A new Command and Conquer: Red Alert game

Ratty said:
P.S. I just learned that Battle For Middle-Earth is based on Generals engine. Figures.

I wonder what the game resources will be, and if there's going to be a crate in a random location on the map with "magical rings" written on it.

Ontopic, I'm not a very big fan of RTS games, but I do like Earth 2150. You design your own units, three factions, good graphics. I reccomend it.

[Edit] Linky to the demo: http://gr.bolt.com/download/pc/strategy/earth_2150.htm
 
Dark and boring as hell though. The only innovative thing IMO is the tunneldigging (too lengthy a process though).
 
Baboon said:
Dark and boring as hell though. The only innovative thing IMO is the tunneldigging (too lengthy a process though).

I thought the night and day were prett good looking. (While maybe not innovative.)

The design your own units is innovative for a RTS.
 
lilfyffedawg said:
Hrm... I've got nox... it's fun... I love the little blue ball thing the summoner can make. I've got one problem with it though... It lures you into thinking you've a different story with each class you play... but its essentially the same thing after about 30 minutes of play. But aye it was a fun game. I dont think I ever finished it though :-\.
I had Nox, but I eventually got bored with head-bashing mages and overly Diablo-like gameplay. But I do remember that Nox had absolutely brilliant line of sight. All isometric game developers should take note - this is the way line of sight needs to be implemented.
 
I wonder what the game resources will be, and if there's going to be a crate in a random location on the map with "magical rings" written on it.
The resource is called... Resource. And it's generated by Farms.
*cries*

And why in the name of fuck the Nazgul spawn constantly! Kill one, there's another, dakka dakka dakka, down he goes, call in more elves...
 
I played Generals with a friend today and now I want a really good RTS game to play. I am hearing that LOTR BFME is not that good (except for the review on Gamespy but come on, is that really saying much?). I hope RA3 is good but it is probably not good to get my hopes up. I stated above that chances are if BFME is good so will RA3.

Note: I want to play RA2 over a network but it keeps telling IPX not found but there are no options to change it. I can enter the destination I.P. address though. If anyone can help with this I would be grateful.
 
So the order that things got fucked up in goes like this?

(Name of what got fucked up followed by year of fuckage)

  • -The Alien movies: 1992
    -Fallout: 2001
    -Civilization: 2001
    -Red Alert: 2005(?)
 
I don't see what you arch-nerds are talking about, RA2 was great and it's probably the RTS I've played the most. Unit combinations were innovative and phun.
 
Baboon said:
I don't see what you arch-nerds are talking about, RA2 was great and it's probably the RTS I've played the most. Unit combinations were innovative and phun.

I liked Red Alert and the original Command & Conquer. Hell, I even liked Generals because the opposing sides were more balanced and it was a fun multiplayer game.

But Red Alert 2 SUCKED. It was one of the most terrible, unbalanced games ever made. Simply to prove a point, my friend who used to play nothing but RTSes beat the Allied campaign using nothing but GIs. GIs.

It was a terrible game, and its story wasn't half as engaging as the original Red Alert.
 
Baboon said:
I don't see what you arch-nerds are talking about, RA2 was great and it's probably the RTS I've played the most.

I don't know what you RTS newbies are talking about, Red Alert 2 was utter shit. Hell, there was a submarine RTS a year back that was released into freeware (Submarine Titans), and it alone takes a steaming piss all over the hyped bullshit of Red Alert 2 and associated Hype and Shovel releases. Too bad that development house isn't around anymore, although it's not hard to see where the C&C devs have become part of EA's collective of uninspired, over-hyped, and poor release supported hype jockeys; Westwood's been doing this lazy development for years after the lazy rehashing of each new game makes it clear they aren't willing to do any real work past the first title. C&C and RA were good for their time. Their expansions and subsequent games that are nothing but map and unit packs you have to pay for, are not worth the money even today. $5 is still too much for a limited map pack with limited development effort put behind it.

Unit combinations were innovative and phun.

Yes, the corny "each country has a unique unit" schtick, some of which are imbalancing, others are useless to the point of calling the designers crackheads. Again, I have to point out that the units in RA2 were completely unoriginal, uninspired, and the same dull crap Westwood was spewing out under the guise of crap expantions/titles, compared to titles that have proven that Westwood's "innovation" of their RTS series has been nothing but an over-hyped lie for nearly the last decade.

It's the AOL of RTS games. EA's advertising makes the ads ubiquitus, so therefore it's not too hard to expect that a lot of people are going to buy the game on either herd mentality or because of advertising saturation and oh, hey...didn't EA release great games in the past? :roll:
 
It also appears that Command and Conquer 3 is in the works. I do not know if this is old news or not but I read it in an article dated on December 15, 2004. It is called Command
& Conquer 3: Tiberian Twilight. Click on the link at the bottom of this post for some pictures of concept art from the game and read the full news article about the latest happenings relating to Westwood Studios, EALA, etc.

EA insiders have not only let slip that work is definitely underway on Command & Conquer 3 but have also divulged its full name - Command
& Conquer 3: Tiberian Twilight - according to the latest reports bouncing around the 'Net. Okay, so you might be tempted to file the question
of whether there's going to be a third C&C instalment under 'tales of the bleeding obvious'- you may as well ask 'hey I wonder if there's going to be a FIFA 2006 next year?'. However, the alleged new name is indeed a new detail and would seem plausible enough given its Tiberian Sun predecessor.

http://commandandconquer.filefront.com/news/Tiberian_Twilight_;14614
 
Rosh, with unit combinations I meant taking over an ememy's construction center and using it to build enemy buildings and unit types, which would automatically combine with your already available unit types. THAT was cool. I remember teleporting 10 crazy ivans into the enemy base.

