Any stuff related to unofficial F2 patches goes in here!

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It's easy to do, although you better edit some of the MSGs that refer to the bottlecaps so they refer to gold coins instead, making it so that the well quest results in worthless coins rather than worthless bottle caps.

Just replace the two sprites and change the text.
 
Hey killap, if you still have the Vault 15 map problem, have you tried to re-merge the maps (squat+vault15)?

It´s just a wild guess, but what if the map merging data has been corrupted/or the start locations have been changed after the merging.
 
Thanks Skynet, but I actually got the Vault 15 map problem fixed already. I had to add start location code to each of the three map scripts and now the player starts in the correct spot every time.

I am currently trying to fix the Merk (fight Lenny) issue where you would get more guns than you should back after the fight. Previously I had this "fixed" to where the player would just fight with no inventory. Now I am actually trying to fix the real problem -- it is pretty tricky and taking me some time. Once I got that out of the way, I will be ready to release another version of the patch. Per said he knows of some other bugs that have been reported to him, so I will probably and wait to release until he posts those. If you or anyone else if aware of any other glitches/bugs post them here. Except for the Merk issue, I know of no other bug in the game (none hardcoded ones that is)

Later.
 
dalponis said:
Wouldn't it be grand if Fallout was open sourced?

Whoa, I think I need to go have a cold shower now...

kitty8ed.jpg


As for the bug list, I'm going to cop out slightly and post it more or less exactly as it appears in my file o' stuff, i.e. somewhat shorthandish and incomprehensible. Most of the time it should be possible to work out what it means, e.g. "infi rematch if enclave and not prize" means you can get infinite rematches while boxing if you've beaten the Enclave but did not yet become a Prizefighter, and "guard delay reaction in ncr" means it's possible to piss off the NCR guards but not notice until later when you can't do much about it. You can ask if you want something clarified or if you want suggestions for fixes.

The first section contains stuff that either has been reported more than once, that concerns something known or semi-known, that I've already verified (but don't necessarily know the cause of), or that I noted down myself for whatever reason. The second contains stuff I got from one source only and that I haven't checked myself yet, so it could be someone hallucinating, surely not all of it though. I'd be interested to hear if others recognize them.

I picked the things that look like bugs, are not v1.0-specific and are not obviously engine-related, but I'm not necessarily saying everything mentioned here could or should be fixed. Also I didn't check to see whether you've already fixed these.

"Verified":
---------

keith not let open door with permission... 1.0?

guard delay reaction in ncr

wedding bug (freeze) without kill any?

apath vic happens if knock down, then access inventory? or knock, then leave map?

vc, andy: "If you have two NPCs and the car you'll get the single-NPC rate, but if one of them is the Brain Bot you won't be able to heal them at all." [may need fix even after fixing the npc count bug?]

"Due to what is most likely a bug, Gruthar will turn hostile if you use any of the Steal, First Aid or Doctor skills on him, attacking the next time you talk to him."

Matt disappear "(even if he's standing right in front of you)"

bug: "If you have NPCs in your party when you replay the BoS bunker video sequence they'll be standing smack in the middle of it."

box: infi rematch if enclave and not prize + infi rematch if smart, not enc and fail speech roll

rem "chk lstfound if option" in modoc q2 (no box in newmap!) [needs the match_player_elevation thingy]

myron stash msg only if first golg visit, and talk myron before enter?

Navarro sergeant female proto?

cave robbers sometimes do not equip?

caravan deathclaws leave claws?

bug: dyna on doors make crash?

bug: "The Hintbook was supposed to set your stats to 10 and your HP to 999, but this fails for the same reason that causes the pariah dog Luck bug."

Can get stuck in MB - no fix?

salvatore float lockup after decline mission? [possible I got this one from you to begin with]

Unverified:
----------

"I've found the only way to finish the quest is to have the Voice Recognition Module with me when I first visit V13. If I leave to get it, then he attacks me whenever I try to talk to him (aside from the first meeting)." [gruthar that is, v13 quest 1]

get robo rock launch + gecko breath from instakill + loot?

