RPGVault has published the first part of their sneak peek at upcoming the independant post-apocalyptic cRPG Age of Decadence, focusing on side quests:<blockquote>Believe it or not, designing side quests turned out to be one of the biggest challenges. We knew what we didn't want to see - no pointless "save my kitty" quests, no boring and usually uneventful "FedEx" quests, no heroic "kill some rats in some basement" quests, and no feeling that the entire towns have been waiting for you to show up and solve all their problems. What we didn't know is what we wanted to see, so we tried a lot of different things, and in the end, we decided to go with something like this:
1. The big picture: side quests should help us paint a picture of the setting.
2. Conflicts: each successfully completed side quest must piss some people off.
3. Choices: since there are conflicts and consequences, it's only fair to give players an opportunity to choose a side.
4. Text adventure: text = immersion</blockquote>Link: Age of Decadence Sneak Peek #1 at RPGVault, including 11 exclusive screenshots that are, as Vince D. Weller puts it, "closer to, uh, more acceptable levels and UN-approved standards."
Spotted on RPGWatch.
1. The big picture: side quests should help us paint a picture of the setting.
2. Conflicts: each successfully completed side quest must piss some people off.
3. Choices: since there are conflicts and consequences, it's only fair to give players an opportunity to choose a side.
4. Text adventure: text = immersion</blockquote>Link: Age of Decadence Sneak Peek #1 at RPGVault, including 11 exclusive screenshots that are, as Vince D. Weller puts it, "closer to, uh, more acceptable levels and UN-approved standards."
Spotted on RPGWatch.