I know the confusion was cleared up, just pointing out some really important points.
dagorkan said:
Omega Project is focussed on role-playing.
The ability to really "role-play" through a game means that your actions will have consequences, which will ideally later affect the story and setting in turn, allowing for you to play through a variety of ways. And not just in the simple triumvirate BioWare feebly fails at of "Combat/Steal/Talk", which is what this moron BARELY touched.
Unfortunately, it promises far less role-playing as the average BioWare game, quite possibly less depending if they can further afford to host the crappy forum,
since the index.html was too expensive for them to maintain. A nice Netfirms error is all that remains of the "website". Hell, I know they were financially doomed when they couldn't hire a decent writer to take SeanyD's cock out of his own mouth so his descriptions wouldn't sound lisped and unintelligible.
So if he isn't going to try for RP quality anywhere near BioWare's and tries to attribute his claims to it, then his claims aren't going to be entertained aside from the occasional amused (but far from impressed) snicker. It's not as if whipping the pants off of BioWare is really that hard, when Jeff Vogel at Spiderweb Software and a couple hundred NWN toolkit designers could manage to avoid the levels of suck inherent to their games, except for the shitty NWN toolkit's limitations and still craptacular integrity.
It's got turn-based isometric combat, it's got the SPECIAL character system...
Not unless they got rid of the "Realltime plus pause" (sic) they want to claim "classic" with, which infers TB P&P Combat.
And I didn't know they were ripping off Fallout as badly as GameDev. Again. Yet it wouldn't surprise me that they
have to poll to see how they should develop. I say "they", because I don't know whom else SeanyD has "hired on" as a PR guy to do their best with the half-ass concept of the game, who was used as a fall-guy when people said the game wasn't really worth anyone's time to even read about. (Except for humor, of course!)
Story-wise it's got the same retro sci-fi atmosphere.
*snickers* I've read better FFVII shit-fic than SeanyD's imbecilic "design doc". Really, this "game" has "SHIT" written all over it so completely,
not even SeanyD's presence in the forum could deter the RPGCodex folks from arguing about obviously more interesting things such as world population in the future, and that "The Omega Project" is doing everything many suck vaporware titles try as well,
a name change.
In the same thread, on the same note, it appears that
SeanyD's e-mail has gone the same way as his website (except for the forums).
And now the most quatable thing about this piece of shit title, ever:
don_tomaso: "yeah its kind of hard to come uo with a name, except for som cliches, when you dont really know what the game is about. "
The only ones who would know more than you would be the "developers", who are fucking clueless. And supposedly have a design doc, but you couldn't tell that with the "and um...this layer has stuff, too..." type of descriptions put to their "press releases", which makes it obvious they were looking for filler if that crap was used instead of a far better description.