Afterfall Polish dev blog update

HOLY JIMMETIES THAT LOOKS AWESOME!

Didn't think they would be able to put out such quality!

Definately looking forward to this now!
 
I'm wary. While the graphics look great, there's no data so far about writing, characters etc.

And given the laser mammoth debacle...
 
I agree on this, but then again, we don't have seen so much of the game yet. The screens look good but are at the moment also only work in progress. We also don't know exactly what has been changed since they are with Nicolas Games together and the rarely english translations we get doesn't making it better.
 
It's gonna tank, almost for sure. Bugs will be everywhere, and with the attention to graphics, features will be dropped out, there'll be little time for testing and balancing and writing and brainstorming...

Oh well, they wanna make money, that's with them. I, personally, wanted an awesome game with crappy graphics.

And yes, I see the future.
 
That sounds like a lot of speculation without much to back it up, Morbus.

And yeah, Lexx, their international PR is a disaster area. Always has been.
 

A DISBELIEVAR!!!

I knows it all!

Anyway, it's a lot of speculation, of course, but just look at those screens. And then look at that one old FAQ they released in pdf a while back. Then join those two. It doesn't compute.
 
Morbus said:
=and with the attention to graphics, features will be dropped out, there'll be little time for testing and balancing and writing and brainstorming

Why does this argument continue to draw breath?
 
You're saying it's invalid when talking about small companies with limited means, Bodybag? I mean, a big-ass company can invest plenty in both graphics and "features" (whatever that means specifically), but for a small independent like Intoxicate, expanding graphic quality inevitably means cutting into features*. You disagree?

* with the note that Afterfall's feature list was mocked as unrealistic from day 1.
 
They already told that some things will be cutted out. But it isn't announced yet, what they have cutted out.
 
I'm not too optimistic. Sure, I'd like it to be a good rpg. And I'd like to find a briefcase with 10 million $$$ under my bad but chances for that to happen aren't that great.
 
If that's just a render for showing off purposes, then is it so much of a concern for the graphics vs features argument? It doesn't look that much better than some of the Age of Decadence screenshots and that game sounds loaded with depth and features. I think the animation test looks too detailed for that kind of model and animation to be included in the release. Anyway it all comes back to whether they will rush out a shallow/buggy game or wait and release it when it's ready. Given enough time they could release a good looking game with most desired features included.
 
My exitement has taken a bit of a damage after seeing those screens. They aren`t that bad, but it looks a lot like a copy`n paste job. Nothing wrong with that, but here it`s not good solved. Actually taking a second look at them, looks like the walls are structured in pieces like in the Fallout editor. Exitement rising again.
 
Brother None said:
Yes, we know Lexx, that's what it says in the newspost.

:confused:

Yeh, I've forgot it and it sounded like some guys didn't know it. :P
 
Bodybag said:
Morbus said:
=and with the attention to graphics, features will be dropped out, there'll be little time for testing and balancing and writing and brainstorming
Why does this argument continue to draw breath?
Because they are not Blizzard and they don't have infinite resources/time.
Because they almost had the whole thing canceled because of lack of funding, and they simply don't have the money to make great graphics (like those) AND have 20 GOOD people writing (in Polish and English, at least), AND have at least 5 people with solid ideas surveying the whole thing making sure it's built right from the start.

It's not a valid argument per se, as in, you have graphics equals a crappy game, it's just that a big world with that kind of graphical quality takes millions to build, and even though I'm sure they'd be able to find good designers and writers to work for very few money, having them work side by side with the artists who are earing much more than them and doing arguably a lot less is just not possible in this world. I mean, Age of Decadence, and Cyclopean may have an awesome "feature-oriented" team for almost zero cost, and sure, they don't have pretty graphics, but you can't expect to throw a million dollar art team to work with them and pay them the same.

Brother None said:
I mean, a big-ass company can invest plenty in both graphics and "features" (whatever that means specifically)
They sure don't seem interested in that...

Brother None said:
* with the note that Afterfall's feature list was mocked as unrealistic from day 1.
That's also one of my concerns. A feature list like that would take millions itself to accomplish, WITHOUT the preteeh grapheex...

Lexx said:
They already told that some things will be cutted out. But it isn't announced yet, what they have cutted out.
They keep talking about changes for the best and stuff like that. In marketing-tongue that means features that were cut off so they could do the game and spend less time/money. It's not that I don't believe the team itself, but their marketing department sounds 100% corporative (or something). When they say they are doing some changes to the original vision, you may aswell expect the worse, and you may still be surprised with the outcome (for the worse).
 
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