Alien Isolation - Finally a good Xenomorph game?

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Watching now videos and footages about the game for the last 50min, it seems to be quite interesting, not so much about jump-scares, and a very fresh view on the whole Xenomorphs-in-Games. I think after all those fails and mediocre attempts at the Alien (And Predator ...) franchise, it was about time to get some fresh Air into it. Could it be possible that there is a good, well even REALY good Alien game finally? I dont know it! But, I can say that it looks exciting, at least from the lets-play videos. I will not comment much about the story - since I simply dont know much about it! But from what I can get, it is convincing enough, Amanda Ripley, is looking for clues about her mother, why she dissapeared and what really happend, so she is going on a mission to get the flight recorder of the Nostromo, which was the Ship of her Mother and the Crew which dissapeared. Naturaly, you do not just explore a typical social drama, I mean you do, but there is also somewhere a Xenomorph thrown in, not just any kind of Xeno, and not one of those that you can kill easily because there are like thousands of other little Xenos behind it, no its the exact Xenomorph as in Alien and your target as player is to survive it, not to really fight it. The game does give you a variety of weapons and tools to help you here, even a hand gun, but it is rather ineffective against it, only staggering it, and yeah a good thing to piss it off. Now you are not only dealing with the Xenomorph but also with sometimes hostile Androids and Humans that will attack you, and here the hand gun is effective. You can scare the Xenomorph away with fire, but only to find your self eventually in a position where it penetrates you from behind with its tail. That is how Xenomorphs say helo. A human problem if they can't appreciate it I guess.

Now I can not say what ever if the quality of the game is good or bad or what ever, but it seems that the developers are doing a MUCH better job then the team behind Aliens Colonial Marines which also promised a 110% movie experience (as game ...), but pretty much delivered nothing but empty promises, hell I would even say that they simply lied to the gamers as the finished game looked nothing like the trailers, yeah, developers do this very often, they release super high quality screenshots, eventually tweaked in photoshop, with 2k Textures that never make it like that in the game. But "most" of the time they are accurate enough with the trailers and the quality. Colonial Marines was a clear rip-off though. There is no arguing about it. No matter how positive you are about the game. The game was never even close to the trailers. We know it. And they know it. But Aliens Isolation is eventually really true with most of the promises. I mean after all this hype around the previous games, AvP3, Aliens Colonial Marines etc. you would have to be I think a bit stupid to deliver the SAME thing again. Simply a mediocre experience. Or even a bad game.

I am actually thinking to buy the game, but I am not sure yet, as usuall, I am thight on money, so naturally you dont want to waste money on something that is just mediocre, despite my deep, deeeeeeeeeeep love for those little drooling critters - yeah, I know, they will never really return it, but hey! Thats simply love how love works, you have to take a person as what it is, right? With all its chest-bursting impregneting quirks. It just means that you have to extra carefull on who you chose for your parties and such. As said, no matter how much I love the franchise, but I dont support crap. So what do you people think? Is the game worth its money? Or again, to much hype for nothing. One of the things that I really liked is that the Xenomorph seems not to be some "scripted" entity. It is wandering around the station, it is curious about its world, and it can follow you everywhere, really, there is no save place, outside of a few lockers. In one video you see the player hiding in some ventilation shaft under the floor, but since it is a grid you can clearly see trough it, the next thing you experience is the xenomorph suddenly looking at the floor and runing out ouf the room and a few moments later, while the player is making his way trough the shaft, you can see the creature crawling trough the steam and ducts grabing the player. Just watching that on the Youtube was already pretty fun.



Now all they have to do, for the next game maybe, is making 100 of those Xenos, beeing capable of working together, maybe a Queen somewhere (with a bit more sophisticated AI even), and giving us a Marine Squad to work with. This would definitely be an interesting experience.
 
