Hello all,
Recently I have switched mod managers for Fallout New Vegas, finally retiring FOMM in favor of MO2.
In general the program runs fine but I am starting to run into an issue I can't seem to track down; NPCs spawning at the wrong place. In this case a NCR soldier who appears in Primm before the player gets the quest to eliminate the bandits.
Now I do not use many game changing mods outside boosting a couple of weapons. Rather I have been focusing on mods that restore content that was not in the base game and mods like Open Freeside to remove unneeded barriers. I know these mods are definitely the cause because I have been using them for ages. Recently though I did find a couple more mods modders had made that restore small bits of missing content.
I also found out that I did use some mods that increase the number of bandits and NCR soldiers in Primm but I have removed these because they also screwed with how this place is suppose to work.
In order to find out what made the NCR soldier spawn in Primm I decided to turn of mods and then systematically check which one makes the soldier spawn at this particular point. (near the garage). After finding out that a completely unrelated mod (one that added a Primm-Legion alliance) caused the soldier spawn, I deactivated it.
Now however something else causes the soldier to spawn above the fence/wall near the bus wreckage.
I think this soldier is suppose to appear at the underpass guard point but something is making it spawn within Primm. I just have no idea on how to track the cause of the problem down.
Does anyone here have any advice for me on how I can solve this problem?
In the next post I will put the list of mods I am using.
On a sidenote; for some reason the Powder Gangers also turned hostile without clear reason though I think it may have to do with that I was shutting down explosives. Maybe they are considered 'owned'.
Recently I have switched mod managers for Fallout New Vegas, finally retiring FOMM in favor of MO2.
In general the program runs fine but I am starting to run into an issue I can't seem to track down; NPCs spawning at the wrong place. In this case a NCR soldier who appears in Primm before the player gets the quest to eliminate the bandits.
Now I do not use many game changing mods outside boosting a couple of weapons. Rather I have been focusing on mods that restore content that was not in the base game and mods like Open Freeside to remove unneeded barriers. I know these mods are definitely the cause because I have been using them for ages. Recently though I did find a couple more mods modders had made that restore small bits of missing content.
I also found out that I did use some mods that increase the number of bandits and NCR soldiers in Primm but I have removed these because they also screwed with how this place is suppose to work.
In order to find out what made the NCR soldier spawn in Primm I decided to turn of mods and then systematically check which one makes the soldier spawn at this particular point. (near the garage). After finding out that a completely unrelated mod (one that added a Primm-Legion alliance) caused the soldier spawn, I deactivated it.
Now however something else causes the soldier to spawn above the fence/wall near the bus wreckage.
I think this soldier is suppose to appear at the underpass guard point but something is making it spawn within Primm. I just have no idea on how to track the cause of the problem down.
Does anyone here have any advice for me on how I can solve this problem?
In the next post I will put the list of mods I am using.
On a sidenote; for some reason the Powder Gangers also turned hostile without clear reason though I think it may have to do with that I was shutting down explosives. Maybe they are considered 'owned'.