Or people should just make box-formed maps and not this vertical border shit. :>
Haven't actually tried doing it, but it's plausible early game. Considering there's a lot of team fights from since Rat Hole, I'm sure it's manageable. Have to consider there's lots of dangerous ranged enemies across the game, though, and especially since DT was removed it's very dangerous to engage burst-weapon enemy at close range.Is a pure hand to hand fighting character plausible? I try to avoid playing the obvious sniper types just for the challenge.
What? There are still various armors have DT values. The only change on weapon/ammo damage in Resurrection is all AP ammo now have Dmg Mod 1/1.especially since DT was removed
I mean, yeah some of the armors still retain the numbers on DT, butWhat? There are still various armors have DT values. The only change on weapon/ammo damage in Resurrection is all AP ammo now have Dmg Mod 1/1.
AFAIK Resurrection doesn't touch the vanilla combat/damage mechanism except changing Dmg Mod for AP ammo.I mean, yeah some of the armors still retain the numbers on DT, but
http://www.rpgcodex.net/forums/inde...ut-game-by-czechs.109858/page-10#post-4648907
http://www.rpgcodex.net/forums/inde...ut-game-by-czechs.109858/page-11#post-4649014
Another weird thing is how I was wearing Power Armor yet I receive quite some damage, yet Gabriel wearing Combat Armor didn't even receive any damage from the same weapon at all!
I beat it with a pure hand to hand character. It was... hard to say the least, and I had to spend a lot of time grinding to level up several times before I could beat some battles.Is a pure hand to hand fighting character plausible? I try to avoid playing the obvious sniper types just for the challenge.
It is way harder, but I like it. In the first two Fallout games, you become pretty much an ultimate warrior on ~6 level, while here I still get toasted by a group of raiders in the desert.I have a question for other users - is it just me, or is this game a lot harder than the original two?
I guess that's the case. But to be fair, it's more realistic that way.Or, maybe the creators heavily favored ranged weapons.
It's not as good as this one, sadly.I'm still hoping for an English translation of Fallout of Nevada someday.
When I am next to an NPC and I press "X" they say this:
"udelej mi trochu mista vorechu" in blue letters
What does it mean or do?
EDIT: Oh I know now. Its to make Mutt move when he's blocking your path.
I have a question for other users - is it just me, or is this game a lot harder than the original two? I always play on Hard with Rough combat difficulty, but it seems like it is too tough for me. I have a high strength melee character, but I still only do 4-5 damage with each hit with a sledgehammer. I don't have Awareness, but it seems like most enemies, even in the start of the game, have ~30 HP. This makes a difficult 1v1 fight, but it's never 1v1. Random encounters in the "starting area" regularly produce 10+ Wild Dogs or Geckos, and the former get two turns(!) (I suppose because my Sequence is only 8) of attacking before I get to retaliate, if I even live that long, and hit me for 5-10 HP a turn. I'm level 8 and I still run away from 95% of encounters in the starting area because I simply cannot beat them. Even an encounter with just three geckos, and a companion, is a 50/50 shot of me winning with only 20% health left. Even using 9 AP to hit once then run to minimize enemy combat turns leaves me near dead with the smallest groups of enemies. Is this all stat based? I've been to most of the cities in search of a better melee weapon but there is none I can find. I've played pacifists that run from fights before, but this is a combat-focused character and I still can't face off against starting zone encounters.
Is this intentional, or did I make a really bad character? Or, maybe the creators heavily favored ranged weapons. Doing the Rat Town fight, the enemies would hit me around 20-30 points per shot, while I still only hit them for 5 or so points. The only way I won was by drawing their attention to me while Julian's crew shot them, and even with their ~15-20 points of damage per shot it took me around 20 full turns for them to finally kill the enemies. That seems insane to me! Any comments?