An enemy you hated most in whole fallout series

Gonna bump this, as there's no resaon to make a new thread about the same topic.

I.

Hate.

Fire.

Gecko's.

Dogmeat can charge in and tank even deathclaws with the K9 Armour on him, at least long enough until my team vaporises them with pulse weapons and plasma.

But fire Geckos?

Handful of fire attacks, and even Goris goes down like a lump of bricks, poor guy.

And there's no telling when they'll do it either, some won't, some will, some will ONLY attack with fire.

I had a pack of the, the whole pack was the 'always fire' version or something, it was a massacre, even in APA Mk1, I was 1 round Critted to death with over 100 HP...
 
Gonna bump this, as there's no resaon to make a new thread about the same topic.

I.

Hate.

Fire.

Gecko's.

Dogmeat can charge in and tank even deathclaws with the K9 Armour on him, at least long enough until my team vaporises them with pulse weapons and plasma.

But fire Geckos?

Handful of fire attacks, and even Goris goes down like a lump of bricks, poor guy.

And there's no telling when they'll do it either, some won't, some will, some will ONLY attack with fire.

I had a pack of the, the whole pack was the 'always fire' version or something, it was a massacre, even in APA Mk1, I was 1 round Critted to death with over 100 HP...
Toasty!
 
Fallout:

Love all of them. It's a perfectly balanced game, and beautifully paced for being so open-ended. The ones that are really difficult are found in places where it would be a turn off for them to be easier.


Fallout 2:

Wannamingos are a cool design, if not very falloutesque, but i think there's bad pacing here. I too had my butt kicked here the first time i played the game and, being my first turn based rpg, i thought i had built my character wrong and almost restarted. The thing is, it is very easy to go to redding way too early. It's on your map as early as klamath or den, and since vault city is far away it seems perfectly logical to visit a nearby town first. And then just take a dive in that well...
I came back much much later with power armor and high guns, still scared to face them, and i found them to be almost too easy ( eye shots ). So i don't know when you're expected to fight them.
Fallout 2 has balancing issues like that, enemies are frequently too easy or too hard. But beyond that, i can't remember any i really didn't like. Fallout had better original enemies, bit Fallout 2 has more and they're pretty good.


Fallout 3:

DLC ( broken steel) enemies are almost broken. I appreciate difficult games, especially if there are techniques i can master to be able to win what seemed impossible at first, but bethesda's tough critters are nothing like that. Their idea of difficult enemies is enemies with more HP ( their DR system practically adds nothing but the impression of even more HP) which is simply unimaginative. I don't mind mutant overlords, as they can be fought tactically ( shoot off their tribeam-laser on sneak behind them and reverse-pickpocket a grenade ) and i generally found vanilla mutants to be way too easy mid to late game.
But albinos and reavers are annoying. Albinos aren't even that difficult, just run backwards or jump to a rock and shoot them, spending a ridiculous amount of bullets on high difficulties. I'm talking 700 5mm with a minigun, which is a chore.
Reavers are somewhat better, being actually very difficult, but they too are poorly designed overall. Again, you need hundreds of bullets to kill one and what's worse they ( like albinos) start randomly spawning anywhere instead of other ghouls from level 15 (GOTY edition). So in places that aren't supposed to be difficult, out of the blue one of these appears and you have to spend all your bullets and if you are light armored and don't like to spam stimpacks midcombat, die.


I saw a video of another Bethesda DLC tough enemy, the ebony warrior from Skyrim, who everyone seemed to think was epic, and from what i could tell he's designed exactly like that. Too much hp.



New Vegas:

Cazadors, which some of you hated, is kind of the opposite of what i described above. They are found in specific places only, their difficulty lies in the way they move which makes vats ( and thus skiils) matter and in their poison and there are ways to face them ( cripple the wings ). They don't take more than a few shots to kill and the trick is not to get hit instead of spamming stimpacks while shooting endlessly, which requires precision and feels rewarding. They also fit the classic universe in my book, especially the mojave i cannot imagine without them.
Creatures i don't like are propably spore carriers and tunnelers, and those i don't like aestheticically.
 
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All of Bethesda's modern games are the same, tougher enemies are just normal ones with 10 times the HP and more damage for some reason.

Fallout 2 had this issue too, with the "tough" versions of enemies.

I wish they upscaled the enemy sprites a bit (like the queen Wannamingo and such), and called them "Large/Giant" versions, that'd at least make sense for their stat increases.

"Tough" deathclaws are tougher than the matriarch in Fallout 1, which is supposed to basically be one of the toughest fights in the game.

Hell, even tough Wannamingo's could, I bet, take on a deathclaw with ease.
 
Fallout 4's Legendary enemies. Annoying bastards, constantly regaining their health half way down due to sudden "mutation".
 
