Afterfall still coming, still awesome!

Tagaziel said:
The actual models don't look that bad. I love the AwesomeButImpractical Hussar wings.

Polish people always seem to labour under some misguided notion that Hussar wings are cool. They're dorky as all hell.
 
Brother None said:
Polish people always seem to labour under some misguided notion that Hussar wings are cool. They're dorky as all hell.

I assume that this is a leftover from the times where a charging at you horseman of weight about 600kg was a scary thing. As far as the wiki tells, the feathers, wings and banners were meant to frighten the enemy's horses. Also, I imagine that, while moving very fast towards the enemy, such cavalry may have looked like angels descending on the wing of doom upon the enemy. Remember that we were pretty pro-catholic at that time (still are, supposedly).
 
Last I heard, they were primarily used so that the lassos enemies used from time to time would wrap around the wings, not the throat of the rider.

Plus, they look awesome.
 
This game is an fps without crpg elements.

Afterfall is dead and they have stoled Intoxicate Interactive vision. It's business and Afterfall lose the fight year ago.

I'm not working there for a year but I know that we need to wait 5-10 years for an cRPG.

cheers.
 
MrBumble said:
Well...if that's of any consolation : I hope it's gonna flop really bad.

:|
Lol. That's pretty much granted. What AAA ARPG that has come from a company that's not well know/mainstream has succeeded in the last years? I can't think of any.

intoxicate said:
This game is an fps without crpg elements.

Afterfall is dead and they have stoled Intoxicate Interactive vision. It's business and Afterfall lose the fight year ago.

I'm not working there for a year but I know that we need to wait 5-10 years for an cRPG.

cheers.
Tough to hear. I hope you find your own way, though.

If it serves as any consolation, however, I'd like to say that settings are mostly irrelevant in game design. Mainstream cares very much about that, but that's because they are incapable of focusing on what really matters: mechanics and gameplay.
 
Morbus said:
That's pretty much granted. What AAA ARPG that has come from a company that's not well know/mainstream has succeeded in the last years? I can't think of any.

Once again you're confidently stating something that makes no sense, Morbus. What fringe company can produce an AAA RPG? That's a contradictio in terminis. Meanwhile, are there non-major companies that have made successful indie and mid-budget RPGs over the last years? Oh hell yeah.
 
Brother None said:
Once again you're confidently stating something that makes no sense, Morbus. What fringe company can produce an AAA RPG? That's a contradictio in terminis. Meanwhile, are there non-major companies that have made successful indie and mid-budget RPGs over the last years? Oh hell yeah.
Ok, I don't know every ARPG developed in the last years, but I can think of a few that failed, and all of those come from either new companies or companies that are not well known: Hellgate, Shadowcast (or whatever that Xbox360/PC game was), Bulletwitch, there are plenty of asian-like boob-fests, pretty much every Diablo clone...

Yeah, it may not be accurate, and maybe there's one or two exceptions, but I expect every ARPG that doesn't come from Ubisoft, EA, BioWare, Blizzard, Square-Enix or Microsoft (maybe I'm missing a few?) to fail, simply because they fail to create enough hype, and if they do manage to create enough hype, they don't have enough money left to cope with the huge development requirements and manage to deliver a polished game. And THEN they fail.

Indie? That's a whole different story. The budget is arranged in a totally different way, and games are, to my understanding, relatively easier to develop, and since they are generally targeted at a specific niche, they fare well.
 
None of what you just said is true or makes sense.

Titan's Quest succeeded even if the company eventually folded (but not due to the game not selling well), Divine Divinity and the subsequent series did great. Sacred 1 and 2 did fine. Fate did well enough.

Meanwhile, I don't even understand what you mean by your list of "come from"s. Throw in Take Two and you essentially are listing the majority of published games simply by listing the biggest publishers. Again, that doesn't mean anything, just like the statement that no non-AAA company ever made an AAA ARPG, it's meaningless because it's self-evident. If a mid-tier gaming company tries to make an AAA game then yeah, there's a chance of failure, ref Too Human or similar shite, but mid-tier gaming companies generally don't make AAA games, and Afterfall is not and never was an AAA game.

Also I think you need to wake up and smell the coffee vis-a-vis indies. They're no easier to develop, and they generally have a significantly harder time finding a market simply because identifying and a addressing it is a difficult job usually best left to professionals. There's a long list of failed indie RPGs and aRPGs over the past few years. And that's not even including all the never-weres like Afterfall.
Hell, if you're an indie hack 'n slash, you better be preparded to bring something novel, like Mount & Blade or Soldak's titles.
 
What do they mean by "popular Afterfall universe"? How is it popular already?
 
maximaz said:
What do they mean by "popular Afterfall universe"? How is it popular already?

That's the thing we're all talking about. Afterfall doesn't exist, but it's already awesome (from what "they" say).
 
PaladinHeart said:
The third picture is confusing though. I've heard of lever puzzles but this is ridiculous! Do you have to stun the zombie before you pull the lever in his chest to get the door to open?
Dionysus said:
That zombie was cool with five railroad spikes jammed into his torso, but that last one was the straw that broke the camel's back.
Wretched Flamingo said:
Where do you see 5 spikes?
Half of the comments here are jokes, but just in case someone wanted a more serious answer about this ridiculous game I will venture a guess. I would say that the things sticking out of the zombie (in both the 1st and 2nd pics) are bones (having become protruded as a result of zombification), except for the one being plunged by the soldier into the zombie's heart. That is probably a knife (notice the different texture, but could also be an example of bad art).

frosty_theaussie said:
What is going on in that third screenshot? Someone wearing a kitchen apron is wailing on a burns victim?
Again, you're probably just joking, but I think that is supposed to be some kind of bullet or knife proof vest with leggings. I'm sure having a vest over solid armor would provide some extra protection, but might simply be overkill.

iii said:
So these Zombies appearently use lassos? :crazy:
Where is the lasso?
 
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