Any Halo fans here? no? well here is a Halo thread anyway.

Hey didn't I open a topic on Halo after I played Halo 4?

Anyway, while I got the PC version of Halo more than a decade ago, I bought an Xbox 360 a couple of years ago in order to play the Halo games.

Interesting enough after I played all the games at the time (Halo 2, 3 and ODST) and I started to play them again I enjoyed Halo 2 more than Halo 3 despite Halo 3 being more diverse in levels.

I later also played Halo Reach, that restyling of Halo 1 and of course Halo 4, and while it was nice to play a sci fi shooter again I must say I am not enjoying the games as much as shooters on the PC such as the Half Life games or the Jedi Knight games.
 
I've always liked Halo MP less than UT MP, and Halo SP less than Serious Sam SP.

It's okay but doesn't really compare to my favorites. The series has also been going downhill, Halo CE campaign was relatively nice and open while Reach was quite corridory, heavily scripted, and had a corny story.
 
I've played only 1 and 2. The movie was good other than the teen girl drill instructor trying to sound like a man. Hope they make a sequel.
 
Dirtnap90 said:
Halo is just so over ther top. I mean like "OOOHHHHH master chieff survived a fall FROM SPACE TO EARTH just by holding on to a piece of metal. SOOO COOOLL". And then you have the community.....

Its not really over the top at all, and that part isn't even shown in game, and they never make a big deal of it.

If you could provide some actual decent points like Akratus did, then I would accept your criticism, but right now you sound like a kid who just doesn't like Halo because.
 
Akratus said:
Halo is a shooter franchise. WIth that comes certain stigma's, it is expected for them to conform to the standard formula, the populair ideas. Some franchises break free of them. Half Life for example combines excellent linear storytelling, well designed levels, puzzles and encounters with shooter gameplay that has stuck with non regenerating health, no shields, no weapon limit etc. The old school.

Now there is a big thing Halo has achieved that everyone should give it credit for. It made shooters viable, and popular on the console. But this does not speak of it's quality, only of it's popularity and how it affected the market. When it comes to the content of Halo it has a major focus on just combat. You walk through areas and you defeat the enemies and you move on. Now that is the same as Half Life in a general sense. But Half Life is not like that in every facet. You explore a fictional world, there is dialogue, monologues, so many hundreds of tiny elements that set up this world. You enter a city in Half Life 2 and it first slowly introduces the world, making you care about it, before having you become the great hero. In halo you also have a bigger universe than halls of enemies. But for Halo it is window dressing, and in Half Life it is an integral part of the experience. It was subtle. Not as complex and deep as some other games, but subtle. And for me shooters are a waste of time if they don't have that. Because if they don't even rise to that, there's only a time wasting experience left. And that's what I found when I tried Halo 1, and I've left the franchise alone since.

Sorry to bring up an old argument, but I've just replayed Serious Sam 2 (in glorious HD) and are you saying that because Serious Sam 2 doesn't have a well integrated story, or a story at all, its a bad game? I'm sure I'm not alone in saying that the Serious Sam games (except for BFE) are some of the most fun you can have in a First Person Shooter, and while it might not be a dramatic and detailed experience, it is just plain old fun, blasting demons and running around in gigantic open enviroments like Jaguar Temple Valley, using fun weapons like the revolving rocket launcher and the bloody chainsaw.


If we're bringing up fun FPS games held in high regard by many, then we can't forget DOOM, that had little to no story, yet it is arguably one of the best Shooters out there.

I can understand that if you are an RPG fan (and I assume nearly all on this site are) you might put story over gameplay, but some games are,like I said, very much fun without any story surrounding the experience.
 
SS is focused on humor rather than linear story-telling in the writing department, so it's a bit of a poor comparison. Additionally, the game has WAY WAY superior level design and combat compared to anything I've ever seen in the Halo series (played 1CE, Reach and a bit of 3). I also think that the two-weapon system is the scourge of modern FPS. Makes sense for military sims maybe, but that's it.

As for your comments on Doom, in addition to all of the above (SS is basically the child of Doom and Duke Nukem), there's various arguments you can use. For example that story can be told in a more subtle manner. Or that perhaps it doesn't even need to be there for an FPS to be fun, like you said. Halo, on the contrary, focuses on linear gameplay and tells story through cutscenes mostly (worse in later titles).

I suggest you watch this rant here, I agree with just about every word of it: http://www.youtube.com/watch?v=0Q6UQ2QlRH0 It's mostly anti-CoD, but much of it applies to the likes of Halo as well, as the mechanics used are quite similar.
 
