Evil-Rage said:
That would be the Holy Hand Grenade patch, the one that allows the encounter, yes? I see no mention of it in your
Corrections file, is it something that is included but has not been noted there, or something that you're going to include in the final patch once it's completed?
Once it is completed.
Evil-Rage said:
I'm also confused as to whether or not your patch is built on top of Seraph's patch or if its a stand-alone version. In the case of the former, will you be listing Seraph's fixes in your patch release notes? If it's the latter, will all changes made by the patch be put into a changelog of some kind?
Essentially it is built on top. I will be listing the fixes I borrowed from Seraph in my final version.
Evil-Rage said:
Also, for the speed problem... because this game works on such a wide range of hardware, is it going to scale based on the hardware present, or will it simply work better with faster processors? While I'd welcome a speed fix (I remember one time walking around the wasteland for a year game time and having maybe 1 or 2 encounters!), it would be nice if it worked equally well on a PC that is just barely over the FO2 recommended requirements, and a gaming rig meant to handle Doom3 and the like.
Well, what I have made out from the speed problem is that the .exe counts some type of number as it goes across the map thereby slowing down the speed of your movement. This only makes sense since today with faster CPU's, the number would not take as long to count up to, thereby making you zoom across the map. (think really old DOS games where if you play them today you would essentially fly across the screen as you move your character) I have found a "hack" by doe407 on this forum that adds an even larger number making movement across the map pretty much what it was supposed to be. On my 3.4Ghz system, I neither fly nor crawl across the map anymore. The speed is quite good and I get many more encounters. The problem with the other fix that is out there is that all it does is give you a 100% probability that you will encounter something (but since you never spend more than a nano second in a square that does not really matter much and you still hardly come in contact with anything or if you still have a slow machine, you are bombarded with encounters)
Correcting the speed problem forever probably won't happen. I do not have the time nor know-how to somehow calculate a good number to count up to based on CPU speeds out there. I will do some more testing on some other slower computers I have, but that is probably as far as I will go. Installing this hack will be an option though, so if you are still using a slower computer, then there will be no need to install it.
Beta testing should hopefully begin tomorrow or the next day at the latest. I need as many of you to test everything out and make sure it is all running correctly.
Here are the things I plan* to include as options in the installer.
*these options are subject to change and may be scrapped before the final release.
1. B-Team mod (NPC now change appearance when wearing armor)
2. Infinite Party members MOD - by I Must Be Crazy 2
3. City Limit Patch
4. New Encounter booster patch - by doe407
5. All Fallout 1.02 fixes + all my fixes + the majority of Seraph's fixes