A rumored Fallout 1 Remake created by Bethesda Austin (The developers behind Fallout 76)

Discussion in 'Future Fallout Game Discussion' started by TheAnimeHunter, Jun 3, 2022.

  1. TheAnimeHunter

    TheAnimeHunter First time out of the vault

    36
    Mar 25, 2021
    This sounds to me like a nightmare scenario designed to horrify members of No Mutants Allowed, so lets talk about it! We're all fans of crushing dread, paralyzing despair and fleeting hope - right?

    In all seriousness, I'll just go over what the rumors claim and we'll see where things go from here. So, according to rumors a Fallout 1 remake being made by the dev's behind Fallout 76 will re-create Fallout 1 - including its isometric gameplay. Now, let me go over one key reason why this rumor is most likely bogus:

    Todd Howard himself has specifically stated how he doesn't like remakes, I can't remember where I learned this but I think this was regarding a Fallout 3 remake. Now I'm not saying Todd Howard is the guy approving what games are and are not made amongst all of Bethesda, but if something like this were really in the works I would assume Todd would at least say something about it. From there I assume his general disparagement would at least put the idea of a Fallout 1 remake to rest.

    (Probably cynical) Counterargument: Nostalgia = Money + Bethesda needs to earn back some good will, so of course they will remake Fallout 1 and use everything good about that game to try and bring back anybody burned by Fallout 76 - if not make it seem as though they're able to make another good Fallout game.
     
    • [Rad] [Rad] x 1
  2. Norzan

    Norzan Sonny, I Watched the Vault Bein' Built!

    Apr 7, 2017
    If Bethesda was ever gonna remake any of the first two Fallout games, they would NOT keep the isometric point of view. Claiming they will remake it while saying they will keep that perspective instantly makes it fake news.
     
    • [Rad] [Rad] x 2
  3. Iprovidelittlepianos

    Iprovidelittlepianos Vault Dweller

    709
    May 12, 2020
    What’s the source for this rumor?

    I’ve also heard Todd Howard say how he doesn’t want to remake older games like daggerfall. Also, I can’t imagine an isometric fallout 1 remake would be something that the majority of fallout fans would not want. They’d want it to be an FPS.
     
    • [Rad] [Rad] x 1
  4. TheAnimeHunter

    TheAnimeHunter First time out of the vault

    36
    Mar 25, 2021
    Only just now learned about it from watching a JuiceHead video.
     
    • [Rad] [Rad] x 1
  5. eissa

    eissa Artanis "Altáriel" Nerwen Nos Finwe

    Jan 7, 2016
    At least they should have remake it similiar to Wasteland 2/3. New engine but keep all the isometric view.
     
    • [Rad] [Rad] x 1
  6. Gizmojunk

    Gizmojunk Carbon Dated and Proud

    Nov 26, 2007
    I don't think they —can— remake the older games; I think they'd be flying blind for what to keep, and how any of it could be improved. From day 1 their [public] perception of [Fallout] RPGs has played out like the Brawndo argument. They haven't a clue why those games are good; as they often contradict what they —know— to them is self-evidently bad.

    Pete Hines once stated [paraphrased] that it was policy never to surprise the player; that it be made clear what consequence their actions would entail. If they made a good, or an evil choice, they must know that going in to it.

    Yet one of Fallout's amazing feats was to get players to immediately replay the game after the end, to clear their own conscience for ruining or destroying some settlements for their careless/ or naive choice of interactions.
    _________
     
    Last edited: Jun 4, 2022
    • [Rad] [Rad] x 5
  7. Risewild

    Risewild Antediluvian as Feck
    Modder Orderite

    Jun 14, 2014
    Here:
    And this too:
    But there's something different from back then. They are now owned by Microsoft, and Microsoft does like their remasters. After all, they've been milking the Age of Empires franchise with remasters for years now, and they even released new expansions for the remasters, just to milk it some more.
    So maybe Microsoft is seeing those dollar signs flying around when they think of all Bethesda owned classics that are still popular these days.
     
    • [Rad] [Rad] x 2
  8. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    I honestly fucking hope not. Because we know that the team will make the lore of Fallout 1 fall more in line with that of Fallout 76, Fallout 3, and Fallout 4.
    They would also butcher the game mechanics.

