About the bombing in the Fallout franchise

NoOneSpecial

First time out of the vault
Okay, so I know that there was a nuclear war against the US and China. But were there any other countries affected by the bombing?
Also for everyone that is a human in the game, were they all in the Vaults? If not how else would they have not mutated?
 
1. All world was affected by nuking.
Additionaly, Europe before Great War got for example a lot years of wars, first with Middle East and then civil wars.

2.
What happened shortly after Great War, we know thanks to Randall Clark.

1. "Black rain falling outside. Geiger jumping. Should let it kill me but bottling water from back of cave all the same."

2. "Sounds dead outside, but can't look. Geiger goes crazy 15 feet from cave mouth."

3. "Two months in cave. Still lethal outside. Don't get it. In army they said 2-4 weeks cleared fallout."

4. "Sounded like windstorm out there for 2 days. Radiation down 500. What happened?"

5. "Took a peek. Snow. It glows green."

6. "Radiation low enough I could risk short exposure outside."

War started in October 23 2077.
Surface can be explored since January 30 2078. (without dying to radiation I mean)

So 4 months of hiding basically.

No. Most of people weren't from Vaults.
 
Humans don't mutate when they're exposed to radiation. They just get radiation sickness or cancer and die or turn into ghouls. It's my understanding most of the mutations (giant bugs etc..) are a result of FEV exposure anyway, so no FEV = no mutation.
 
How about Vault 12? There was no FEV involved, just radiation.

Well, some people found shelter in military installations (such as the Brotherhood of Steel), others probably were in remote towns. I wondered where the Hub or Junktown residents came from.
 
It's a mix of both. Humans don't mutate LIKE the critters mutate, when exposed to the airborne FEV and radiation, but they DO mutate. The Chosen One's regenerating 6th toes is a prime example of this. The differences between "prime" and "mutant" humans is, by comparison of giant and normal-sized ants, miniscule. But there are differences. And that was the basis for the Enclave's drastic global extermination methods in the second game.

Also, while as a result it sorta fell into the "plothole glue" cop-out, Wasteland mutations were the results of both FEV and radiation. By FO2, the concept of the jet stream carrying airborne FEV all over the world had been established to explain why such mutations would be possible thousands of miles away from The Glow, so besides the fact that none of this is actually physically possible, the rest isn't much of a stretch to understand.
 
What happened to that guy on here the justified the Enclave murdering everybody in the world that wasn't part of their organization, and then had all kinds of Enclave shit posted up on his Avatar and Sig.

Also, the Chosen One had a sixth toe?
 
As for mutations.

Most are caused by radiation. Ghouls for example are only from radiation, not from FEV, early there was some conflict beetwen developers about it, but Fallout New Vegas ultimately confirmed radiation version. Ofc. in first, truly version of Fallout ghouls only could be created from both Fev/radiation, that's why in entire (!) California all ghouls came from 1 place - Vault 12. But later when Van Buren was during development developers wanted ghouls outside California, Bethesda followed it and Obsidian too...

Ofc. there are some mutants in wasteland mutated by FEV, but they're minority.

The only difference beetwen "pure" humans and all others is pretty small. The non-pure have other reaction with FEV, but even having any contact in wasteland with FEV is doubtful, so it almost doesn't matter if someone is utterly pure or non-pure. (Espiecially when Unity and Enclave are both dead.)
 
BigBoss said:
What happened to that guy on here the justified the Enclave murdering everybody in the world that wasn't part of their organization, and then had all kinds of Enclave shit posted up on his Avatar and Sig.

Also, the Chosen One had a sixth toe?


[spoiler:1241e8d982]If you step on Green Goo too much, you will get a message and after a month, you will get a sixth toe. You need an autodoc to remove it and you can't become a citizen in Vault City if you have it.[/spoiler:1241e8d982]
 
They did take some leniency with how Ghouls came to be.
In Fallout 1 and 2 it was a gradual process that took years before a human is 'ghoulified' while FO3 and FNV now give the indication that it can happen within hours.

I preferred the original take more to be honest.
 
It think Fallout New Vegas verified that it depends on how much Radiation intake you have in how fast you turn into a Ghoul.

For example, if you are exposed to a ton of radiation (but not enough to kill you immediately) it can turn you into a ghoul after awhile if you don't get out of that place.

Or if you are exposed to a ton of radiation for a long time, but get out before the "immediate process" can finish, you look normal at first, and then the radiation in your body slowly turns you into a ghoul if you don't cleanse it.
 
chitoryu12 said:
Also, ghoulification is pretty random. The player character simply dies, for instance.

Certainly. The player dying I believe is more just the developers don't wanting to waste time on implementing ghoulification, though.
 
Oppen said:
chitoryu12 said:
Also, ghoulification is pretty random. The player character simply dies, for instance.

Certainly. The player dying I believe is more just the developers don't wanting to waste time on implementing ghoulification, though.

That would be pretty cool though.. it would be more serious and permanent than just dying and reloading.
 
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