"If you let Festus install the Hydroelectric part for you (4250 exp.) and use the barter trick to keep the part, you can afterward do the "running way" and get 4000 exp. more to boost."

"if you complete Hakunin's quest before getting the bonus training from Cameron, you wont get the training"

"Due a glitch you can always pay the sum of Sulik release whenever you ask Maida about the Den. This is actually a good thing if you didn't manage to become Idolized in Klamath even after completing every quest."

stuck if use serum in lenny fight?

"Firstly, the brahmin that appear when the guy is attacked don't come infinitely, at least in all situations. I was standing right in front of the bridgekeeper, when a couple of brahmin came exploding, but after that there came one that didn't explode at all - just attacked continuously (not very dangerous :). I didn't kill it, so no more brahmin were summoned, and the keeper was eventually easy to kill. The other thing I noticed was that if you kill the geezer with an instant kill critical, you don't get any experience from him at all (I tested this a couple of times). It was actually hard to get the combat exp., since I had Better Criticals perk, and the guy always seemed to die of an instant kill before his 400 hps got depleted - I aimed to the eyes, because it seems to deal most damage, but it might also give instant kills more often (you probably know better ;). I actually just ended up saving every time I got a normal damaging critical in, and loading if he got killed the "wrong way"."

Grisham - "To gain the 250 exp, one of the Brahmins actually has/needs to die. Also note that your town reputation in Modoc depends on how many dogs _you_ kill in the encounter."

"I have had myron cease to speak to me and just walk around doing his own thing, loosely staying close to me."

"1) In Gecko: You can't get quest 4 if you repair the reactor before talking to Skeeter."

"An infinite number of Jet vials can be obtained from Jagged Jimmy J after the first 2 he gives you for having a CH>5 and asking about his scar. After the first 2 that he gives you, he continues to give 1 free Jet each time you thank him and ask what else is in stock (this doesn't work if you just click the Barter button). By seeing JJJ's wares, and then saying done without bartering anything, your Jet supply can climb infinitely."

"There is a bug which I couldn't find on your guide where Myron's guards become obscenely interested in being near you (um... can we say frotteurism?). Before Myron is invited to join your party, if you steal in front of him he yells for the guards who run in and stand very close to you, running after you when you move. They won't attack you, but they are impossible to lock them in another room which can become extremely annoying. This can lead to them cornering you in tight areas permanently since you can't push them away due to them not being in your party."

"There is a bug with Hubologist hard drive formatting. Since mentioned requirements are met you can ask Dave Handy to format hard drive as many times as you like and obtain 0xp and positive karma bonus each time the drive is formatted."

"After you fix the Gecko power plant & talk to Festus (he gives you a disk to put into the Vault City's computer), go back to Vault City & talk to McClure, say you want to "optomize the powerplant" afterwhich he will say he wants to keep the economic disk (which was given you to by Gordon). end conversation & gain 750 xp. As far as I can tell, you can do this indefinately!"

patching UK with US removes VC sprites, re-UK patch fixes?

renesco gives caps for mine parts instead of take?

saving in mad brahm may corrupt?

Misc./suggestions:
-----------------

Disable trade for Festus/Slim Picket/BH jail guard with key etc.?

Pariah dog bug? Possible script bugs out if about to set LK to >10 or <1
 
Ah, a nice huge list to contemplate over. :lol: 8)

I appreciate you posting this Per and I apologize if it seemed like I was harassing you for it. (I only asked twice since originally asking though and that was a good bit ago anyway.) I will continue to sift through it and see what I can do.
 
Incidentally, isn't Dr Fung in San Fran immune to the Barter trick? I'm talking specifically about the VC operations.
 