The Dutch Ghost said:
Hey didn't I open a topic on Halo after I played Halo 4?
I seem to recall opening a Halo thread before Halo Anniversary came out. Strange.... Anyway everyone knows I'm a Halo fan, seeing how I played everyone of them on the hardest difficulty no less. 8-) Honestly I thought the gameplay of Halo 4 was the best, to bad the ranking system took all the fun out of it for me. It was to much like Call of Duty in the multiplayer side of things. I mean, unlocking weapons? Seriously?
 
AlphaPromethean said:
Akratus said:
Halo is a shooter franchise. WIth that comes certain stigma's, it is expected for them to conform to the standard formula, the populair ideas. Some franchises break free of them. Half Life for example combines excellent linear storytelling, well designed levels, puzzles and encounters with shooter gameplay that has stuck with non regenerating health, no shields, no weapon limit etc. The old school.

Now there is a big thing Halo has achieved that everyone should give it credit for. It made shooters viable, and popular on the console. But this does not speak of it's quality, only of it's popularity and how it affected the market. When it comes to the content of Halo it has a major focus on just combat. You walk through areas and you defeat the enemies and you move on. Now that is the same as Half Life in a general sense. But Half Life is not like that in every facet. You explore a fictional world, there is dialogue, monologues, so many hundreds of tiny elements that set up this world. You enter a city in Half Life 2 and it first slowly introduces the world, making you care about it, before having you become the great hero. In halo you also have a bigger universe than halls of enemies. But for Halo it is window dressing, and in Half Life it is an integral part of the experience. It was subtle. Not as complex and deep as some other games, but subtle. And for me shooters are a waste of time if they don't have that. Because if they don't even rise to that, there's only a time wasting experience left. And that's what I found when I tried Halo 1, and I've left the franchise alone since.

Sorry to bring up an old argument, but I've just replayed Serious Sam 2 (in glorious HD) and are you saying that because Serious Sam 2 doesn't have a well integrated story, or a story at all, its a bad game? I'm sure I'm not alone in saying that the Serious Sam games (except for BFE) are some of the most fun you can have in a First Person Shooter, and while it might not be a dramatic and detailed experience, it is just plain old fun, blasting demons and running around in gigantic open enviroments like Jaguar Temple Valley, using fun weapons like the revolving rocket launcher and the bloody chainsaw.


If we're bringing up fun FPS games held in high regard by many, then we can't forget DOOM, that had little to no story, yet it is arguably one of the best Shooters out there.

I can understand that if you are an RPG fan (and I assume nearly all on this site are) you might put story over gameplay, but some games are,like I said, very much fun without any story surrounding the experience.

You are correct, of course. I had fun with Borderlands and it's sequel too untill I realized I was actually bored out of my mind.

And I do have more respect for halo than other franchises like Call of Duty or Borderlands. Reach actually looked different, and not halo 1 V.15. Haven't played it of course, so I can't say for sure.
 
Well in the first games it wasn't so bad, a bit 'been there, done that before'.
But the new trilogy is going the 'completely convoluted' way IMO.

Also, I refuse to buy books and comics in order to get the complete story behind a game.
If they can't bother to explain it in the game itself you really need better writers.
 
Hey guys, heard of this 'Destiny' thing? Apparantly it's got aliens in it. That you shoot. And tiny ones with pistols and funny voices. Hmm, I wonder who made it.
 
Akratus said:
Hey guys, heard of this 'Destiny' thing? Apparantly it's got aliens in it. That you shoot. And tiny ones with pistols and funny voices. Hmm, I wonder who made it.

What tiny aliens with funny voices?

I didn't see any in the previews.

Your reasoning for disliking Halo is valid, its your opinion, but just don't be a dick.
 
I'm not being a dick. At least not to you. Besides, this is Destiny we're talking about. All I'm saying is that I was surprised at how little they seemed to try. They literally do not want to show you anything, but more shooter gameplay, more generic colorful skyboxes and enemies. I don't really see how this can make people want to buy that.
 
I don't really see your point, it's just sci-fi, lots of games have you in a futuristic setting shooting aliens.


The premise for Destiny does seem more interesting than Halo, and this "shared world shooter" thing they are going for (they are desperately trying to dissociate themselves with WoW) sounds kinda cool, but I just hope I can play it alone.

The gameplay is quite different as it seems, a lot less floaty then Halo and the prospect of having a completely different group of enemie types on each planet seems cool I guess.

I suppose I've just got shit taste in video games then.


EDIT: Posted the above before you changed your post, I do agree they marketed it badly, they should have focused more on the multiplayer world aspect and all the features that they talk about on the dev diaries, but haven't shown in full.

I mean, they are including personal ship customization with different classes and upgrades as well as PVP arenas and free roam around the solar system, but they chose to demo a linear shooting gallery in a metal building, I thought that was a big mistake.
 
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