    On another note, I would not mind if fans made an 'expanded' version of Fallout 1, even if many consider it perfect as it is right.
    Bring back cut parts such as factions and locations that fit. And expand existing locations, factions etc.
     
    • [Rad] [Rad] x 3
  9. TheAnimeHunter

    TheAnimeHunter First time out of the vault

    36
    Mar 25, 2021
    There is a Fallout 4 mod project that hopes to re-create Fallout 1 in Fallout 4's engine, but that mod is being made by people who want to add more quests and characters to "improve" Fallout 1's story, if that isn't a red flag than I don't know what is.
     
    • [Rad] [Rad] x 1
  10. Feday Of Madness

    Feday Of Madness Working Class Hero

    78
    Jun 7, 2022
    Todd howard doesn't like remakes? Can't believe i'm agreeing with someone so inconsistent.
     
    • [Rad] [Rad] x 1
  11. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    If they remake it, they will have to remake it from scratch and somehow re-do every feature of the Fallout engine in a newer one. Remember, the Fallout Engine sourcecode was lost.

    Of all the three Classic Fallouts, I think its FOT that would benefit the most from a remake. Not because graphics (FOT looks sexy even today, althrough a bit of work could make shine even more), but to:
    1. Make it more of an open-ended game.
    2. Bring it further in line with canon.
    3. Make Combat Armor available in-game (very important)

    Same. I almost made a thread on the subject last year. I have some ideas.

    EtTu is there, remember. With FO1 defacto ported to the FO2 version of the engine, Sky's the Limit.
     
    • [Rad] [Rad] x 3
  12. CTN

    CTN First time out of the vault

    4
    Jan 16, 2023
    a 2020s version of fallout where instead of finding a water chip and dealing with radiation, wasteland mutants and raiders, you have to find a cure for aids and deal with shit on the street, fentanyl addicts and cops
    the final boss is george floyd's spirit

    yeah nah i dont think its legit. it doesnt seem to fit in with what theyve been selling already
     
    • [Rad] [Rad] x 1
  13. Mr Fish

    Mr Fish Painstakingly Based & Cringe

    Sep 11, 2010
    You can't really shit out a remake of a Bethesda game. The content in Fallout 1 just isn't enough to balloon into an open world sandbox-esque style so it would ultimately be rewritten and expanded upon with 'their' writing quality. They take a very long time and a lot of budget to produce and a remake of Fallout 1 would be pointless without a commitment to a remake of Fallout 2 as it would obviously rewrite the lore as they'd have to pad out the game. So it means committing to 2 remakes that are going to be very costly and take a very long time.

    I honestly don't think a Bethesda-style remake will happen.

    The only kind of remakes I could see as possible is a Fallout 1/2 combo package where it is based on smaller map nodes but still sandbox. Think of The Pitt DLC in Fallout 3. Fallout 1's map nodes would essentially turn into that. Slap on a world map with some random encounters along the way. Shouldn't require as much time or budget as a normal Bethesda style game. Fallout 1 and 2 combined definitely got enough content in them to be a "proper full length modern game".

    The other kind of remake is ironically enough just a straight up remake that is isometric, turnbased and a cRPG. Maybe daddy Microsoft goes "look, Wasteland 3 is making money, Fallout could also be making that kinda money from that kinda crowd" and wanting to play it safe they just go with a remake rather than a full fledged new game.

    Now, would an outside studio be as shit as Bethesda at handling the lore?
    I have absolutely no idea. I mean if they're going to literally remake the game then they would HAVE to replay those games and read through their lore and dialogue to figure out whats what and I don't see how they could possibly fuck that up nor do I really think Bethesda would at that point be anal about what lore goes into the game either. They don't care about the lore of their own games after all.

    Honestly, I don't care though. If I wanna play Fallout I'll go play Fallout. I don't care what new fans' opinions are of the lore or state of the series nor do I care about wiki sites that collect lore or anything either. They've already butchered Fallout completely and prancing around in its skinsuit. What difference does it make if they decide to fuck around with the previous games? If they stop selling them then just pirate them.
     
    • [Rad] [Rad] x 2
  14. JunjiItosGio

    JunjiItosGio Look, Ma! Two Heads!

    344
    Oct 29, 2020
    I’m on the fence about whether a Fallout 1 and 2 remake would be a necessary evil. Doing so would see the actual originals finally free from being dragged through the mud and raped by Bethestards like the Fandom Wiki, and r/Fallout r/FalloutLore as the remakes would essentially be an official separation of Interplay/Bethesda canon. But not sure if the cost would be worth it.
     
