The perk system is a complete shambles in F4.
The voice protagonist doesn't work for a Fallout game, let alone a Bethesda game.
The World is largely uninteresting, this time I didn't care for exploring that much. Even in F3, exploration was done pretty well. The map fit around the gameplay nicely in my opinion, and everything seemed rather spaced out.
Settlement Building could be fun, if they told how the fucking thing worked. Instead we get "Oh, build this" and a tap on the back. I would be interested in the whole mapping out trades routes and linking them together. But I didn't know how and whenever I try to get anyone to do anything in my Settlements, they refuse to do something.
There really is no Good/Bad choice. Everything makes you out to be the good guy. At least Skyrim allowed for some sort of diversity for that sort of thing.
The mixing levels are atrocious. I can't listen to the radio because I can't hear a damn thing of what anyone says. This is possibly the worst mixing in any game I've ever played. How do you fuck something up that crappy budget games can get right. Hell, Deadly Premonition got the mixing right and that was made on a fraction of the budget that Fallout 4 was made.
Enemies are bullet sponges. Even my most powerful weapon, it takes ages to kill one raider. I end up wasting all my ammo on a few people. I like my games being hard, when it takes half a round to take down one person, I have a problem.
The dialogue system is the worst thing since cancer. In fact, just throw in dialogue altogether in F4. Even F3 got some things right when it came to dialogue, it at least functioned properly. And this is coming from someone who defended it when Mass Effect used it. But just because one company uses it, doesn't mean Bethesda should emulate it.
The Story is wasted potential. And that's my biggest problem with Fallout 4. There was much potential to make a good game, a great game. If they tried, it could have gone down being one of the best Bethesda games to date.
The story could have gone further than it did. There were good parts of the story, but they were mostly in the first half. The second half falls apart so much that I sat there and thought to myself "I may as well get through this" and I shouldn't think this way about a Fallout game. Even as its stupidest moments, I at least wanted to go through F3 seeing what Bethesda has to offer us. I at least wanted to experience it.
Yet F4 just slacks through, it doesn't so much end as it does begin. And the most insulting part, the one thing I can't forgive, we don't even get a proper ending. It just ends with the same slideshow, doesn't even change depending what Faction you choose. And for that, I'm going to be extremely vary when purchasing a new Bethesda game.
I went into Fallout 4 expecting disappointment. I bought it on launch, with the season pass cause it's Fallout and I knew I'd get the DLC eventually for it. Yet even with my low expectations, I was still disappointed.
But at the same time, I still have some sort of fun with it. It's just a fun time waster to try and find power armour or to wipe out a building. It's like junk food. It holds no value than to think ones life is too long and I want to cut in short by a few hours. Bethesda really need a long hard look in the mirror and question if this what they want to be, a fairly average games company that released games that get worse.
Playing through Morrowind now makes me realise they had talent in that company, did they just rid of all the talent?