Fallout 4's Legendary enemies. Annoying bastards, constantly regaining their health half way down due to sudden "mutation".

The good news?

1 hit kills on them (AKA, using the most absurd minmaxxed guns like double gauss rifles with the best upgrades) don't trigger the mutation.

The bad news?

*Legendary RadRoach has mutated*

Oh, how terrifying...

Next thing we're going to have "Legendary FEV particle".
 
The good news?

1 hit kills on them (AKA, using the most absurd minmaxxed guns like double gauss rifles with the best upgrades) don't trigger the mutation.

The bad news?

*Legendary RadRoach has mutated*

Oh, how terrifying...

Next thing we're going to have "Legendary FEV particle".

Yeah when I still played Fallout 4 I'd save the critical shots for the Legendaries.

It's lazy design. Opponents who heal, either with items or slowly regenerate (with plausible reason anyway) are fine, but instant full health for no other reason than to make a tough enemy is cheap.
 
Yeah when I still played Fallout 4 I'd save the critical shots for the Legendaries.

It's lazy design. Opponents who heal, either with items or slowly regenerate (with plausible reason anyway) are fine, but instant full health for no other reason than to make a tough enemy is cheap.

Its even worse when the fucking ROBOTS mutate.

Since when did machines have DNA!?
 
Its even worse when the fucking ROBOTS mutate.

Since when did machines have DNA!?

Since when were they sapient, able to feel emotion and act human despite lacking the hardware and not being design for that?

*cough* I mean they're part-synth! Synths are Pre-War technology that have been improved by the Institute. Didn'tcha know?
 
Since when were they sapient, able to feel emotion and act human despite lacking the hardware and not being design for that?

*cough* I mean they're part-synth! Synths are Pre-War technology that have been improved by the Institute. Didn'tcha know?

Fuck Fallout 4 really dropped the ball...

Now, if it was a brainbot, that'd make sense, but else, sapient machines are big in Fallout...Like...Building sized.

Although, A.C.E was quite small IIRC, and he/she/it was supposedly becoming sapient.
 
Fuck Fallout 4 really dropped the ball...

Now, if it was a brainbot, that'd make sense, but else, sapient machines are big in Fallout...Like...Building sized.

Although, A.C.E was quite small IIRC, and he/she/it was supposedly becoming sapient.

Still bigger than robots though. Plus it is called the Artificial Conscious Entity, it's supposed to be somewhat aware.
 
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Nah, far from it. The endless raider encounters to the south of map are annoying to no end. They're easy to kill, they just run away eventually, questionable positioning - not far from The Glow.

Fallout 2's rats and dogs are the testament to all the worst of TB - bad AI, long animations, usually the areas are swarmed with these creaturs.

Fallout 3's enemies are all easy to deal with, even with high HP pool, criticals do the job quite nice. Though sniping Mr. Gutsy is quite annoying since usually he's hidden somewhere behing the cover.

New Vegas has nasty swarms of tunnelers in Lonesome Road and giant mechanical scorpions which are pain in the ass, the move fast, eats ton of damage and can't easily be countered with EMP grenade.
 
Still bigger than robots though. Plus it is called the Artificial Conscious Entity, it's supposed to be somewhat aware.

Just saying that it seems that sapient machines were starting to get smaller and smaller.

But yeah, nowhere near robot sized, unless they had literal brains.
 
Just saying that it seems that sapient machines were starting to get smaller and smaller.

But yeah, nowhere near robot sized, unless they had literal brains.

A robobrain being self-aware makes sense since it is a human brain in a machine. I can accept that.

Speaking of robots, I don't like Assaultrons, not only from a design point but from a gameplay one as well.
 
Broken Steel enemy breack the already weak balance of Fo3 vanilla enemies.

- Suddenly all the super-mutants squad have several overlords amongs them. They can't be that many.
- Reaver, who are just some barehanded walking corpses, become the most powerfull enemies of the game, and take decades to put down. Metro tunnels full of feral ghouls were already annoying. Then, it takes a mind of steel to keep playing.
- Albinos radscorpion walk in small groups, but a single one of them can destroy a whole patrol of brotherhood of steel patrol. Which is beyond ridiculous for a non boss critter.

- Overall, in Fo1-Fo2, i think you should be able to have the choice to encounter or not weaker enemies, regardless of your outdoorsman. When you are level 30, with APA and gauss rifle, and travel with a couple of well-geared companions, encountering dogs, mantises and other geckos only become a waste of time.
 
The worst part with overlords is Bethesda, being the fucking idiots they are, gave the tribeam rifle a 35 (?) damage buff against the player which ignores DR.

So 35 times 3 is like 100, which is a lot of HP.

You can die in a handful of shots, even with max DR, because bethesda is a fucking cheating asshole.
 
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