I thought of another possible bug. When you act as a prostitute to see Myron, you have to talk to Marjorie Reed and Jagged Jimmy J to get the relevant info, but Jules' dialogue contains all or almost all of the same information, yet it doesn't set the corresponding variables. It seems likely that you were supposed to get this info from him as well; it's not as if it's an über-quest that had to be well hidden.
 
Alright...I have completed adding in relevant fixes from Seraph's pack and starting fixing up the ones posted by Per. I have a good bit of them fixed but there are a few I need clarified more or have been unable to reproduce.

keith not let open door with permission... 1.0?
-unable to reproduce

wedding bug (freeze) without kill any?
- please clarify

vc, andy: "If you have two NPCs and the car you'll get the single-NPC rate, but if one of them is the Brain Bot you won't be able to heal them at all." [may need fix even after fixing the npc count bug?]
-unable to reproduce

"Due to what is most likely a bug, Gruthar will turn hostile if you use any of the Steal, First Aid or Doctor skills on him, attacking the next time you talk to him."
-unable to reproduce

Matt disappear "(even if he's standing right in front of you)"
- you mean the Matt in San Fran?

myron stash msg only if first golg visit, and talk myron before enter?
- please clarify

caravan deathclaws leave claws?
- unable to reproduce

I am still testing/fixes others so more to come....
 
keith not let open door with permission... 1.0?
-unable to reproduce

Me neither, the code seems fine, just something several people have reported.

wedding bug (freeze) without kill any?
- please clarify

I know how the freeze (not blackout) works if you kill Grisham or Jo, but it's been reported so many times that I thought there must be another cause. To kill either of them and still not be hated in Modoc, you must kill them with Super Stimpaks, and how many people would do that in a normal game, or have the Stimpaks or explosives to spare at that stage?

vc, andy: "If you have two NPCs and the car you'll get the single-NPC rate, but if one of them is the Brain Bot you won't be able to heal them at all." [may need fix even after fixing the npc count bug?]
-unable to reproduce

This was something I found out from looking at the script. Don't remember the specifics, but it should be as described before fixing the NPC count bug.

"Due to what is most likely a bug, Gruthar will turn hostile if you use any of the Steal, First Aid or Doctor skills on him, attacking the next time you talk to him."
-unable to reproduce

I seem to remember it sets the hostility variable in the use_skill_on. Works for me anyway.

Matt disappear "(even if he's standing right in front of you)"
- you mean the Matt in San Fran?

Yup. It should be easy to check if the player is on the same elevation and within a screen's distance.

myron stash msg only if first golg visit, and talk myron before enter?
- please clarify

If I remember correctly, the procedure that has Myron check the proximity to the Mordino stash (that he's supposed to tell you about) is activated in map_enter. But it only does so if it's the first time you enter the map, and if you already had that conversation (so if you enter the map then get him to promise to show you to it, nothing happens). This was something I found in the script but did not test yet.

caravan deathclaws leave claws?
- unable to reproduce

Did you shoot them with a Pulse Rifle at max violence? I think I wrote that down after I found they spawn Claw items in the bhrndsrt script or whatever it's called. It's possible it only happens for some caravan like only the cattle run.
 
Ok, worked some more and fixed almost all of the ones reported by you (Per). I did notice one thing that I saw in your guide a while ago, fixed, but now see that perhaps no "fix" was needed.

You (Per) had reported: "If you kill any of the named vagrants and Sneak over to Badger (so he doesn't get to enter combat mode) and talk to him, he'll say he turned the Shi and the Hubologists against you through his computer. The Shi will turn hostile, but not the Hubologists. Well, that's pretty useless."

I added the Hubologists to the list of those who should become your enemies, but according to the text itself (line 193 of badger's text file) he says only the Shi have been set against you. Just curious if your text file said something else...
 
Double post, but diff info from before

vc, andy: "If you have two NPCs and the car you'll get the single-NPC rate, but if one of them is the Brain Bot you won't be able to heal them at all." [may need fix even after fixing the npc count bug?]