I don't care if it sucks compared to other RTS games (there aren't THAT many) I enjoyed it. Especially 8 player skirmish battles.
 
Roshambo said:
I don't know what you RTS newbies are talking about, Red Alert 2 was utter shit. Hell, there was a submarine RTS a year back that was released into freeware (Submarine Titans), and it alone takes a steaming piss all over the hyped bullshit of Red Alert 2 and associated Hype and Shovel releases.

Does anyone still play submarine titans? I can assure you that many people still play Red Alert 2 on a regular basis.

Roshambo said:
Too bad that development house isn't around anymore, .......; Westwood's been doing this lazy development for years after the lazy rehashing of each new game makes it clear they aren't willing to do any real work past the first title.

Ok, I'll admit Westwood games are uninspired, and most of them are crap IMO, but Red Alert 2 isn't one of them.

Roshambo said:
Yes, the corny "each country has a unique unit" schtick, some of which are imbalancing, others are useless to the point of calling the designers crackheads. Again, I have to point out that the units in RA2 were completely unoriginal, uninspired, and the same dull crap Westwood was spewing out under the guise of crap expantions/titles, compared to titles that have proven that Westwood's "innovation" of their RTS series has been nothing but an over-hyped lie for nearly the last decade.

Yuri's revenge DID contain a lot of original units. Just because games like starcraft had bit of mind control in them doesn't mean you should discount the whole expansion. The fact is that the game is fun, and it doesn't have to blow away all other competition in all areas to do that. I found that the tiberian sun engine used in red alert 2 was original enough to give the game some credit here.
 
Baboon said:
Rosh, with unit combinations I meant taking over an ememy's construction center and using it to build enemy buildings and unit types, which would automatically combine with your already available unit types. THAT was cool. I remember teleporting 10 crazy ivans into the enemy base.

So where does "innovative" and "fun" come into play? As with the "strategies" of C&C games, taking over your opponent's base is about the high point when the whole construction system is so goddamn short bus, it isn't even funny.

I don't care if it sucks compared to other RTS games (there aren't THAT many) I enjoyed it. Especially 8 player skirmish battles.

So if you like it, that makes it a great game, innovative, and fun. Next time, make sure you mention that appraisals are in context to your own preferences. I'm going by design.

calculon00 said:
Does anyone still play submarine titans? I can assure you that many people still play Red Alert 2 on a regular basis.

I know people who also prefer to play Homeworld and many other RTS titles that have since passed C&C's far outdated deisgn, while Westwood was publicly sucking themselves off about "innovating" frozen rivers. Sorry, kiddies, people can even make projectile launch height into account, and can figure out a resource system that isn't complete shit by relying on a drunken harvester driver.

Ok, I'll admit Westwood games are uninspired, and most of them are crap IMO, but Red Alert 2 isn't one of them.

Same crap LOS, same crap pathfinding, same everything. Red Alert 2 was just as uninspired shit as the rest of the "series".

Yuri's revenge DID contain a lot of original units.

Compared to the other crap expansions, yes, it did have a lot of uh..."original" units. So did the ones that had Tesla Troops/Dogs/Tanks, despite their original ability to be used in Red Alert 1, but you needed to know how to design better than the designers themselves as it took them more than another two years to come up with that and hype the shit out of it.

Compared to real expansions and better games, HELL NO.

Just because games like starcraft had bit of mind control in them doesn't mean you should discount the whole expansion. The fact is that the game is fun, and it doesn't have to blow away all other competition in all areas to do that. I found that the tiberian sun engine used in red alert 2 was original enough to give the game some credit here.

I discount the entire series because they do nothing but hype the same garbage and flawed systems while trying to claim some "innovation" that really isn't there at all. I think I have pointed out before in this thread, exhaustively, how C&C/Red Alert is really sucking hind titty in the RTS design aspect. The only reason it seems to be popular, to be fair, is because it is hyped a lot and receives a lot of publicity. The game used to be good. When it later turned into nothing but a mass of poor maps, poor units, poor LOS, poor building, poor EVERYTHING because the devs foolishly believed that they were the new RTS gods with Dune 2/C&C/RA rehashed ad nauseum, I tuned out the noise of the slurping sound of the developers sucking themselves off. After the hype is removed, there's little to Red Alert 2 that makes it comparatively worth playing to other titles out, even when it was released.

The problem is that TA and other RTS games have already kicked its ass before it was released, TA had a SHITLOAD over RA2, which made it obvious that the RA2 devs weren't even trying if they are going to claim to be so great and end up with a title that is so dull and plays like a unit/map pack you paid money for.

It all boils down to one important point.
If they shipped a unit editor, they would kill the series.
 
I cant agree enough with Roshambo. No innovation and the same old problems in a new graphics package.

Red Alert 2 was crap. I remember just having G.I.'s earning battle experience could lead to one being the equivalent of a tank and a squad entrenched being better than a dozen cannons. Lame...

Sincerely,
The Vault Dweller
 
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