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Hello all,

Eh I won't go into to much detail unless people want me to write a review of the game.
My opinion of the game? It's... okay.
It is much better than the previous Aliens Colonial Marines to me as that game quickly fell into a lot of FPS tropes that did become a little tiresome (and were still better done by older games like Half Life), and it probably far better lives up to the actual spirit of Alien and even Aliens (Pitchford and a lot of people seemed to forget that the xenomorphs were kicking the Colonial Marines' asses and not the reverse).

The thing is, it gets rather repetitive after a while, you trying to avoid humans and and androids in general, and hacking various machines (personally I think this could have been done a lot better, the player for example hacking androids to distract or attack people/the xenomorph), and assembling various gadgets and weapons.
Once the xenomorph is introduced it quickly seems to follow you in whatever area you go, you never have the idea that this creature is roaming the entire station and could attack any of the survivors at any time, it is mostly out for you.
And having to play hide and seek with it does get rather boring and annoying after a while, having to hide under a bed or in a closet whenever it comes around.

Small peeve, why are a lot of the human survivors aggressive? Some hostile 'factions' would have been okay but it would also have been nice if there were moment you could work together with people and create a distraction.
Up until the end Ellen Ripley in Alien was working together with several other people after all.

Graphically it is a real nice recreation of the set of the original movie, using the design of technology, furniture and utilities of the Nostromo as a template for the space station which has a very different vibe than the Sulaco and colonies from A:CM.

Together with SEGA's Aliens Infestation, Alien Isolation is a better use of the Alien franchise done by SEGA but I do think it can not escape completely the problems that go with movie based games.
I also think it does not have that much re-playability after you have finished it the first time.

Personally I would much rather see an Alien/Aliens game in which you CAN hurt and kill the xenomorphs when you confront them but that it is simply a very difficult and dangerous effort to do so, the creature having superior strength and speed, the threat of acid, and that it retreats to heal up/regenerate most of the time when you try to fight it.

PS, a lot of people were talking about how damn scary the game is. Sure it spooked me a few times when something pops up all of a sudden, but it hardly left me frozen in fear in one location.
 
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well to be fair, Xenomorphs are not really scary monsters, not anymore. They are great creatures with an awesome design behind it, but they are not unexpected nor do they work on a psychological level. I mean there is only so much you can expect from something that was made in the 1970s, where a franchise like Silent Hill is always reimagining itself, like with the demo they released which I believe is a pretty cool idea. The Xenomorph always stays the Xenomorph, and considering how many times I saw the movie and played the games it would probably not really scare me anymore either, but like someone else said the game is doing a great job of building tension. Alien vs Predator 1 on the PC, that scared me a lot sometimes, because you could not save the game when ever you wanted and the game would sometimes throw a lot at you, so dieing meant to start from an earlier save and loosing a lot of progress. I am glad that Alien Isolation is at least going in a similar direction. But I hoped the game would not be that repetitive, but I guess you can not really avoid it. As said, there is only so much a Xenomorph can do :P

2009-07-31-lo-fijinks-the-secret-life-of-the-xenomorph-teenager.jpg
 
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This game is wonderful. I was longing for a first person game that was not just a shooter for quite some time. It delivered. Crisp graphics, great lightning and audio effects that set the right mood, and a fantastic space station to explore.
 
There are a couple of annoyances in the game I would like to bring up.
But the thing is they are not really new to video gaming in this day at all, it is just that I find them very annoying in Alien Isolation and I do wish Creative Assembly had tried to do a different spin on them if possible.

They are a couple of scripted events that really could have used a better approach to game design, one for example was so incredible annoying that I find it rather inexcusable to be honest.
 
Oh you didn't know?
Yep that development studio made this game.

It is not their first action game outing though, they made another one before this but I can't recall the name right now.
Some of the people who used to work on Crysis now work at CA and worked on this game.

Back on my earlier piece, it seems I may have been a little to hasty regarding specific forced event.
Apparently there is an alternative to a certain segment in the end game but I have not found that out for myself yet.
 
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