Well, looking at the code the first thing it checks is this,
Code:
if(party_size == 2) then....
The next procedure checks this
Code:
if( Robobrain_Ptr != 0 ) then    
      call Node006;    
   else    
      call Node007;

Node006 will take you to a procedure that only allows you to heal yourself and no party members. But, I quickly tested this in game and everything works the way it should. If I have myself, one human npc, and then the brain bot (2 NPCS) I am able to heal the human NPC. If I have just the brain bot, then I go through the above mention code and he says he is no mechanic and cannot heal the bot. It seems that party_size includes you the player and therefore (party_size == 2) means you + ONE npc. Is this correct? It sure seems to act this way.


Another thing I came across that I am not sure anyone is aware of. Going along with the issue of:
"1) In Gecko: You can't get quest 4 if you repair the reactor before talking to Skeeter."

There is no bug associated with this, but I think the reason the user reported this is because to get this quest you must not only have given the tool kit, but also be carrying one or all of the following weapons: 44 magnum, desert eagle, hunting rifle, assault rifle, fn fal, cattle prod.

If you are not carrying one of those weapons, Skeeter will not offer you his service for free and therefore you can never get the quest to bring him the plasma part. I will double check this all again, but this seems to be the case.
 
killap said:
If I have myself, one human npc, and then the brain bot (2 NPCS) I am able to heal the human NPC. If I have just the brain bot, then I go through the above mention code and he says he is no mechanic and cannot heal the bot. It seems that party_size includes you the player and therefore (party_size == 2) means you + ONE npc. Is this correct? It sure seems to act this way.

With the car count bug fixed it will work, yeah.

There is no bug associated with this, but I think the reason the user reported this is because to get this quest you must not only have given the tool kit, but also be carrying one or all of the following weapons: 44 magnum, desert eagle, hunting rifle, assault rifle, fn fal, cattle prod.

Makes sense, I'll add it to my notage. I can't easily check the Badger thing now, but it's possible I was mistaken. But if it's in the guide already I don't think I should have been.
 
Skynet said:
Estimated time, when the next patch is coming out?

Hard to tell. Still squashing a few more issues here and there. Let's shoot for 2 more weeks at the most.

Per said:
I thought of another possible bug. When you act as a prostitute to see Myron, you have to talk to Marjorie Reed and Jagged Jimmy J to get the relevant info, but Jules' dialogue contains all or almost all of the same information, yet it doesn't set the corresponding variables. It seems likely that you were supposed to get this info from him as well; it's not as if it's an über-quest that had to be well hidden.

I checked through the dialog associated with this "quest" and I don't think it is bugged in anyway, at the most it seems to just be an unfinished quest of some sort.

The reason I say this is that the information you get from each person (Majorie Reed and Jagged Jimmy), though similar, is seems different and must be obtained separately. According to the code, it is Majorie that first hints of prostitutes getting in to see Myron. Once you talk with Jagged Jimmy about a means to visit Myron, only if you first learned about the prostitutes can you say the line: "Except that I heard Myron has a lot of prostitute…friends. How does that happen if he's locked up so tight?" Once that is said, then J.J explains about how a Mordino comes to the Cat's Paw to select a prostitute. After this conversation, a new variable is set to talk with Miss Kitty about this and then eventually you are taken to the Stables. The script assigned to the guards outside Myron's door is the last script that uses the above mentioned variables. The dialog line that should be displayed was bugged, however, and the line about being the new prostitute would never show. I have corrected this.

In my opinion, it seems that this is just an unimplemented quest and one that was to get you in the see Myron rather than to get to the Stables. It is a pretty worthless one though, since you can get in to see Myron if you are a woman and have charisma greater than 5. (this is the same check used with Miss Kitty to see if you are good enough to get in to see Myron.)

