanilla WoW was hard. It took me a year of near-casual play (I played a whole ton more pvp than leveled) to reach end-game content. You had to read quest-text to find out where to go, and which mobs to kill (unless you had a helpful mod). In order to do a multi-player pve dungeon you had to find a group of people to join you on your server, through chat. This was four or five years ago. I rejoin and now every quest shows up on the map, and there are cross-server random queues for dungeons. While the latter is a good development with unfortunate side effects (by far the most efficient way to level is to dungeon, so now it's all anyone does), the former is just retarded.
There was a point to that anecdote I promise. Let's get a little closer to the topic. Oblivion featured a number of developments over Morrowind besides the better graphics (better being a comparison of vanillas....texture packs for morrowind make it look as good as if not better than vanilla oblivion) and physics. The three biggest? Fast travel to any discovered location, from anywhere on the map, entirely level-based encounters and HUD and map markers for quest objectives. Part of what made Morrowind great was that fast travel was actually a function of your environment, and that you had to read quest descriptions to figure out where you had to go. Where a location would appear on your map if you received a quest at said location in Oblivion, in Morrowind you had to follow NPCs' landmark-based directions to get anywhere. These are merely the biggest examples among many of over-simplification and the relative success of the two titles indicates how the changes helped them sell games.
Now let's look at Fallout 3. So they could've taken Fallout and revolutionized it by adapting the skill system to function like Morrowind's, and to a lesser extent Oblivions. You don't need to get rid of S.P.E.C.I.A.L. to do this. You don't need to get rid of perks to do this. All those can be kept--you just get rid of experience. 'But what about non-combat skills!?' you ask. Last time I checked, Morrowind had non-combat skills. Instead, they did a horrible attempt at a first-person Fallout (and if you think for just a bit it would've been possible to make a fprpg with guns function very well indeed). I don't really care about canon or 'they ripped off the first two...wahh'. As a very causal (is that even possible) pre-FO3 fallout player, it seems to me that FoT: BoS wasn't canonical, and to those that have said 'well it wasn't an RPG so story doesn't matter' please go play Ogre Battle 64, or FFT. To me, that has nothing to do with why Fallout 3 (and Oblivion) is a garbage game.
It has everything to do with recent developments in gaming, spearheaded by the very company that published it with Oblivion. One final point. I have yet to beat Halo 1 or Halo 2 on Legendary. It took me and a friend about half-a-day to beat ODST on Legendary, with a rather large break for whatever they call their rip-off of Nazi Zombies.
Games are getting easier, and with this ease they're getting dumber. Sorry to break it to you. Go play your favorite classic and get active in modding so you can always have new content.