    • [Rad] [Rad] x 1
  15. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    That's a good question. I wouldn't count Obsidian as "outside" because Obsidian is pretty much Black Isle.
    InXile would be interesting, or maybe Larian but I heard they are woke now.

    Personally, I would like to see an Eastern European studio try their hand at it. Seems like the best Fallout/Fallout-adjacent content these days is created by Eastern European dudes - Poles, Czechs, Slovaks, Belarussians, Russians, Ukrainians, Baltics, etc. Hell, "Fallout Clone" is a genre created there.

    Seriously, just... let the slavs handle it.
     
    Last edited: Jan 24, 2023
    • [Rad] [Rad] x 2
  16. Golbolco

    Golbolco It Wandered In From the Wastes

    152
    Jul 12, 2015
    Who considers Fallout or its sequel perfect? They should play them again. Amazing games, both of them very much worth improving upon.

    Now that Et Tu is more or less at feature parity with Fallout 1 and has some marked improvements already, it's time for cut content. There's a lot of BOS material left on the cutting room floor. Red888guns has S'Lanter animations on his DeviantArt, so we would need some oasis tilesets but the Burrows are doable. Vipers have a lot of information on them from Jesse Heines, less on the Jackals but Fallout: Sonora does a great depiction of that tribe in their Fallout 1 era. I believe that the Boneyard has a lot left on the table too.

    Fallout 2 has MIB88's Megamod. A community-made Fallout 1 megamod full of restored content, expanded locations, new talking heads based on concept art, all would be well worth the effort. Unfortunately, the western Fallout modding community has yet to band together to finish Mutants Rising or Fallout: Sonora, so maybe the efforts should be put towards those games first before violating the sacred cow.
     
    • [Rad] [Rad] x 1
  17. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    A Fallout Restoration Patch, if you will? That would be awesome.
    Would be cool to have a tread about it.

    I feel one big thing to address in a possible FO1RP would be the Mutant Invasions. I feel like the way both vanilla and FIXT do them is kinda weak, its essentially a timer you don't (or shouldn't) know about. Feels like you should be able to know where you are with the mutant invasion clocks, and be able to slow them down before tackling on Mariposa and the Cathedral.

    Also, because the player is getting stronger with more places to go, more quests and a longer game, the end-game should be harder.

    Really? How so? I know about the Brotherhood spy quest, is there anything else?

    Yeah, that Vipers info is pretty cool.
    The stuff from Van Buren about the Jackals might help a bit.

    Also, if we're adding new locations, like Viper and Burrows, it would be necessary to properly fit them into the flow of the game. Like, why would the Vault Dweller go out of his way to go at the Vipers? I would say Vipers and Burrows being meant for a Post-Necropolis character might flow better.

    Right? AFAIK release Boneyard is a shadow of itself. Boneyard was supposed to be a bigger deal. Blades as a real gang, Rippers and Tangler, Followers' Spy quest, etc.
    Remove Deathclaws and put them somewhere else - say, have two areas between Blades and Deathclaws instead of one?
     
    • [Rad] [Rad] x 1
  18. Golbolco

    Golbolco It Wandered In From the Wastes

    152
    Jul 12, 2015
    Based on what Heines said, the inclusion of the Vipers also meant an expanded role for the Khans, where you could choose which raider gang to help against the other. Vipers were also on vaguely-friendly terms with the people of Junktown, so they might have been the sort of place a player could visit earlier in the game. I don't think they would have been so helpful in the quest for the water chip, though, so maybe gating access to post-Necropolis makes sense. Vipers also need frames for the pit viper creature.

    I think the Burrows would have to be post-Necropolis, you'd likely learn of its existence only after visiting the Glow.

    Another important faction would have been the rebel Nightkin. The wiki doesn't give any information on where they could have been found. Another zone in the Boneyard, or maybe some other camp out in the middle of the desert? I think they're an interesting idea, showing that even if the Master succeeded there was always going to be the human element of independence in his creations.

    And then there's all of the cut talking heads. We have a significant talking head with voice acting mod for Fallout 2; the same can be done based on the concept art for Fallout 1.
     
    • [Rad] [Rad] x 1