Any ideas Per? Or should I just leave it be and just keep the dialog fix I made?
 
Well, at the least I think that if you're a woman and learn from Jules about Myron's taste in women, it should set the myron_whores_known variable, just like Reed. Both because it's somewhat arbitrary that it doesn't, and because it's so ironically pointless if the only place you can learn the info is the place where you are transported to as the reward for following the quest to the end.

A non-basic fix (2nd tier) would be to require you to state your business as soon as you set foot at the Stables, and the only ways not to start a fight or get turned away would be to pose as a hooker or carry Mordino's briefcase (or maybe know the general Mordino background from Jules/Tully and make a nifty Speech check). As it is now the guards outside just stand and stare while super mutants, ghouls, deathclaws and robots rush in and out like some kind of slapstick movie, which seems odd. Myron's guards bring up the hooker thing themselves so you don't need to know that anyway (which is a big part of the reason the hooker quest is useless), but the guards outside wouldn't have to. A much easier fix would be of course to change Myron's guards instead, but getting the ID badge is still 100 times easier than going through with the whole prostitute thing.

As for Badger, here's what's in my mapper script + msg file (patched script matches this):

Code:
if (san_fran_flag(SF_PUNKS_ENEMY)) then begin
         start_gdialog(NAME,self_obj,4,-1,-1);
         gSay_Start;
            call Node028;
         gSay_End;
         end_dialogue;

procedure Node028 begin
   set_san_fran_flag(SF_SHI_ENEMY);
   set_san_fran_flag(SF_LOPAN_ENEMY);
   set_san_fran_flag(SF_PUNKS_ENEMY);
   Reply(193);
   NOption(194, Node998, 4);
end

{193}{}{You just made a big mistake, pal. I just turned the Shi and the Hubologists against you through their computers. You're finished in San Francisco. }
 
killaps' patch: crashes during combat in new reno.

Running Killap's patch. Was fighting in Salvator's bar and it crashed, (black screen), when one of his men fired on me. Reloaded and tried again, no problems. Then I was fighting Mordino's men outside his casino and the same thing happened again. Didn't try the fight again this time though. If you don't know about this, I thought I would bring it up. Have had no other problems with the patch so far.
 
Please post such things in the unofficial patch thread to keep everything organized.

I have never experienced this nor has it ever been reported yet. Not sure what could be causing it from the descriptions you give, but I will play around in New Reno and see if I too experience the same thing.
 
@ Per

"Due a glitch you can always pay the sum of Sulik release whenever you ask Maida about the Den. This is actually a good thing if you didn't manage to become Idolized in Klamath even after completing every quest."

Not sure about this one. You don't have to be idolized in Klamath to pay for Sulik. (so ??) Also, I followed the code and I believe that the node corresponding to the Den, will enter the same checks that getting Sulik the from originally talking about him.

"The Hintbook was supposed to set your stats to 10 and your HP to 999, but this fails for the same reason that causes the pariah dog Luck bug."

Hmm... well, I corrected some errors I found in the Pariah dog script that would throw the calculations off and I don't seem to encounter the problem anymore. I will need confirmation of this though. As for the hintbook, I wanted to test it in game before editing anything but when I use it, the "nothing happens" message is displayed. Is this what happens for you too? I even went into the script I found corresponding to the hintbook and removed all checks so that I could have it display any message. Still, it said "nothing happens" after I read it. I can only assume that this is not the correct script for it then? (I used the nif2hint.ssl)
 
Just installed your patch and started a new game, Killapp, and run across a possible bug. Just finished the Temple of Trials but the Pip-Boy already has entries for Redding: Clear out the mine, and Take care of the Widow Rooney situation, both crossed off. I'm also using the B-team mod and Mod Runner, so whether those somehow introduced the bug or not I don't know.

Hope this hasn't already been mentioned, but with 22 pages to search through...

That aside, props for the hard work.
 
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